As the title suggests, sometimes the game fails to load on startup. It crashes anywhere between 25 and 45%. I do have some mods active now, but the behavior persists without mods as well.
I can't find a rhyme or reason to why it sometimes starts or doesn't start.
Playing on PC
Launch options: --force-d3d
Log attached.
0.17.11 Occasionally crashing on startup -- copyTextureToMemoryBitmap failure
- TruePikachu
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Re: 0.17.11 Occasionally crashing on startup -- copyTextureToMemoryBitmap failure
Looks like possible 1/0, but I'd wait for confirmation.
"DXGI_ERROR_DEVICE_REMOVED" apparently means the device was removed from the computer (be it physically or via driver upgrade).
Code: Select all
0.018 Available displays: 2
0.018 [0]: \\.\DISPLAY1 - Intel(R) HD Graphics 4600 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.021 [1]: \\.\DISPLAY2 - Intel(R) HD Graphics 4600 {0x01, [1920,0], 1920x1080, 32bit, 59Hz}
0.066 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
0.067 Verbose GraphicsInterfaceDX11.cpp:245: DXGI 1.2 detected
0.067 Adapter [0]: NVIDIA GeForce GT 730M (9.18.8.5)
0.068 Adapter [1]: Intel(R) HD Graphics 4600 (9.18.8.5)
0.068 Adapter [2]: Microsoft Basic Render Driver (6.3.9600.19176)
1.556 Initialised Direct3D[0]: NVIDIA GeForce GT 730M; id: 10de-1290; driver: dlumd9.dll 9.18.8.5
1.556 D3D Feature Level: 11.0, DXGI 1.2+
1.556 Tiled resources: Tier 1
1.556 BGR 565 Supported: Yes
1.556 MaximumFrameLatency: 3, GPUThreadPriority: 0
…
2.982 Created atlas bitmap 16384x216 [alpha-mask]
2.983 Created atlas bitmap 16384x3472 [shadow, linear-magnification, alpha-mask]
2.983 Created atlas bitmap 16384x384 [shadow, mipmap, linear-magnification, alpha-mask]
6.245 D3D11_ERROR: ID3D11DeviceContext::Map failed in copyTextureToMemoryBitmap on line 97. Error [0x887a0005] - DXGI_ERROR_DEVICE_REMOVED
6.245 Error Util.cpp:83: VideoBitmapDX11::copyTextureToMemoryBitmap failed
Re: 0.17.11 Occasionally crashing on startup -- copyTextureToMemoryBitmap failure
Hello, please try to use launch option --gfx-safe-mode
Re: 0.17.11 Occasionally crashing on startup -- copyTextureToMemoryBitmap failure
Using that in launch options has worked smoothly each time. Thanks!--gfx-safe-mode