[0.10.2] maximising Factorio in menu with 25 mods crashes it

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SuperSandro2000
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[0.10.2] maximising Factorio in menu with 25 mods crashes it

Post by SuperSandro2000 »

When I maximis the window in the main menu factorio froze and when I move the mouse or click it's not responding and a short while later it will crash. This only happens with my 25 mods factorio installation. With my 6 mods installation all is fine.
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Re: [0.10.2] maximising the window cause factorio not respon

Post by kovarex »

Hi, can you provide the modlist so we can try it?
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Re: [0.10.2] maximising Factorio in menu with 25 mods crashe

Post by SuperSandro2000 »

My mods are:
Bob's Assembly Mod
Bob's Intermediates Mod
Bob's Modules Mod
Bob's Ores Mod
Bob's Plates
slightly modified version of Cargo-Upgrade
Compressions Chest
All DyTech Modules(expect DyTech-Modules)
Explosive Termites
F-Mod (unofficial 0.10 port)
Landfill (unofficial 0.10 port)
Liquid Station Mod
RoboCharge
SmartSplitters
StoneAge
TerminalChest
TestingMode
TimeButtons
Treefarm mod
Yuoki
The number of mods is bigger than 25 because I added science I post the bug a few mods.
When it's legal and you want I can also post a dropbox link with all mods ziped.
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Re: [0.10.2] maximising Factorio in menu with 25 mods crashe

Post by kovarex »

Well, the dropbox would save me a lot of time (and I would be sure that I have the exact same setup with versions), so it would be great to have it.
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Re: [0.10.2] maximising Factorio in menu with 25 mods crashe

Post by SuperSandro2000 »

Here is the link: https://www.dropbox.com/s/b4mcnaisv1v36wn/mods.zip
I will probably delet it in a few hours.
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Re: [0.10.2] maximising Factorio in menu with 25 mods crashe

Post by kovarex »

Thank you for the mod list, I tried it and my Factorio didn't crash in menu when I maximised, but all the graphics of the mods combined was 3 and half atlases, which is almost 1GB of video ram needed for Factorio only, so unless you have 1.5Gb of video ram or more, it is very probable, that you just ran out of it when the screen got bigger.

Anyway, when I saved all the graphics of the mods, I saw so many things that were looking interesting, I need to investigate the mods, once I fix the bugs :)
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Re: [0.10.2] maximising Factorio in menu with 25 mods crashe

Post by SuperSandro2000 »

With the new graphic stuff in 0.11 with the different colours will it become better? Forgott the name.
Where can I find my VRam number? I know I have 4GB normal Ram but VRam I don't know.
I'm sure other guys and I will find more bugs to fix. :)
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Re: [0.10.2] maximising Factorio in menu with 25 mods crashe

Post by SuperSandro2000 »

I decreased the number of mods and now I'm only using 3 atlases in it's way better.
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Re: [0.10.2] maximising Factorio in menu with 25 mods crashe

Post by Neotix »

Are you using 64bit of Factorio?
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Re: [0.10.2] maximising Factorio in menu with 25 mods crashe

Post by bobingabout »

Filled the video RAM, very interesting problem indeed, and with a game such as factorio, difficult to get around. The only solution is to re-write the graphics engine to only load graphics as and when they're needed, and unload them when they're not, but again, you could possibly have EVERYTHING on the screen at a time in a game like this.

At least there's a low quality graphics mod, that can potentially save you 3/4 of the required RAM, because it halves the sizes of the graphics (Half width and half height = 1/4 of original area) and displays them pixelated.

But I'm sure you wouldn't want to run in low graphics mode JUST to be able to play all the mods.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.
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Re: [0.10.2] maximising Factorio in menu with 25 mods crashe

Post by kovarex »

There are other things we have in plan to solve this.

1) Store the unused graphics in ram, and load it to vram on demand, so it would work like a cache, the ram->vram copy is not so slow
2) Use hardware texture compression.
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Re: [0.10.2] maximising Factorio in menu with 25 mods crashe

Post by ssilk »

Isn't that a problem, when the player makes a wide zoom over all his factory and every graphics need to be loaded into vram?
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Re: [0.10.2] maximising Factorio in menu with 25 mods crashe

Post by kovarex »

ssilk wrote:Isn't that a problem, when the player makes a wide zoom over all his factory and every graphics need to be loaded into vram?
No, because I doubt there will be trains/cars etc. in all the rotations available, all frames of all dying animations of all entities in the same screen :)
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