(Obviously many of these are made using parts of the original factorio sprite sheets, these are probably considered part of the game resources, as such these are not up to me to be declared free to use, the ones I made from scratch can be used without any further permissions from me.)
Most of it was made specifically for the mod-packs out there, largest portion for F-Mod. There are others I made for my own mods but never got around to polish them out, but maybe somebody will, so here it is. Some have working config files included with them some don't. (note that the configs worked in 0.7.X no idea if they still do in 0.8.X or not)
![Image](https://forums.factorio.com/images/ext/b0ef181ed3316ba642fcf41f23da6cc9.jpg)
These are the ones made for F-Mod, I might get some pictures of the others too.
F-MOD: https://forums.factorio.com/forum/vie ... f=14&t=390
Download:
http://www.mediafire.com/download/2vo6t ... aphics.rar
The ones not included in mod-packs:
-fully functional scifi bike sprites
-player anim re-textures for enemy player style soldiers, current config allows them to spawn from their own base and they will shoot at the player with laser rifles. Base also has graphics, standard and destroyed version. No anim yet though.
-Complete fence sprites with working configs, works like the wall. Current config is set to do damage to anything attacking the fence, electric fence style but it's probably very op. Also no idea how to make it dependent on electric grid and such stuff.
-Low tech miner, similar to the burner miner but uses electricity, complete sprite set with animation, could be a step between the burner and the electric strip miner. I can't for the life of me get the bounding boxes right for this one
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
There might be more later, I've been planing to try my hand at a missile launcher, something like the SAM sites in C&C, could be useful if airborne enemies are introduced.