[0.17.10] 'Mining automation' Objective crash

Things that has been reported already before.
MoliskScout
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[0.17.10] 'Mining automation' Objective crash

Post by MoliskScout »

Reproducible from save file.

After inserting all required object game crashes.
Attachments
MiningAutomationCrash.log
(10.33 KiB) Downloaded 90 times
MiningAutomation.zip
(2.45 MiB) Downloaded 83 times
Loewchen
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Re: [0.17.10] 'Mining automation' Objective crash

Post by Loewchen »

Code: Select all

   0.001 2019-03-11 18:38:57; Factorio 0.17.10 (build 43567, win64, steam)
   0.001 Operating system: Windows 10 (version 1809) 
   0.001 Program arguments: "D:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" "--wait-to-close" "12564" 
   0.001 Read data path: D:/Steam/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/Molisk/AppData/Roaming/Factorio [202128/457408MB]
   0.001 Binaries path: D:/Steam/steamapps/common/Factorio/bin
   0.008 System info: [CPU: Intel(R) Core(TM) i5-4690 CPU @ 3.50GHz, 4 cores, RAM: 5666/16321 MB, page: 9692/20929 MB, virtual: 4328/134217727 MB, extended virtual: 0 MB]
   0.008 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
   0.014 Available displays: 1
   0.014  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1070 {0x05, [0,0], 2560x1080, 32bit, 60Hz}
   0.093 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
   0.452 Initialised Direct3D[0]: NVIDIA GeForce GTX 1070; id: 10de-1b81; driver: nvldumdx.dll 25.21.14.1634
   0.452   D3D Feature Level: 11.1, DXGI 1.5+
   0.452   [Local Video Memory] Budget: 6874MB, CurrentUsage: 2MB, Reservation: 0/3639MB
   0.452   [Non-Local Vid.Mem.] Budget: 7344MB, CurrentUsage: 0MB, Reservation: 0/3876MB
   0.452   Tiled resources: Tier 2
   0.452   Unified Memory Architecture: No
   0.452   BGR 565 Supported: Yes
   0.452   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.900 Desktop composition is active.
   0.900 Graphics settings preset: very-high
   0.900   Dedicated video memory size 8088 MB
   0.900 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: high-quality]
   0.900                   [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Color: 32bit]
   1.050 DSound: Starting _dsound_update thread
   1.079 DSound: Enter _dsound_update; tid=2404
   1.233 Logitech LED Controller initialized.
   1.448 Loading mod core 0.0.0 (data.lua)
   1.562 Loading mod base 0.17.10 (data.lua)
   1.906 Loading mod base 0.17.10 (data-updates.lua)
   2.048 Checksum for core: 4249075453
   2.048 Checksum of base: 46491745
   2.719 Loading sounds...
   2.869 Info PlayerData.cpp:69: Local player-data.json unavailable
   2.869 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1552325935
   3.083 Initial atlas bitmap size is 16384
   3.127 Created atlas bitmap 16384x16384 [none]
   3.132 Created atlas bitmap 16384x11276 [none]
   3.132 Created atlas bitmap 16384x2116 [decal]
   3.134 Created atlas bitmap 16384x3808 [low-object]
   3.135 Created atlas bitmap 16384x1888 [mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
   3.136 Created atlas bitmap 16384x6880 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
   3.137 Created atlas bitmap 16384x480 [smoke, mipmap, linear-minification, linear-magnification]
   3.138 Created atlas bitmap 16384x456 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
   3.139 Created atlas bitmap 16384x748 [alpha-mask]
   3.143 Created atlas bitmap 16384x12640 [shadow, linear-magnification, alpha-mask]
   3.143 Created atlas bitmap 16384x1264 [shadow, mipmap, linear-magnification, alpha-mask]
   3.154 Texture processor created. GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   4.575 Parallel Sprite Loader initialized (threads: 3)
  20.309 Sprites loaded
  20.355 Generated mipmaps for atlas of size 16384x3808
  20.377 Generated mipmaps for atlas of size 16384x1888
  20.399 Generated mipmaps for atlas of size 16384x6880
  20.410 Generated mipmaps for atlas of size 16384x480
  20.421 Generated mipmaps for atlas of size 16384x456
  20.432 Generated mipmaps for atlas of size 16384x1264
  20.437 Custom inputs active: 6
  20.513 Factorio initialised
  55.927 Info HttpSharedState.cpp:54: Downloading https://mods.factorio.com/api/mods?page_size=max&namelist=aai-programmable-structures&namelist=aai-programmable-vehicles&namelist=aai-signals&namelist=aai-vehicles-hauler&namelist=aai-vehicles-laser-tank&namelist=aai-vehicles-miner&namelist=aai-vehicles-warden&namelist=aai-zones&namelist=Aircraft&namelist=AsphaltRoads&namelist=autofill&namelist=BeltImmunity&namelist=Big_Brother&namelist=bobassembly&namelist=bobelectronics&namelist=bobenemies&namelist=bobgreenhouse&namelist=bobinserters&namelist=boblibrary&namelist=boblogistics&namelist=bobmining&namelist=bobmodules&namelist=bobores&namelist=bobplates&namelist=bobpower&namelist=bobrevamp&namelist=bobtech&namelist=bobvehicleequipment&namelist=bobwarfare&namelist=brave-new-world&namelist=bullet-trails&namelist=Dectorio&namelist=ElectricTrain&namelist=Enhanced_Map_Colors&namelist=EvoGUI&namelist=Factorissimo2&namelist=FARL&namelist=Foreman&namelist=HandyHands_for_016&namelist=Helicopters&namelist=helmod&namelist=Laser_Beam_Turrets&namelist=long-reach&namelist=mini-machines&namelist=miniloader&namelist=Natural_Evolution_Buildings&namelist=Natural_Evolution_Enemies&namelist=Natural_Evolution_Expansion&namelist=Powered_Entities&namelist=quick-start&namelist=Rampant&namelist=RampantArsenal&namelist=Raven&namelist=reverse-factory&namelist=rso-mod&namelist=Single-Splitter&namelist=Squeak%20Through&namelist=TimeTools&namelist=vtk-deep-core-mining&namelist=Warehousing&namelist=WhistleStopFactorie
  56.900 Info HttpSharedState.cpp:54: Downloading https://mods.factorio.com/api/mods/WhistleStopFactories/full
 101.500 Loading Level.dat: 3190546 bytes.
 101.501 Info Scenario.cpp:147: Map version 0.17.10-0
 102.623 Checksum for script C:/Users/Molisk/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 320904144
 118.286 Info AppManager.cpp:275: Saving to _autosave1 (blocking).
 118.653 Info AppManagerStates.cpp:1716: Saving finished
 445.869 Info AppManager.cpp:275: Saving to _autosave2 (blocking).
 446.119 Info AppManagerStates.cpp:1716: Saving finished
 657.172 Info InventoryGuiSlot.cpp:169: Inventory: true, size: 0.
 657.172 Info InventoryGuiSlot.cpp:172: Item stack: false, dump: nil
 657.172 Info InventoryGuiSlot.cpp:177: Local player (index 0) GUI target: Open GUI type: 0, Secondary Gui Index: 0, Entity: nullptr, Item: nullptr, Equipment: nullptr, Other player: nullptr, Custom GUI: nullptr.
 657.172 Info InventoryGuiSlot.cpp:180: Active window: class ContainerGui
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-mxtt33\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-mxtt33\src\util\logger.cpp (415): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-mxtt33\src\util\logger.cpp (566): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-mxtt33\src\util\logging.cpp (89): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-build-mxtt33\src\util\logging.cpp (83): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-build-mxtt33\src\gui\inventoryguislot.cpp (182): InventoryGuiSlot::getStack
c:\cygwin64\tmp\factorio-build-mxtt33\src\gui\inventoryguislot.cpp (187): InventoryGuiSlot::getActiveStatus
c:\cygwin64\tmp\factorio-build-mxtt33\src\gui\inventoryguislot.cpp (104): InventoryGuiSlot::paintBackground
c:\cygwin64\tmp\factorio-build-mxtt33\libraries\agui\widget\widget.cpp (1183): agui::Widget::recursivePaintChildren
c:\cygwin64\tmp\factorio-build-mxtt33\libraries\agui\widget\layout.cpp (80): agui::Layout::recursivePaintChildren
c:\cygwin64\tmp\factorio-build-mxtt33\libraries\agui\widget\layout.cpp (80): agui::Layout::recursivePaintChildren
c:\cygwin64\tmp\factorio-build-mxtt33\libraries\agui\widget\scrollpane.cpp (576): agui::ScrollPane::recursivePaintChildren
c:\cygwin64\tmp\factorio-build-mxtt33\libraries\agui\widget\layout.cpp (80): agui::Layout::recursivePaintChildren
c:\cygwin64\tmp\factorio-build-mxtt33\libraries\agui\widget\frame.cpp (88): agui::Frame::recursivePaintChildren
c:\cygwin64\tmp\factorio-build-mxtt33\libraries\agui\widget\layout.cpp (80): agui::Layout::recursivePaintChildren
c:\cygwin64\tmp\factorio-build-mxtt33\libraries\agui\widget\frame.cpp (88): agui::Frame::recursivePaintChildren
c:\cygwin64\tmp\factorio-build-mxtt33\libraries\agui\widget\layout.cpp (80): agui::Layout::recursivePaintChildren
c:\cygwin64\tmp\factorio-build-mxtt33\libraries\agui\widget\frame.cpp (88): agui::Frame::recursivePaintChildren
c:\cygwin64\tmp\factorio-build-mxtt33\libraries\agui\widget\layout.cpp (80): agui::Layout::recursivePaintChildren
c:\cygwin64\tmp\factorio-build-mxtt33\libraries\agui\widget\frame.cpp (88): agui::Frame::recursivePaintChildren
c:\cygwin64\tmp\factorio-build-mxtt33\libraries\agui\widget\widget.cpp (1189): agui::Widget::recursivePaintChildren
c:\cygwin64\tmp\factorio-build-mxtt33\libraries\agui\gui.cpp (713): agui::Gui::render
c:\cygwin64\tmp\factorio-build-mxtt33\src\globalcontext.cpp (1317): GlobalContext::prepareRenderGui
c:\cygwin64\tmp\factorio-build-mxtt33\src\mainloop.cpp (905): MainLoop::prepare
c:\cygwin64\tmp\factorio-build-mxtt33\src\mainloop.cpp (598): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-build-mxtt33\src\mainloop.cpp (366): MainLoop::run
c:\cygwin64\tmp\factorio-build-mxtt33\src\main.cpp (1242): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (288): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDED0681F4)
00007FFDED0681F4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDEFAEA251)
00007FFDEFAEA251 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
 659.718 Error InventoryGuiSlot.cpp:182: No item stack found: has inventory (true), target specification: source: entity-inventory, target: default, inventory index: 1, slot index: 0.
Logger::writeStacktrace skipped.
 659.718 Error CrashHandler.cpp:174: Map tick at moment of crash: 4098376
 659.718 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
 675.769 Uploading log file
 675.776 Error CrashHandler.cpp:221: Heap validation: success.
 675.777 Creating crash dump.
 676.222 CrashDump success

Insert 3 objects into Compilatron chest(BurnerMiner,TransportBelt,StoneFurnace) => Crash
 
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