Example:
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Seed: 123456 (default settings)
Thx for the typo, I fixed that.BlueTemplar wrote: Sat Mar 09, 2019 6:16 pm It's 1234 56 (no extra3.)
It's interesting, this should actually be relatively balanced if you don't scale too much too fast, since there's a 2 chunks wide forest between your starting ores and the nest ?
Should be, but don't forget the trees. Those are also a big pollution sink and dense forests are only on grass as far as I can recall.BlueTemplar wrote: Sun Mar 10, 2019 12:30 pm According to the wiki :
Grass 3-4 (the less green-looking ones ?) now absorbs as much as Grass 1-2.
Dirt 1 and Dry Dirt absorbs less.
Sand absorbs much more (not a lot of difference with Grass !)
Red Desert 1-2 absorbs less. (Though it already absorbed as much as grass in 0.16 !)
Water absorbs much less - watch out for those spawners on the other side of lakes !
(And "Out of map" absorbs a lot now.)
So there should be a smaller variance of difficulty between landing on desert or grass in 0.17 than in 0.16 ?
^ This.ManaUser wrote: Sun Mar 10, 2019 1:18 pm Should be, but don't forget the trees. Those are also a big pollution sink and dense forests are only on grass as far as I can recall.