[0.17.9] (minor) Shadow of wire connection is weird

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lvllord
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[0.17.9] (minor) Shadow of wire connection is weird

Post by lvllord »

Hello there,
I just have the feeling, that the shadow of wires from power poles needs a small adjustment.

In the below screenshot I try to visualise what I'm thinking. The top part is good to see the shadow, the lower part for the wires.

You see the wire connection on the left. From the player view, the wires are connected right (they hang down).
But the shadow just looks strange.
Since the light is (always, even in night :shock:) coming from left, I rotated the power poles 90° to visualise what the "light" sees.
Therefore I would expect to see a wire shadow on the top left, which is similar to the wire connection on the lower right.

Why should it be like the lower right?
On the lower right it is the view like we are the "light". When we see the wire, our "light" will not reach the ground and cast a shadow. Therefore I would expect a shadow to look like wire view on the bottom right (just rotated 90°).

Image
Loewchen
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Re: [0.17.9] (minor) Shadow of wire connection is weird

Post by Loewchen »

I believe wire shadows are just gray wire copies with an offset and without any perspectively correct calculations.
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invisus
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Re: [0.17.9] (minor) Shadow of wire connection is weird

Post by invisus »

Along the same lines (no pun intended) as this one:

viewtopic.php?f=7&t=66916
lvllord
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Re: [0.17.9] (minor) Shadow of wire connection is weird

Post by lvllord »

invisus wrote: Mon Mar 11, 2019 11:51 pm Along the same lines (no pun intended) as this one:
Oops, you're right. I did a search for shadow, wire or cable and couldn't find anything. ¯\_(ツ)_/¯
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invisus
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Re: [0.17.9] (minor) Shadow of wire connection is weird

Post by invisus »

lvllord wrote: Tue Mar 12, 2019 4:28 am
invisus wrote: Mon Mar 11, 2019 11:51 pm Along the same lines (no pun intended) as this one:
Oops, you're right. I did a search for shadow, wire or cable and couldn't find anything. ¯\_(ツ)_/¯
Heh, don't beat yourself up. There currently seems to be an issue with the index behind the forum search... or some other issue hampering the search function:

viewtopic.php?f=55&t=67087
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TruePikachu
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Re: [0.17.9] (minor) Shadow of wire connection is weird

Post by TruePikachu »

I'm not sure there's a "simple" solution for this, in all honesty. Here's a "quick" render I did in Blender with a 45° parallel light source and the wire texture from Factorio's files...this shows how the wire shadow should look.



EDIT: Actually, this might be doable by rotating the wire shadow texture 90° clockwise (including its "endpoints") and attaching those to the shadow's "connectors".
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Re: [0.17.9] (minor) Shadow of wire connection is weird

Post by Twinsen »

We just draw the shadows identically to the wires, without any perspective corrections.
I looked a bit if there's some quick and easy solution but I didn't really find one.

It's a minor issue, not really worth it.
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Re: [0.17.9] (minor) Shadow of wire connection is weird

Post by JekoRhino »

I hope this get's fixed some day
since we are coming closer and closer
to the final Game.

Maybe we even get better shadows?
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Re: [0.17.9] (minor) Shadow of wire connection is weird

Post by posila »

Hello, Satisfactory has pretty ... s a t i s f a c t o r y ... shadows.
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steinio
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Re: [0.17.9] (minor) Shadow of wire connection is weird

Post by steinio »

posila wrote: Wed May 06, 2020 6:52 pm Hello, Satisfactory has pretty ... s a t i s f a c t o r y ... shadows.
Hmm do you mean this shadows which wander in large steps with the sun?
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Re: [0.17.9] (minor) Shadow of wire connection is weird

Post by posila »

steinio wrote: Wed May 06, 2020 6:56 pmHmm do you mean this shadows which wander in large steps with the sun?
Last time I saw space elevator shadow pretty far away from the space elevator, I was kind of impressed by it. I don't know if they broke since then.
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Re: [0.17.9] (minor) Shadow of wire connection is weird

Post by paxilein »

Could this weird wire-shadow be fixed by a mod?
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Re: [0.17.9] (minor) Shadow of wire connection is weird

Post by Klonan »

This is fixed in 2.0
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