0.16.51 pollution not spreading
0.16.51 pollution not spreading
So I have an issue where tiles will fill with pollution and are bright red but they do not spread to the next tile. If anybody has any knowledge on why it may not be it would be a great help. Thanks!
Re: 0.16.51 pollution not spreading
The total spread rate is fairly slow. Eventually it will reach a tile where it gets absorbed faster than it can spread.
Biter nests absorb an extreme level of pollution. It will look like your red cloud hits a wall when in fact the nests are absorbing it to produce attack waves.
Biter nests absorb an extreme level of pollution. It will look like your red cloud hits a wall when in fact the nests are absorbing it to produce attack waves.
Re: 0.16.51 pollution not spreading
[Koub] I'll move this to "bug report" for the moment, assuming there IS an issue.
If it's not the case, I'll move it to wherever the topic fits best.
@OP : can you please attach your save, and your mod folder (if you're not playing vanilla) ?
If it's not the case, I'll move it to wherever the topic fits best.
@OP : can you please attach your save, and your mod folder (if you're not playing vanilla) ?
Koub - Please consider English is not my native language.
Re: 0.16.51 pollution not spreading
You need to be more specific, as I'm quite sure that pollution spreads in 0.16 version.
Re: 0.16.51 pollution not spreading
Just for clarification, the mods I that are being used are, Additional-Turret-016 0.2.1, Darkstar_utilities_Low_Spec 0.16.8, Long Inserters 1.1.0, Nanobots 2.0.7, SimpleGodModule 0.6.1, Squeak Through 1.2.2, VehicleGrid 0.2.0, base 0.16.51 (obviously), and qol_research 2.2.6. Hope this helps 

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Re: 0.16.51 pollution not spreading
Can you post the save? I wouldn't be surprised if it's a value in the config of your save that you accidentally set way too high.
There are 10 types of people: those who get this joke and those who don't.
Re: 0.16.51 pollution not spreading
Yeah here's the save
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- _autosave3.zip
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Re: 0.16.51 pollution not spreading
Yeah, it's because diffusion ratio is set to 0%. (see screenshot) It's 2% by default.
Edit: the GUI would be somewhat different in 0.16, but functionally it's the same.
Did you set it to that manually?Edit: the GUI would be somewhat different in 0.16, but functionally it's the same.
There are 10 types of people: those who get this joke and those who don't.
Re: 0.16.51 pollution not spreading
I probably did.
Re: 0.16.51 pollution not spreading
Is there any way to go into the file and change it?
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Re: 0.16.51 pollution not spreading
BobDiggity (mod-scenario-pack)