He guys, a little problem.
i have one production X. for fluid A.
I have another production Y. there produce also fluid A. but as an byproduct
I have a production Z. who need fluid A.
The first production only need to product if production Y are to slow.
The tank are not allowed to overflow because production y stops.
The tank are not allowed to underflow because production Z are stops.
The mods "Fluid Controll" and "Angels" have pipes with overflow 80% and underflow 80% but this is exact my problem. Both are 80%.
What i need is something like this -
If the tank are 80% full than production X dont let new fluids flow in the tank and the tank waste the fluid in a sewage plant.
If the tank are maybe 60% full than production X dont let new fluids flow in the tank and the tank dont waste the fluid in a sewage plant.
If the tank are maybe 40% full than production X must let new fluids flow in the tank and the tank dont waste the fluid in a sewage plant.
Is there a way without red- and greenwire chaos?
[done] Fluids how can hold xy% in a tank - "fluid control" and "Angels" (also bobs and AAI) mods are on board
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[done] Fluids how can hold xy% in a tank - "fluid control" and "Angels" (also bobs and AAI) mods are on board
Last edited by FritzHugo3 on Mon Mar 18, 2019 11:59 pm, edited 1 time in total.
Re: Fluids how can hold xy% in a tank - "fluid control" and "Angels" (also bobs and AAI) mods are on board
The circuit condition setup wouldn't be too bad, you could do it with a single pump.
Set the pump on the input for X and set the circuit condition to "on when fluid amount is < 40%".
Set an additional overflow pipe to the sewage and you're done.
Y and Z will always be on. When the amount is > 80% the overflow kicks in and starts draining it off to wastewater.
X will only kick on when the amount is < 40%.
Set the pump on the input for X and set the circuit condition to "on when fluid amount is < 40%".
Set an additional overflow pipe to the sewage and you're done.
Y and Z will always be on. When the amount is > 80% the overflow kicks in and starts draining it off to wastewater.
X will only kick on when the amount is < 40%.
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Re: Fluids how can hold xy% in a tank - "fluid control" and "Angels" (also bobs and AAI) mods are on board
Realy i hate this circuits ^^.
Ok, i have from the tank a cable to the input from an Arithmic combinator (right?)
The yellow * for input, than % than 40
Output is green color (the yellow X are not working because the pump havent this option)
Than i have a wire from the Arithmic combinator to the normal vanila pump
Input is the green color (returns the % input from the combinator right?), >, 40
What i do wrong?
(Why cant have the pumps directly have an option for % xy on/off ^^ like the traintanks)
Realy thx xfir01 for youre guide and sorry for my english, the school are a long time ago .
Du sprichst nicht zufällig Deutsch grins just a joke.
Ok, i have from the tank a cable to the input from an Arithmic combinator (right?)
The yellow * for input, than % than 40
Output is green color (the yellow X are not working because the pump havent this option)
Than i have a wire from the Arithmic combinator to the normal vanila pump
Input is the green color (returns the % input from the combinator right?), >, 40
What i do wrong?
(Why cant have the pumps directly have an option for % xy on/off ^^ like the traintanks)
Realy thx xfir01 for youre guide and sorry for my english, the school are a long time ago .
Du sprichst nicht zufällig Deutsch grins just a joke.
Re: Fluids how can hold xy% in a tank - "fluid control" and "Angels" (also bobs and AAI) mods are on board
You want to connect the tank to the pump directly (no combinators needed). And then set the enabled condition on the pump to be the numerical value for 40% of whatever the capacity of the tank is.
Here I'm using a standard storage tank, so 25,000 * .4 = 10,000. And you'll want to set the check condition to use the fluid type you're storing, so for example, enable when Sulfuric Waste water < 10k.
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Re: Fluids how can hold xy% in a tank - "fluid control" and "Angels" (also bobs and AAI) mods are on board
Dam, oh man. So easy is it. Im so stupid lol.
Realy thank you for youre help.
(I have spend houres to think about, do it with tanktrains or some other stupi things ^^)
Have a great day, have fun, thx.
And yeahr this day satisfactory ea-release - i think the most Factoryplayer will love the game too.
Realy thank you for youre help.
(I have spend houres to think about, do it with tanktrains or some other stupi things ^^)
Have a great day, have fun, thx.
And yeahr this day satisfactory ea-release - i think the most Factoryplayer will love the game too.
Re: [done] Fluids how can hold xy% in a tank - "fluid control" and "Angels" (also bobs and AAI) mods are on board
FYI the % stands for modulo calculation not percent.
Example: 7 % 2 is 1
Example: 7 % 2 is 1