Afther some mods, I keep trying to create light entities, but it never works out right. If I want to create a light source, it always needs a default entity, for example a lamp, a vehicle, etc...
A simple entity with light source would be handy. The ability to force it on and off through the api (example not needing energy at all, but still lighting up) would be a nice addition, or ability to give it an infinite fuel source so it never runs out. With infinity i mean for example support for burner fuel source (rest can be done through scripting already). (Why doesn't this gets supported for all prototypes?)
A nice addition to this enitty could be also able to select the type of light source (the circle uniform one or the cone shaped one + orientation?)
If this forcing on/off get implemented, maybe some extra events could be handy about the darkness of the map (not with the time, in case this gets changed in the base game sometime)
Examples: (mainly the upper two would be extremely usefull)
- on_dawn : when it gets light (aka vanilla lamps turn off)
- on_nightfall : when lights turn on
- on_midnight : middle of the night
- on_noon: middle of the day
lovely_santa