[0.17.4] [Map generation] Biter nest spawned on top of starting resources

Bugs that are actually features.
skyyy
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[0.17.4] [Map generation] Biter nest spawned on top of starting resources

Post by skyyy »

A large biter nest spawned on top of my starting coal. I tried to play it, but when I got close to the coal, I quickly died.

Ideally the map generation algorithm could avoid this situation.

Settings: deathworld with a couple of tweaks around water and oil.

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Rseding91
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Re: [0.17.4] [Map generation] Biter nest spawned on top of starting resources

Post by Rseding91 »

Thanks for the report however this isn't a bug. Nothing says biters can't spawn where they did.
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skyyy
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Re: [0.17.4] [Map generation] Biter nest spawned on top of starting resources

Post by skyyy »

Sorry I couldn't find a Map Generation feedback board.
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BlueTemplar
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Re: [0.17.4] [Map generation] Biter nest spawned on top of starting resources

Post by BlueTemplar »

Well, if you're not using default settings (and especially using Deathworld !) then anything can go...
Even on Deathworld, you should be able to clean even biters starting on iron,
(coal is not as critical, as you can burn wood for a little bit)
by (ab)using the "free ammo when respawning" mechanic... and the closer the nest is from spawn, the faster you can do that !

But IMHO, on default settings, nests should *never* spawn on starting resources ! (or even closer than a chunk to them...)
I doubt that it can happen, though...
BobDiggity (mod-scenario-pack)
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