[0.17.8] Crash when using deconstruction planner

Things that has been reported already before.
Jacobgarm
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[0.17.8] Crash when using deconstruction planner

Post by Jacobgarm »

Using the new shortcut bar, i clicked on the "New deconstruction planner" button and got a deconstruction planner in my hand. If I then mark an area by holding down left mouse button and dragging the mouse, and then press Q while i'm still marking the area, there is a chance the game crashes. I have recreated this crash multiple times, and it seems to happen most when done multiple times in quick succesion.
Attachments
factorio-current.log
Log file
(8.2 KiB) Downloaded 75 times
Loewchen
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Re: [0.17.8] Crash when using deconstruction planner

Post by Loewchen »

Code: Select all

   0.002 2019-03-07 15:57:50; Factorio 0.17.8 (build 43440, win64, steam)
   0.002 Operating system: Windows 10 (build 17763) 
   0.008 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.008 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.008 Write data path: C:/Users/Jacob/AppData/Roaming/Factorio [106000/237073MB]
   0.008 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.020 System info: [CPU: AMD Ryzen 5 1600 Six-Core Processor            , 12 cores, RAM: 5280/16314 MB, page: 7631/18746 MB, virtual: 4336/134217727 MB, extended virtual: 0 MB]
   0.020 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: da]
   0.027 Available displays: 1
   0.027  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1070 {0x05, [0,0], 1920x1080, 32bit, 144Hz}
   0.080 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
   0.216 Initialised Direct3D[0]: NVIDIA GeForce GTX 1070; id: 10de-1b81; driver: nvldumdx.dll 25.21.14.1881
   0.216   D3D Feature Level: 11.1, DXGI 1.5+
   0.216   [Local Video Memory] Budget: 6874MB, CurrentUsage: 2MB, Reservation: 0/3639MB
   0.216   [Non-Local Vid.Mem.] Budget: 7341MB, CurrentUsage: 0MB, Reservation: 0/3874MB
   0.216   Tiled resources: Tier 2
   0.216   Unified Memory Architecture: No
   0.216   BGR 565 Supported: Yes
   0.217   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.261 Desktop composition is active.
   0.261 Graphics settings preset: very-high
   0.261   Dedicated video memory size 8088 MB
   0.261 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: high-quality]
   0.261                   [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Color: 32bit]
   0.342 DSound: Starting _dsound_update thread
   0.342 DSound: Enter _dsound_update; tid=14604
   0.507 Loading mod core 0.0.0 (data.lua)
   0.598 Loading mod base 0.17.8 (data.lua)
   0.855 Loading mod base 0.17.8 (data-updates.lua)
   0.983 Checksum for core: 2736929835
   0.983 Checksum of base: 3541142062
   1.615 Loading sounds...
   1.730 Info PlayerData.cpp:69: Local player-data.json unavailable
   1.730 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1551970593
   1.869 Initial atlas bitmap size is 16384
   1.897 Created atlas bitmap 16384x16384 [none]
   1.900 Created atlas bitmap 16384x11296 [none]
   1.900 Created atlas bitmap 16384x2116 [decal]
   1.901 Created atlas bitmap 16384x3808 [low-object]
   1.902 Created atlas bitmap 16384x1888 [mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
   1.903 Created atlas bitmap 16384x6880 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
   1.903 Created atlas bitmap 16384x480 [smoke, mipmap, linear-minification, linear-magnification]
   1.904 Created atlas bitmap 16384x456 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
   1.904 Created atlas bitmap 16384x748 [alpha-mask]
   1.906 Created atlas bitmap 16384x12640 [shadow, linear-magnification, alpha-mask]
   1.907 Created atlas bitmap 16384x1264 [shadow, mipmap, linear-magnification, alpha-mask]
   1.914 Texture processor created. GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   2.968 Parallel Sprite Loader initialized (threads: 11)
  10.861 Sprites loaded
  10.983 Generated mipmaps for atlas of size 16384x3808
  11.016 Generated mipmaps for atlas of size 16384x1888
  11.048 Generated mipmaps for atlas of size 16384x6880
  11.069 Generated mipmaps for atlas of size 16384x480
  11.079 Generated mipmaps for atlas of size 16384x456
  11.090 Generated mipmaps for atlas of size 16384x1264
  11.095 Custom inputs active: 0
  11.170 Factorio initialised
  18.376 Loading map C:\Users\Jacob\AppData\Roaming\Factorio\saves\_autosave3.zip: 6473154 bytes.
  18.519 Loading Level.dat: 12139409 bytes.
  18.523 Info Scenario.cpp:147: Map version 0.17.8-0
  18.778 Loading script.dat: 328 bytes.
  18.782 Checksum for script C:/Users/Jacob/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1848333929
  55.174 Error CrashHandler.cpp:376: Exception Code: c0000005, Address: 0x00007ff68c9e663e
ModuleBase: 0x00007ff68c490000, ImageSize: 015f3000, RelativeAddress: 0055663e
  55.174 Error CrashHandler.cpp:382: Access Violation: Read at address FFFFFFFFFFFFFFFF
  55.174 Error CrashHandler.cpp:396: Exception Context:
rax=000000000000000c, rbx=0000000000001200, rcx=000002c697477590,
rdx=000000000000000c, rsi=0000000000001e00, rdi=00000000ab51610e,
rip=00007ff68c9e663e, rsp=000000ce6c7ff890, rbp=0000000000000001,
 r8=000002c6c7022180,  r9=0000000000000000, r10=000000000000003e,
r11=000000ce6c7ff948, r12=000002c697477590, r13=000002c6c51953a0,
r14=000002c6985a3d00, r15=000000000000005c
  55.174 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff68c490000 - 0x00007ff68da83000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-k9grxp\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-k9grxp\src\util\logger.cpp (415): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-k9grxp\src\util\logger.cpp (566): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-k9grxp\src\util\crashhandler.cpp (169): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-build-k9grxp\src\util\crashhandler.cpp (423): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9CACD584C)
00007FF9CACD584C (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9CEA680CB)
00007FF9CEA680CB (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9CEA4FD36)
00007FF9CEA4FD36 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9CEA6468F)
00007FF9CEA6468F (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9CE9C4BEF)
00007FF9CE9C4BEF (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9CEA633FE)
00007FF9CEA633FE (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-build-k9grxp\src\map\decorative.cpp (107): Decorative::drawInternal
c:\cygwin64\tmp\factorio-build-k9grxp\src\graphics\entityrenderer.cpp (227): EntityRenderer::prepareRow
c:\cygwin64\tmp\factorio-build-k9grxp\src\graphics\entityrenderer.cpp (181): EntityRenderer::threadJob
c:\cygwin64\tmp\factorio-build-k9grxp\src\util\workerthread.cpp (42): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl TransferSource::*)(void),TransferSource *>,std::default_delete<std::tuple<void (__cdecl TransferSource::*)(void),TransferSource *> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9CD4B81F4)
00007FF9CD4B81F4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9CEA2A251)
00007FF9CEA2A251 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
  57.084 Error CrashHandler.cpp:174: Map tick at moment of crash: 1406185
  57.084 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
  73.497 Uploading log file
  73.504 Error CrashHandler.cpp:221: Heap validation: success.
  73.504 Creating crash dump.
  73.740 CrashDump success
Rseding91
Factorio Staff
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Joined: Wed Jun 11, 2014 5:23 am
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Re: [0.17.8] Crash when using deconstruction planner

Post by Rseding91 »

Thanks for the report. I notice it's crashing inside EntityRenderer::prepareRow and you're using a Ryzen CPU. I'm guessing you need to update your chipset drivers to fix this issue.

See: viewtopic.php?t=59771
If you want to get ahold of me I'm almost always on Discord.
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