The game freeze and stop. There is the current log :
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Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-ocil06\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-ocil06\src\util\logger.cpp (405): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-ocil06\src\util\logger.cpp (515): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-ocil06\src\util\logging.cpp (89): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-build-ocil06\src\util\logging.cpp (83): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-build-ocil06\src\rail\railpath.cpp (115): RailPath::updatePosition
c:\cygwin64\tmp\factorio-build-ocil06\src\rail\train.cpp (1632): Train::resolveRailTransition
c:\cygwin64\tmp\factorio-build-ocil06\src\entity\rollingstock.cpp (292): RollingStock::Carriage::moveFrontJointForward
c:\cygwin64\tmp\factorio-build-ocil06\src\entity\rollingstock.cpp (366): RollingStock::move
c:\cygwin64\tmp\factorio-build-ocil06\src\rail\train.cpp (1888): Train::tryToMove
c:\cygwin64\tmp\factorio-build-ocil06\src\rail\train.cpp (1758): Train::move
c:\cygwin64\tmp\factorio-build-ocil06\src\rail\train.cpp (1290): Train::updateSpeedAndMove
c:\cygwin64\tmp\factorio-build-ocil06\src\rail\train.cpp (1004): Train::update
c:\cygwin64\tmp\factorio-build-ocil06\src\rail\trainmanager.cpp (230): TrainManager::update
c:\cygwin64\tmp\factorio-build-ocil06\src\map\map.cpp (1445): Map::updateEntities
c:\cygwin64\tmp\factorio-build-ocil06\src\game.cpp (189): Game::update
c:\cygwin64\tmp\factorio-build-ocil06\src\scenario\scenario.cpp (1077): Scenario::update
c:\cygwin64\tmp\factorio-build-ocil06\src\mainloop.cpp (1064): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-build-ocil06\src\mainloop.cpp (931): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-build-ocil06\src\util\workerthread.cpp (42): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioSaver *),ParallelScenarioSaver *>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioSaver *),ParallelScenarioSaver *> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA387281F4)
00007FFA387281F4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA39C3A251)
00007FFA39C3A251 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
153.100 Error RailPath.cpp:115: Path is not matching
Logger::writeStacktrace skipped.
153.100 Error CrashHandler.cpp:174: Map tick at moment of crash: 31685995
153.100 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
184.189 Uploading log file
184.197 Error CrashHandler.cpp:221: Heap validation: success.
184.198 Creating crash dump.
184.417 CrashDump success
Thank you!

