[0.17.4] - Crash when deconstructing stack inserter

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RockyB
Manual Inserter
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[0.17.4] - Crash when deconstructing stack inserter

Post by RockyB »

00007FFAF162E70E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-build-ocil06\src\entity\inserter.cpp (974): Inserter::dropHeldItem
c:\cygwin64\tmp\factorio-build-ocil06\src\entity\inserter.cpp (1100): Inserter::update
c:\cygwin64\tmp\factorio-build-ocil06\src\surface\chunk.cpp (555): Chunk::updateActiveEntities
c:\cygwin64\tmp\factorio-build-ocil06\src\surface\chunk.cpp (604): Chunk::updateEntities
c:\cygwin64\tmp\factorio-build-ocil06\src\surface\surface.cpp (1362): Surface::update
c:\cygwin64\tmp\factorio-build-ocil06\src\map\map.cpp (1435): Map::updateEntities
c:\cygwin64\tmp\factorio-build-ocil06\src\game.cpp (189): Game::update

Save file is attached.

Context: I'm replacing my existing copper drop-off at the top-right of the main base. There's a train there that has no path but has some copper ore left in it because the conditions to leave the station have been met. On setting the train to manual to force the existing copper ore to unload, then marking the train and the unloader assembly for deconstruction, I get a crash to desktop. Replicated this twice.

At a guess I'd say that the inserter is getting removed then the dropHeldItem event fired the next tick, causing a null reference exception.
Attachments
screenshot.png
screenshot.png (3.12 MiB) Viewed 2024 times
factorio-previous.log
(8.69 KiB) Downloaded 114 times
factorio-dump-previous.dmp
(617.06 KiB) Downloaded 119 times
_autosave3.zip
(8.95 MiB) Downloaded 129 times
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boskid
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Re: [0.17.4] - Crash when deconstructing stack inserter

Post by boskid »

confirm. Can recreate crash from this autosave.

Same stack trace:

Code: Select all

00007FFB7358E70E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-build-ocil06\src\entity\inserter.cpp (974): Inserter::dropHeldItem
c:\cygwin64\tmp\factorio-build-ocil06\src\entity\inserter.cpp (1100): Inserter::update
c:\cygwin64\tmp\factorio-build-ocil06\src\surface\chunk.cpp (555): Chunk::updateActiveEntities
c:\cygwin64\tmp\factorio-build-ocil06\src\surface\chunk.cpp (604): Chunk::updateEntities
c:\cygwin64\tmp\factorio-build-ocil06\src\surface\surface.cpp (1362): Surface::update
c:\cygwin64\tmp\factorio-build-ocil06\src\map\map.cpp (1435): Map::updateEntities
c:\cygwin64\tmp\factorio-build-ocil06\src\game.cpp (189): Game::update
c:\cygwin64\tmp\factorio-build-ocil06\src\scenario\scenario.cpp (1077): Scenario::update
c:\cygwin64\tmp\factorio-build-ocil06\src\mainloop.cpp (1064): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-build-ocil06\src\mainloop.cpp (931): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-build-ocil06\src\util\workerthread.cpp (42): WorkerThread::loop
Also i have managed to prepare save with described actions, save it (rockyb_autosave3_prep) and it reproduces crash all the times.
Steps to reproduce:
1/ Load rockyb_autosave3_prep.zip
2/ Wait 10 seconds
3/ Crash (100% crash rate, tested 3 times)

-- edit1:

rockyb_autosave3_prep.zip still crashes in [0.17.5]
Attachments
0_17_5_factorio-dump-current.dmp
(762.04 KiB) Downloaded 119 times
0_17_5_factorio-current.log
(22.44 KiB) Downloaded 129 times
rockyb_autosave3_prep.zip
(9.14 MiB) Downloaded 125 times
factorio-dump-current.dmp
(813.38 KiB) Downloaded 121 times
factorio-current.log
(94.98 KiB) Downloaded 123 times
Rseding91
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Re: [0.17.4] - Crash when deconstructing stack inserter

Post by Rseding91 »

Thanks for the report and the save file(s). It's now fixed for the next version of 0.17.
If you want to get ahold of me I'm almost always on Discord.
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