[1.1.x] Boblocale: Non-english localizations
Moderator: bobingabout
Re: [0.15.x] Boblocale: Non-english localizations
Translations into Russian. (bobinserters_0.16.3)
- Attachments
-
- ru.zip
- (881 Bytes) Downloaded 221 times
- Karosieben
- Long Handed Inserter
- Posts: 58
- Joined: Sun Aug 31, 2014 9:21 pm
- Contact:
Re: [0.16.x] Boblocale: Non-english localizations
New Version for Factorio 0.16 is out now.
In addition I created two new branches on github to support 0.14 and 0.15 as well if needed
Regards,
Karosieben
In addition I created two new branches on github to support 0.14 and 0.15 as well if needed
Regards,
Karosieben
My german YouTube Channel: Karosieben
My Factorio Let's Plays: Singleplayer, Multiplayer and Tutorials
My Factorio Let's Plays: Singleplayer, Multiplayer and Tutorials
Re: [0.16.x] Boblocale: Non-english localizations
https://yadi.sk/i/1z6gPiqH3RQht6
Why not working?
Why not working?
Nickname on ModPortal - Naron79
- bobingabout
- Smart Inserter
- Posts: 7352
- Joined: Fri May 09, 2014 1:01 pm
- Contact:
Re: [0.16.x] Boblocale: Non-english localizations
Not that it matters, but does boblibrary need to be a dependency?
Are you sure it's not just toggled off? Also does it actually add the translations even if it appears to be off?
Are you sure it's not just toggled off? Also does it actually add the translations even if it appears to be off?
Re: [0.16.x] Boblocale: Non-english localizations
All toggled on i surebobingabout wrote:Not that it matters, but does boblibrary need to be a dependency?
Are you sure it's not just toggled off? Also does it actually add the translations even if it appears to be off?
Nickname on ModPortal - Naron79
-
- Burner Inserter
- Posts: 11
- Joined: Tue Apr 19, 2016 8:34 pm
- Contact:
Re: [0.16.x] Boblocale: Non-english localizations
I had the same problem. I fixed it by unpacking the zip archive into my mod folder and editing the info.json file. Remove theaklesey1 wrote:https://yadi.sk/i/1z6gPiqH3RQht6
Why not working?
Code: Select all
, "? bobmods_gfxtweak >= 0.16.0"
I'll file a pull request so this is fixed in boblocale 0.16.1
- Karosieben
- Long Handed Inserter
- Posts: 58
- Joined: Sun Aug 31, 2014 9:21 pm
- Contact:
Re: [0.16.x] Boblocale: Non-english localizations
Shall we add this into the trunk?RikkiLook wrote:Translations into Russian. (bobinserters_0.16.3)
aklesey1 wrote:https://yadi.sk/i/1z6gPiqH3RQht6
Why not working?
Fixed in 0.16.1DjangoFett wrote:I had the same problem. I fixed it by unpacking the zip archive into my mod folder and editing the info.json file. Remove theaklesey1 wrote:https://yadi.sk/i/1z6gPiqH3RQht6
Why not working?part from the last line. I don't know why factorio thinks the mod is not working when an optional dependency is not installed (at least I don't have it and it is in general not available for 0.16)Code: Select all
, "? bobmods_gfxtweak >= 0.16.0"
I'll file a pull request so this is fixed in boblocale 0.16.1
I did this, because I wanted my mod to only be active, if bob's Mods are present. It's not neccessary, but I thought, my mod is useless without yoursbobingabout wrote:Not that it matters, but does boblibrary need to be a dependency?
Are you sure it's not just toggled off? Also does it actually add the translations even if it appears to be off?
My german YouTube Channel: Karosieben
My Factorio Let's Plays: Singleplayer, Multiplayer and Tutorials
My Factorio Let's Plays: Singleplayer, Multiplayer and Tutorials
Re: [0.16.x] Boblocale: Non-english localizations
Yes.Karosieben wrote:Shall we add this into the trunk?RikkiLook wrote:Translations into Russian. (bobinserters_0.16.3)
- Karosieben
- Long Handed Inserter
- Posts: 58
- Joined: Sun Aug 31, 2014 9:21 pm
- Contact:
Re: [0.16.x] Boblocale: Non-english localizations
Done. Will be coming in 0.16.3RikkiLook wrote: Yes.
My german YouTube Channel: Karosieben
My Factorio Let's Plays: Singleplayer, Multiplayer and Tutorials
My Factorio Let's Plays: Singleplayer, Multiplayer and Tutorials
Re: [0.16.x] Boblocale: Non-english localizations
Please see this post where I have asked Bob to make a change to his locale file in his Logistics Mod. If he accepts this request, please can you do the same for all the translations?
viewtopic.php?f=51&t=57873
viewtopic.php?f=51&t=57873
- bobingabout
- Smart Inserter
- Posts: 7352
- Joined: Fri May 09, 2014 1:01 pm
- Contact:
Re: [0.16.x] Boblocale: Non-english localizations
The way I've changed things shouldn't require a locale update.DRY411S wrote:Please see this post where I have asked Bob to make a change to his locale file in his Logistics Mod. If he accepts this request, please can you do the same for all the translations?
viewtopic.php?f=51&t=57873
Re: [0.16.x] Boblocale: Non-english localizations
Hi,
I updated the French translation on github(66 changes)
I did the 2 commits on my fork of your project:
https://github.com/Ronkhar/boblocale/co ... fd921c6bc7
https://github.com/Ronkhar/boblocale/co ... 6a06a6ebf1
but I don't remember if there's a last step to send the pull request back to your master branch.
edit: pull request on your project done
I updated the French translation on github
I did the 2 commits on my fork of your project:
https://github.com/Ronkhar/boblocale/co ... fd921c6bc7
https://github.com/Ronkhar/boblocale/co ... 6a06a6ebf1
but I don't remember if there's a last step to send the pull request back to your master branch.
edit: pull request on your project done
Re: [0.16.x] Boblocale: Non-english localizations
Translations into Russian. (bobinserters_0.16.6)
- Attachments
-
- ru.zip
- (933 Bytes) Downloaded 198 times
- Karosieben
- Long Handed Inserter
- Posts: 58
- Joined: Sun Aug 31, 2014 9:21 pm
- Contact:
Re: [0.16.x] Boblocale: Non-english localizations
Merged and checked out with 0.16.6Ronkhar wrote:Hi,
I updated the French translation on github(66 changes)
I did the 2 commits on my fork of your project:
https://github.com/Ronkhar/boblocale/co ... fd921c6bc7
https://github.com/Ronkhar/boblocale/co ... 6a06a6ebf1
but I don't remember if there's a last step to send the pull request back to your master branch.
edit: pull request on your project done
Thank you
Merged. Will come with 0.16.7RikkiLook wrote:Translations into Russian. (bobinserters_0.16.6)
Thank you
My german YouTube Channel: Karosieben
My Factorio Let's Plays: Singleplayer, Multiplayer and Tutorials
My Factorio Let's Plays: Singleplayer, Multiplayer and Tutorials
- bobingabout
- Smart Inserter
- Posts: 7352
- Joined: Fri May 09, 2014 1:01 pm
- Contact:
Re: [0.16.x] Boblocale: Non-english localizations
There'll be quite a few strings in logistics that will need translating now too.
- Karosieben
- Long Handed Inserter
- Posts: 58
- Joined: Sun Aug 31, 2014 9:21 pm
- Contact:
Re: [0.16.x] Boblocale: Non-english localizations
New version 0.16.8 is out, bringing some fixed typos and updated translation.
Check the mod portal
Check the mod portal
My german YouTube Channel: Karosieben
My Factorio Let's Plays: Singleplayer, Multiplayer and Tutorials
My Factorio Let's Plays: Singleplayer, Multiplayer and Tutorials
- Karosieben
- Long Handed Inserter
- Posts: 58
- Joined: Sun Aug 31, 2014 9:21 pm
- Contact:
Re: [0.17.x] Boblocale: Non-english localizations
First Version for Factorio 0.17 is out!
My german YouTube Channel: Karosieben
My Factorio Let's Plays: Singleplayer, Multiplayer and Tutorials
My Factorio Let's Plays: Singleplayer, Multiplayer and Tutorials
- bobingabout
- Smart Inserter
- Posts: 7352
- Joined: Fri May 09, 2014 1:01 pm
- Contact:
Re: [0.17.x] Boblocale: Non-english localizations
Only 6 days ago. I'm impressed by the speed in which some of the modders are updating things, I only did it so fast because I cheated, I have source access.
-
- Inserter
- Posts: 35
- Joined: Thu Jan 25, 2018 12:34 pm
- Contact:
Re: [0.17.x] Boblocale: Non-english localizations
It doesn't work in our multiplayer game. Mods wouldn't be synchron, even if client and server enabled it both. How to fix?
- bobingabout
- Smart Inserter
- Posts: 7352
- Joined: Fri May 09, 2014 1:01 pm
- Contact:
Re: [0.17.x] Boblocale: Non-english localizations
I took a look at the mod, should be fine...Firemonkey1412 wrote: ↑Wed Mar 06, 2019 7:34 am It doesn't work in our multiplayer game. Mods wouldn't be synchron, even if client and server enabled it both. How to fix?
I'm wondering if it's been broken in 0.17
do you think we should file an offical bug report?