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0.001 2019-03-04 16:56:09; Factorio 0.16.51 (build 36654, win64, steam)
0.001 Operating system: Windows 10 (version 1803)
0.001 Program arguments: "E:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.002 Read data path: E:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.002 Write data path: C:/Users/nnis2/AppData/Roaming/Factorio [99580/228833MB]
0.002 Binaries path: E:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.011 System info: [CPU: AMD FX(tm)-8350 Eight-Core Processor , 8 cores, RAM: 5555/24473 MB, page: 7151/224473 MB, virtual: 4330/134217727 MB, extended virtual: 0 MB]
0.013 Display options: [FullScreen: 1] [VSync: 0] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
0.014 Available display adapters: 3
0.015 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 660 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.015 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 660 {0x01, [1920,0], 1920x1080, 32bit, 60Hz}
0.015 [2]: \\.\DISPLAY3 - NVIDIA GeForce GTX 660 {0x01, [-1440,0], 1440x900, 32bit, 75Hz}
0.015 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.221 Initialised Direct3D:[0] NVIDIA GeForce GTX 660; driver: nvldumdx.dll 25.21.14.1694
0.231 Video memory size (dedicated video/dedicated system/shared system/available): 1998/0/12236/4088 MB
0.288 DSound: Starting _dsound_update thread
0.288 DSound: Enter _dsound_update; tid=1016
0.289 Device reset internal.
0.292 Desktop composition is active.
0.292 Graphics settings preset: high
0.293 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: false] [Shader: 1]
0.293 [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
0.382 Loading mod core 0.0.0 (data.lua)
0.405 Loading mod base 0.16.51 (data.lua)
0.600 Loading mod base 0.16.51 (data-updates.lua)
0.675 Checksum for core: 840319042
0.675 Checksum of base: 3323233190
0.840 Loading sounds...
0.968 Info PlayerData.cpp:67: Local player-data.json unavailable
0.968 Info PlayerData.cpp:70: Cloud player-data.json available, timestamp 1551735579
1.112 Loaded shader file E:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
1.112 Loaded shader file E:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
1.113 Loaded shader file E:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.cso
1.135 Initial atlas bitmap size is 16384
1.139 Created atlas bitmap 16384x5944 [none]
1.504 Created atlas bitmap 16384x847 [shadow]
1.534 Created atlas bitmap 16384x682 [decal]
1.566 Created atlas bitmap 8192x1496 [mipmap]
1.592 Created atlas bitmap 8192x800 [mipmap, smoke]
1.608 Created atlas bitmap 8192x2376 [linear-minification, mipmap, terrain]
1.663 Created atlas bitmap 8192x1036 [no-crop, trilinear-filtering, icon, light]
1.692 Created atlas bitmap 8192x238 [alpha-mask]
10.533 Sprites loaded
10.533 Convert atlas 8192x1496 to: mipmap
10.601 Convert atlas 8192x800 to: mipmap
10.639 Convert atlas 8192x2376 to: min-linear
10.745 Convert atlas 8192x1036 to: trilinear-filtering
10.794 Convert atlas 8192x238 to: alpha-mask
11.041 Custom inputs active: 0
11.098 Factorio initialised
26.800 Applying migration: Base Mod: 2018-01-09_Factorio_0.16.27.lua
28.085 Loading Level.dat: 449327 bytes.
28.085 Info Scenario.cpp:136: Map version 0.16.51-0
28.128 Checksum for script C:/Users/nnis2/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 2902747288
46.467 Applying migration: Base Mod: 2018-01-09_Factorio_0.16.27.lua
46.691 Loading Level.dat: 262507 bytes.
46.691 Info Scenario.cpp:136: Map version 0.16.51-0
46.730 Checksum for script C:/Users/nnis2/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1536001672
221.630 Error CrashHandler.cpp:522: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-rlyqnq\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-rlyqnq\src\util\logger.cpp (408): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-rlyqnq\src\util\logger.cpp (521): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-rlyqnq\src\util\crashhandler.cpp (169): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-build-rlyqnq\src\util\crashhandler.cpp (531): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF631246294)
00007FF631246294 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB02C4F7DD)
00007FFB02C4F7DD (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB02BBD856)
00007FFB02BBD856 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB02C4E70E)
00007FFB02C4E70E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-build-rlyqnq\src\util\typeawarememorypool.hpp (50): TypeAwareMemoryPool<LineDrawOrder,5,0>::reset
c:\cygwin64\tmp\factorio-build-rlyqnq\src\graphics\draworderprovider.hpp (36): DrawOrderProvider::clear
c:\cygwin64\tmp\factorio-build-rlyqnq\src\graphics\drawqueue.cpp (843): DrawQueue::clear
c:\cygwin64\tmp\factorio-build-rlyqnq\src\graphics\debugvisualizationrenderer.cpp (773): DebugVisualizationRenderer::prepare
c:\cygwin64\tmp\factorio-build-rlyqnq\src\graphics\gamerenderer.cpp (149): GameRenderer::prepareJob
c:\cygwin64\tmp\factorio-build-rlyqnq\src\graphics\gamerenderer.cpp (130): GameRenderer::prepare
c:\cygwin64\tmp\factorio-build-rlyqnq\src\gameview.cpp (975): GameView::prepareRender
c:\cygwin64\tmp\factorio-build-rlyqnq\src\mainloop.cpp (813): MainLoop::prepare
c:\cygwin64\tmp\factorio-build-rlyqnq\src\mainloop.cpp (541): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-build-rlyqnq\src\mainloop.cpp (338): MainLoop::run
c:\cygwin64\tmp\factorio-build-rlyqnq\src\main.cpp (1130): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (283): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB02463DC4)
00007FFB02463DC4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB02C23691)
00007FFB02C23691 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
223.736 Error CrashHandler.cpp:174: Map tick at moment of crash: 8752
223.736 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
246.708 Uploading log file
246.727 Error CrashHandler.cpp:227: Heap validation: success.
246.729 Creating crash dump.
246.941 CrashDump success