General changes:
- Set factorio_version to 0.17
science-pack-1 => automation-science-pack
science-pack-2 => logistic-science-pack
science-pack-3 => chemical-science-pack
high-tech-science-pack => utility-science-pack
remove goes-to-main-inventory and goes-to-quickbar flags
adding the "hidden" flag now often has to create the flags table (because of above)
raw-wood => wood, wood no longer exists
I had a technology loop in there (2 actually) with the oil-gas separator. I haven't checked the results closely. Might be now everything oil related is unreachable. It's something that can be fixed mid game so I plan to look at it when I hit that stage.
SeaBlock
No more iron-axe to give to the player. I commented out the liquid burning stuff. I think that now uses fuel values on liquids so it's completely different. Since I never used liquid fuel before I ignored it. Certainly not something for the start of the game.
The noise layers for map generation have changed. So the tricks to make lots of small islands broke. Can't turn off the cliffs like it used to and now I get some really huge island and the gardens/trees go crazy:
Last problem appeared with the inventory check for enabling research targets for the first few techs. Seems to get called without inventory sometimes (sandbox only?). Checking if the inventory is nil seems to fix it.
raw-wood, wood, wooden-boards
Vanilla has removed wood (those off-white boards) and raw-wood (what you get from felling trees) is now wood. SeaBlock has wooden-boards though that you get from paper. But you can't make them from wood. Not sure how that will effect game play but I think now you have to produce a lot of paper, which is rather slow, instead of using arboretums to create circuit boards. Good? Bad? Time will tell.