And late game, bots are just so much better
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Moderator: ickputzdirwech
I would have gone with "still very useful"...leadraven wrote: Wed Mar 06, 2019 6:45 am Yeah, ghosts/copy-paste/blueprints are absolutely useless without bots.
I fully disagreeleadraven wrote: Wed Mar 06, 2019 6:45 am Yeah, ghosts/copy-paste/blueprints are absolutely useless without bots.
This I can definately get behind. Blocking placement where there are ghosts and autorotating your placements so that they line up with ghosts would be fantastic. It means click and drag works for most structures. I'd even go so far as to say 'If you start a click and drag on a ghost, block *all* placement that isn't for ghosts' which means what you're laying down the real belt for a ghost, if your cursor gets off you aren't accidentally placing belts in the open spots. Ghosts become useful from a game-mechanics point of view and give the player a reason outside of basic planning to use them, but are still very distinctly overshadowed by bots.Ranakastrasz wrote: Wed Mar 06, 2019 2:20 pm Two things I've seen that could work.
https://mods.factorio.com/mod/there-is-my-ghost
In which it prevents you from building wrongly on a ghost. So you can drag place, but still need to do most of the work.
And a second one. Auto-rotate. If you place a belt, inserter, chemical plant, whatever, it will set the rotation to that of the ghost.
Alternatively, block placement if it is rotated wrong as well.
So, you place the blueprint, and manually paint over it, but have filters so it won't screw up. If you miss it won't erase part of the blueprint and have you pick stuff back up. Inserters won't be installed backwards. Belts will not require tons of rotation and interpretation.
I get the, No automation until robots for building. I just want a smart placement safety net. It doesn't even have to save much work, just make it so you can't break the blueprint while manually building it.
That's horrifying. And kinda adorable.BlueTemplar wrote: Wed Mar 06, 2019 2:58 pm Maybe we could have Compis to build stuff for us with their tiny hands?
--SNIP--
Requirements : Engine, also maybe should be a bit slower than in this video... and "burner" Compi-port?