Angel's Bio Processing [ALPHA UPDATE]

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nuhll
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Angel's Bio Processing [ALPHA UPDATE]

Post by nuhll »

Heyho,
will it be updated for 0.17? Saw that last update is 5 months ago, or will it never be updated?

I really need that wood -> plastic receipt :D

Thanks!
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Re: Angel's Bio Processing [ALPHA UPDATE]

Post by kingarthur »

Pretty sure it's being worked on.
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Re: Angel's Bio Processing [ALPHA UPDATE]

Post by nuhll »

What u guys use for plastic? and that i currently have like 40 gas setup machines for like half a belt plastic xD
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Re: Angel's Bio Processing [ALPHA UPDATE]

Post by Rue99 »

I use the coal processing chains for plastic. You can start with T1 production from coal gasification, and end up using both the methane and benzene for T3 production as and when.
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Re: Angel's Bio Processing [ALPHA UPDATE]

Post by nuhll »

SuperSandro2000 wrote: Tue Mar 12, 2019 7:50 pm https://drive.google.com/open?id=1vXuwl ... -DJV9SGGDD
Ported by @Light
wtf, hows that possible if angel himself hasnt updated it? :o
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Re: Angel's Bio Processing [ALPHA UPDATE]

Post by SuperSandro2000 »

nuhll wrote: Tue Mar 12, 2019 8:18 pm
SuperSandro2000 wrote: Tue Mar 12, 2019 7:50 pm https://drive.google.com/open?id=1vXuwl ... -DJV9SGGDD
Ported by @Light
wtf, hows that possible if angel himself hasnt updated it? :o
He just did it. It is a pure port. Probably has bugs. So just starts with Factorio 0.17 without crashing.
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Re: Angel's Bio Processing [ALPHA UPDATE]

Post by nuhll »

SuperSandro2000 wrote: Tue Mar 12, 2019 8:54 pm
nuhll wrote: Tue Mar 12, 2019 8:18 pm
SuperSandro2000 wrote: Tue Mar 12, 2019 7:50 pm https://drive.google.com/open?id=1vXuwl ... -DJV9SGGDD
Ported by @Light
wtf, hows that possible if angel himself hasnt updated it? :o
He just did it. It is a pure port. Probably has bugs. So just starts with Factorio 0.17 without crashing.
If wood -> plastic is working, im fine.

(dont think anything in that chain has changed)

I wonder why last update for that mod is so long (around 5 months)?
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Re: Angel's Bio Processing [ALPHA UPDATE]

Post by SuperSandro2000 »

Angel didn't have enough time I guess
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Re: Angel's Bio Processing [ALPHA UPDATE]

Post by eformo »

nuhll wrote: Tue Mar 12, 2019 9:55 pm
If wood -> plastic is working, im fine.

(dont think anything in that chain has changed)

I wonder why last update for that mod is so long (around 5 months)?
I think he's making some rather major changes with Industry, which his probably why the long wait. The screenshots he's shared make it look like a complete overhaul of research.

I think as of the moment though, that's the only thing that isn't 0.17 compliant yet.
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Re: Angel's Bio Processing [ALPHA UPDATE]

Post by nuhll »

eformo wrote: Thu Mar 14, 2019 7:56 pm
nuhll wrote: Tue Mar 12, 2019 9:55 pm
If wood -> plastic is working, im fine.

(dont think anything in that chain has changed)

I wonder why last update for that mod is so long (around 5 months)?
I think he's making some rather major changes with Industry, which his probably why the long wait. The screenshots he's shared make it look like a complete overhaul of research.

I think as of the moment though, that's the only thing that isn't 0.17 compliant yet.
where u saw that? :)
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Re: Angel's Bio Processing [ALPHA UPDATE]

Post by eformo »

Look at the screenshots he posted in Bugs and FAQ thread. Page 105. Sorry no link, bad mobile device.

Edit: viewtopic.php?f=185&t=25468&start=2080
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Re: Angel's Bio Processing [ALPHA UPDATE]

Post by Light »

The industries and science development is a year old. It was accessible if you tweaked a couple settings (and still available today), despite not being completed enough to be worth using. The groundwork was finished and it seemed like just a couple weeks from a beta release which would put it around April of 2018.

The screenshots in that post are exactly what was there last year, so I'm perplexed as to why Angel posted old work done a long time ago instead of newer developments to show how much things have progressed since then. Unless nothing really has been done in a long while...?

I'll even share two screenshots I took March 30th last year of the more interesting part of the industries mod that caught my eye at the time.

Circuits and Building Materials

Hopefully the decision to require so many ingredients has been toned down, as the recipes are less in line with a balanced Angel/Bob game and lean more towards Py mods that go beyond overkill and tedium just to do anything.
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