Add concrete to Upgrade Planner
Moderator: ickputzdirwech
Re: Make upgrade planner work on paths (e.g. brick)
+1
I assume you tested it before posting here.
I assume you tested it before posting here.
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Re: Make upgrade planner work on paths (e.g. brick)
It would probably have to become a tile-specific upgrade planner (i.e. *only* tiles can be selected if any selection is a tile, but can never be selected if any is not), but that would not be a problem.
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Re: Make upgrade planner work on paths (e.g. brick)
See how blueprints / custom deconstruction planners can deal with tiles ?
BobDiggity (mod-scenario-pack)
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Re: Make upgrade planner work on paths (e.g. brick)
Someone read my mind! I was thinking this just the other day when I wanted to change the material of a path.
Pretty is the ultimate endgame, after all.
Pretty is the ultimate endgame, after all.
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Re: Make upgrade planner work on paths (e.g. brick)
It's not just about "pretty" either - the tiles "paintbrush" (and your range) have a limited size, while the upgrade planner doesn't.
BobDiggity (mod-scenario-pack)
Re: Make upgrade planner work on paths (e.g. brick)
I'm pretty sure you can ghost them in. Not that this removes the need for the upgrade planner though, because of precision and blueprints and such.BlueTemplar wrote: Wed Jul 31, 2019 11:53 pm It's not just about "pretty" either - the tiles "paintbrush" (and your range) have a limited size, while the upgrade planner doesn't.
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Re: Make upgrade planner work on paths (e.g. brick)
Ah, yes, of course, I can just madly drag the brush around the map, then use deconstruction planner to "trim the edges"...
BobDiggity (mod-scenario-pack)
Re: Make upgrade planner work on paths (e.g. brick)
Which falls under "precision". But the range itself is not an issue.
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Re: Make upgrade planner work on paths (e.g. brick)
Yeah, you can. I routinely do, in fact. ...but precision, not my strongest skill.tehfreek wrote: Thu Aug 01, 2019 12:26 amI'm pretty sure you can ghost them in. Not that this removes the need for the upgrade planner though, because of precision and blueprints and such.BlueTemplar wrote: Wed Jul 31, 2019 11:53 pm It's not just about "pretty" either - the tiles "paintbrush" (and your range) have a limited size, while the upgrade planner doesn't.
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Re: Make upgrade planner work on paths (e.g. brick)
Still, I'd guess that it still might be tedious map-dragging the 21x21 paintbrush over a large enough base ?
BobDiggity (mod-scenario-pack)
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Re: Make upgrade planner work on paths (e.g. brick)
As in, the upgrade planner? That'll stretch to any size, but also, moderately less tedious than the careful hand-drawing of the stuff, plus the time to unplace every time I slip one tile out of alignment, and then replace the previous surface I just damaged...BlueTemplar wrote: Thu Aug 01, 2019 10:43 am Still, I'd guess that it still might be tedious map-dragging the 21x21 paintbrush over a large enough base ?
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Re: Make upgrade planner work on paths (e.g. brick)
No, the paintbrush of the "superior tile" if just dumb filling (and then trimming the edges).
BobDiggity (mod-scenario-pack)
Add concrete to Upgrade Planner
Simply add Stone Brick, Concrete and Refine Concrete to the Upgrade Planner, so that we can easily upgrade/change them.
Make floor tiles interchangable via the upgrade planner
Floor tiles currently can not be changed, using the upgrade planner.
Though I know floor tiles are not like the other entities in blueprints, it somewhat surprised me, that this functionality is not there yet.
Though I know floor tiles are not like the other entities in blueprints, it somewhat surprised me, that this functionality is not there yet.
Re: Make floor tiles interchangable via the upgrade planner
Just wondering if it's moddable in through a prototype flag or something.
Add paving options to the upgrade planner
Because manually swapping around thousands or tens of thousands of concrete/refined concrete/etc gets old really, really fast.
Add flooring options to upgrade planner
Because I really would like to mass-update flooring without needing to drag blueprints all over.
Re: Add flooring options to upgrade planner
Generally a good idea. How should that work?
I mean: when you want to upgrade ground to concrete, how should the interface look like?
Some hints: there are many types of ground. Should this just be “any” ground, or do you want to differ between types like “sand”, “landfill”...
I mean: when you want to upgrade ground to concrete, how should the interface look like?
Some hints: there are many types of ground. Should this just be “any” ground, or do you want to differ between types like “sand”, “landfill”...
Cool suggestion: Eatable MOUSE-pointers.
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