- Factorio Bug 1.jpg (329.83 KiB) Viewed 3007 times
[abregado][0.17.0] Tutorial does not detect gun turret when built
Re: [0.17.0] Tutorial does not detect gun turret when built
Same in 0.17.4
-
- Manual Inserter
- Posts: 3
- Joined: Thu Nov 17, 2016 6:57 am
- Contact:
Re: [0.17.0] Tutorial does not detect gun turret when built
Me too on 0.17.4
- Attachments
-
- y u no turret detect.png (3.22 MiB) Viewed 2962 times
-
- Introduction.zip
- (2.4 MiB) Downloaded 97 times
Re: [0.17.0] Tutorial does not detect gun turret when built
I have the same problem with 0.17.05
Linux zip distribution
Linux zip distribution
Re: [0.17.0] Tutorial does not detect gun turret when built
Using @NullPointer save, indeed script wont detect turrets.
But using /editor there is area "defend-1" within which turret should be built. Actual area is little larger as turret can be build outside defend-1 area but within chunk that overlaps with defend-1 area.
-- edit1:
Or maybe condition is not based upon "defend-1" area but "east-expansion". Then you are still 1 chunk outside of this area
-- edit2:
story-condition.lua:
But using /editor there is area "defend-1" within which turret should be built. Actual area is little larger as turret can be build outside defend-1 area but within chunk that overlaps with defend-1 area.
-- edit1:
Or maybe condition is not based upon "defend-1" area but "east-expansion". Then you are still 1 chunk outside of this area
-- edit2:
story-condition.lua:
Code: Select all
conditions['entrench'] = function(event)
// ...
local loaded = check.number_of_loaded_turrets_in_areas({'east-expansion'},1)
// ...
return researched and loaded and stockpile
end
Re: [0.17.0] Tutorial does not detect gun turret when built
Confirming this problem still exists in 0.17.7
Re: [0.17.0] Tutorial does not detect gun turret when built
Area in which it detects the turret got bigger but in my case it did not detect the already placed turrets [0.17.8]
-
- Manual Inserter
- Posts: 3
- Joined: Thu Nov 17, 2016 6:57 am
- Contact:
Re: [0.17.0] Tutorial does not detect gun turret when built
Yep, confirmed. I built the turret closer to the rest of the base and it detected correctly.
This locations just seemed like the most effective choke point.
This locations just seemed like the most effective choke point.
Re: [0.17.0] Tutorial does not detect gun turret when built
yes, the quest only detects turrets placed in the 'east-expansion' area.
During focus testing, new players didnt tend to build so far to the left. While i refuse to add any invisible "no-build" zones, I will come up with another solution for this.
Also, where you have built, the biters in the final wave will spawn behind your turrets.
During focus testing, new players didnt tend to build so far to the left. While i refuse to add any invisible "no-build" zones, I will come up with another solution for this.
Also, where you have built, the biters in the final wave will spawn behind your turrets.