[0.17.4] Crashed while pressing the Undo button

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Milkshake_
Manual Inserter
Manual Inserter
Posts: 1
Joined: Sat Mar 02, 2019 10:45 pm
Contact:

[0.17.4] Crashed while pressing the Undo button

Post by Milkshake_ »

After unlocking construction robots my friend was playing around with the newly unlocked buttons next to the toolbelt.
He started pressing the undo button for no reason at all, but that made the game crash. The crash only seems to be on my side, not on his.

This crash does not appear when playing on a single player map.

Excuse me for any mistakes I make, this is my first time on this forum.

The button in question (for clarification):
Image

Steps to reproduce:
  • Play multiplayer and be the host
  • Unlock construction bots
  • Press the undo button multiple times
  • Crash
Attachments
factorio-current.log
Log file
(21 KiB) Downloaded 62 times
Apollyon.zip
World files
(12.64 MiB) Downloaded 62 times
Loewchen
Global Moderator
Global Moderator
Posts: 10366
Joined: Wed Jan 07, 2015 5:53 pm
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Re: [0.17.4] Crashed while pressing the Undo button

Post by Loewchen »

Code: Select all

   0.000 2019-03-02 19:57:29; Factorio 0.17.4 (build 43174, win64, steam)
   0.000 Operating system: Windows 10 (version 1803) 
   0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/Xander/AppData/Roaming/Factorio [178737/476372MB]
   0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.007 System info: [CPU: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz, 4 cores, RAM: 2535/8152 MB, page: 4959/13528 MB, virtual: 4325/134217727 MB, extended virtual: 0 MB]
   0.008 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
   0.021 Available displays: 2
   0.021  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1080 {0x05, [0,0], 1920x1080, 32bit, 120Hz}
   0.022  [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1080 {0x01, [-1920,0], 1920x1080, 32bit, 120Hz}
   0.063 Display: 0 -> Adapter: 0, Output: 0
   0.153 Initialised Direct3D[0]: NVIDIA GeForce GTX 1080; driver: nvldumdx.dll 24.21.13.9924
   0.153   D3D Feature Level: 11.1, DXGI 1.5+
   0.153   [Local Video Memory] Budget: 6867MB, CurrentUsage: 2MB, Reservation: 0/3635MB
   0.153   [Non-Local Vid.Mem.] Budget: 3668MB, CurrentUsage: 0MB, Reservation: 0/1936MB
   0.153   Tiled resources: Tier 2
   0.153   Unified Memory Architecture: No
   0.153   BGR 565 Supported: Yes
   0.153   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.191 Desktop composition is active.
   0.191 Graphics settings preset: very-high
   0.191   Dedicated video memory size 8079 MB
   0.191 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: high-quality]
   0.191                   [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Low quality rotation: 0]
   0.250 DSound: Starting _dsound_update thread
   0.250 DSound: Enter _dsound_update; tid=9948
   0.340 Loading mod core 0.0.0 (data.lua)
   0.428 Loading mod base 0.17.4 (data.lua)
   0.679 Loading mod base 0.17.4 (data-updates.lua)
   0.783 Checksum for core: 3928040144
   0.783 Checksum of base: 60305742
   1.404 Loading sounds...
   1.501 Info PlayerData.cpp:69: Local player-data.json unavailable
   1.501 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1551469275
   1.646 Initial atlas bitmap size is 16384
   1.678 Created atlas bitmap 16384x16380 [none]
   1.682 Created atlas bitmap 16384x11284 [none]
   1.682 Created atlas bitmap 16384x2116 [decal]
   1.683 Created atlas bitmap 16384x3808 [low-object]
   1.684 Created atlas bitmap 16384x1888 [mipmap, linear-minification, linear-magnification, linear-mip-level]
   1.685 Created atlas bitmap 16384x6592 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
   1.685 Created atlas bitmap 16384x480 [smoke, mipmap, linear-minification, linear-magnification]
   1.685 Created atlas bitmap 16384x456 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
   1.686 Created atlas bitmap 16384x748 [alpha-mask]
   1.688 Created atlas bitmap 16384x12632 [shadow, linear-magnification, alpha-mask]
   1.689 Created atlas bitmap 16384x1264 [shadow, mipmap, linear-magnification, alpha-mask]
   1.696 Texture processor created. GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   2.509 Parallel Sprite Loader initialized (threads: 3)
  15.620 Sprites loaded
  15.664 Generated mipmaps for atlas of size 16384x3808
  15.686 Generated mipmaps for atlas of size 16384x1888
  15.700 Generated mipmaps for atlas of size 16384x6592
  15.711 Generated mipmaps for atlas of size 16384x480
  15.722 Generated mipmaps for atlas of size 16384x456
  15.733 Generated mipmaps for atlas of size 16384x1264
  15.737 Custom inputs active: 0
  15.797 Factorio initialised
  59.264 Info ServerSynchronizer.cpp:29: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
  59.264 Info ServerMultiplayerManager.cpp:714: updateTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
  59.264 Info ServerMultiplayerManager.cpp:714: updateTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
  59.264 Loading map C:\Users\Xander\AppData\Roaming\Factorio\saves\Apollyon.zip: 13254673 bytes.
  59.335 Loading Level.dat: 25309725 bytes.
  59.341 Info Scenario.cpp:147: Map version 0.17.4-1
  59.837 Loading script.dat: 328 bytes.
  59.840 Checksum for script C:/Users/Xander/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 2366710471
  59.845 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:34197}))
  59.846 Hosting game at IP ADDR:({0.0.0.0:34197})
  59.846 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-server-padlock-2
  60.395 Info HttpSharedState.cpp:147: Status code: 200
  60.395 Info AuthServerConnector.cpp:109: Obtained serverPadlock for serverHash (l0hKO59g4mATcnSeoucluJYbe9E3ikde) from the auth server.
  60.395 Info ServerMultiplayerManager.cpp:714: updateTick(1938465) changing state from(CreatingGame) to(InGame)
  60.395 Info UDPSocket.cpp:39: Opening socket for broadcast
  60.396 Info GameActionHandler.cpp:4041: UpdateTick (1938465) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect) 
  65.230 Info SteamContext.cpp:401: Lobby created callback started.
  65.230 Info SteamContext.cpp:408: Lobby created succeeded.
  65.230 Info SteamContext.cpp:430: Lobby creation finished.
  65.230 Info SteamContext.cpp:437: Entered own lobby.
  97.704 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198134889927}))
  97.704 Refusing connection for address (STEAM ID:({76561198134889927})), username (). UserVerificationMissing
  98.603 Warning TransmissionControlHelper.cpp:179: Fragment 0005 failed too many times
 156.271 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198134889927}))
 156.273 Refusing connection for address (STEAM ID:({76561198134889927})), username (FRODOBAGGINGS). PasswordMissing
 157.171 Warning TransmissionControlHelper.cpp:179: Fragment 0007 failed too many times
 167.320 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198134889927}))
 167.321 Info ServerRouter.cpp:418: Replying to connectionRequest for address(STEAM ID:({76561198134889927})).
 167.321 Info ServerSynchronizer.cpp:557: nextHeartbeatSequenceNumber(3225) adding peer(1)
 167.359 Info ServerMultiplayerManager.cpp:714: updateTick(1942631) changing state from(InGame) to(InGameSavingMap)
 167.360 Info ServerMultiplayerManager.cpp:813: updateTick(1942631) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingForMap)
 167.993 Info ServerMultiplayerManager.cpp:876: UpdateTick(1942631) Serving map(C:\Users\Xander\AppData\Roaming\Factorio\temp\mp-save-0.zip) for peer(1) size(12895607) crc(2999026640)
 167.993 Info ServerMultiplayerManager.cpp:714: updateTick(1942631) changing state from(InGameSavingMap) to(InGame)
 168.071 Info ServerMultiplayerManager.cpp:813: updateTick(1942631) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
 180.036 Info ServerMultiplayerManager.cpp:813: updateTick(1943315) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
 181.472 Info ServerMultiplayerManager.cpp:813: updateTick(1943401) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
 182.770 Info ServerMultiplayerManager.cpp:813: updateTick(1943479) received stateChanged peerID(1) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
 182.771 Info GameActionHandler.cpp:4041: UpdateTick (1943479) processed PlayerJoinGame peerID(1) playerIndex(3) mode(create) 
 182.870 Info ServerMultiplayerManager.cpp:813: updateTick(1943485) received stateChanged peerID(1) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
 191.456 Info AppManager.cpp:266: Saving to _autosave3 (blocking).
 192.151 Info AppManagerStates.cpp:1776: Saving finished
 492.190 Info AppManager.cpp:266: Saving to _autosave1 (blocking).
 492.896 Info AppManagerStates.cpp:1776: Saving finished
 792.889 Info AppManager.cpp:266: Saving to _autosave2 (blocking).
 793.577 Info AppManagerStates.cpp:1776: Saving finished
1093.574 Info AppManager.cpp:266: Saving to _autosave3 (blocking).
1094.262 Info AppManagerStates.cpp:1776: Saving finished
1394.256 Info AppManager.cpp:266: Saving to _autosave1 (blocking).
1394.976 Info AppManagerStates.cpp:1776: Saving finished
1694.972 Info AppManager.cpp:266: Saving to _autosave2 (blocking).
1695.682 Info AppManagerStates.cpp:1776: Saving finished
1995.672 Info AppManager.cpp:266: Saving to _autosave3 (blocking).
1996.383 Info AppManagerStates.cpp:1776: Saving finished
2296.372 Info AppManager.cpp:266: Saving to _autosave1 (blocking).
2297.096 Info AppManagerStates.cpp:1776: Saving finished
2597.089 Info AppManager.cpp:266: Saving to _autosave2 (blocking).
2597.767 Info AppManagerStates.cpp:1776: Saving finished
2863.354 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198046833394}))
2863.354 Refusing connection for address (STEAM ID:({76561198046833394})), username (Darkraisisi). UserVerificationMissing
2864.004 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198046833394}))
2864.005 Refusing connection for address (STEAM ID:({76561198046833394})), username (Darkraisisi). PasswordMissing
2864.254 Warning TransmissionControlHelper.cpp:179: Fragment 000f failed too many times
2864.904 Warning TransmissionControlHelper.cpp:179: Fragment 0014 failed too many times
2882.303 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198046833394}))
2882.304 Info ServerRouter.cpp:418: Replying to connectionRequest for address(STEAM ID:({76561198046833394})).
2882.304 Info ServerSynchronizer.cpp:557: nextHeartbeatSequenceNumber(84658) adding peer(2)
2882.330 Info ServerMultiplayerManager.cpp:714: updateTick(2105074) changing state from(InGame) to(InGameSavingMap)
2882.355 Info ServerMultiplayerManager.cpp:813: updateTick(2105074) received stateChanged peerID(2) oldState(Ready) newState(ConnectedWaitingForMap)
2882.994 Info ServerMultiplayerManager.cpp:876: UpdateTick(2105074) Serving map(C:\Users\Xander\AppData\Roaming\Factorio\temp\mp-save-1.zip) for peer(2) size(12911226) crc(3688168834)
2882.994 Info ServerMultiplayerManager.cpp:714: updateTick(2105074) changing state from(InGameSavingMap) to(InGame)
2883.086 Info ServerMultiplayerManager.cpp:813: updateTick(2105080) received stateChanged peerID(2) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
2892.404 Info ServerMultiplayerManager.cpp:813: updateTick(2105639) received stateChanged peerID(2) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
2893.337 Info ServerMultiplayerManager.cpp:813: updateTick(2105695) received stateChanged peerID(2) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
2894.371 Info ServerMultiplayerManager.cpp:813: updateTick(2105757) received stateChanged peerID(2) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
2894.371 Info GameActionHandler.cpp:4041: UpdateTick (2105757) processed PlayerJoinGame peerID(2) playerIndex(1) mode(connect) 
2894.471 Info ServerMultiplayerManager.cpp:813: updateTick(2105763) received stateChanged peerID(2) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
2898.423 Info AppManager.cpp:266: Saving to _autosave3 (blocking).
2899.133 Info AppManagerStates.cpp:1776: Saving finished
3199.122 Info AppManager.cpp:266: Saving to _autosave1 (blocking).
3199.850 Info AppManagerStates.cpp:1776: Saving finished
3499.839 Info AppManager.cpp:266: Saving to _autosave2 (blocking).
3500.610 Info AppManagerStates.cpp:1776: Saving finished
3800.605 Info AppManager.cpp:266: Saving to _autosave3 (blocking).
3801.314 Info AppManagerStates.cpp:1776: Saving finished
4101.307 Info AppManager.cpp:266: Saving to _autosave1 (blocking).
4102.015 Info AppManagerStates.cpp:1776: Saving finished
4402.006 Info AppManager.cpp:266: Saving to _autosave2 (blocking).
4402.715 Info AppManagerStates.cpp:1776: Saving finished
4702.705 Info AppManager.cpp:266: Saving to _autosave3 (blocking).
4703.405 Info AppManagerStates.cpp:1776: Saving finished
5003.389 Info AppManager.cpp:266: Saving to _autosave1 (blocking).
5004.109 Info AppManagerStates.cpp:1776: Saving finished
5304.107 Info AppManager.cpp:266: Saving to _autosave2 (blocking).
5304.837 Info AppManagerStates.cpp:1776: Saving finished
5604.823 Info AppManager.cpp:266: Saving to _autosave3 (blocking).
5605.619 Info AppManagerStates.cpp:1776: Saving finished
5905.606 Info AppManager.cpp:266: Saving to _autosave1 (blocking).
5906.368 Info AppManagerStates.cpp:1776: Saving finished
6206.373 Info AppManager.cpp:266: Saving to _autosave2 (blocking).
6207.103 Info AppManagerStates.cpp:1776: Saving finished
6323.403 Info ServerMultiplayerManager.cpp:922: Disconnect notification for peer (1)
6323.403 Info ServerMultiplayerManager.cpp:813: updateTick(2310979) received stateChanged peerID(1) oldState(InGame) newState(DisconnectScheduled)
6323.421 Info ServerSynchronizer.cpp:576: nextHeartbeatSequenceNumber(187872) removing peer(1).
6507.090 Info AppManager.cpp:266: Saving to _autosave3 (blocking).
6507.844 Info AppManagerStates.cpp:1776: Saving finished
6807.840 Info AppManager.cpp:266: Saving to _autosave1 (blocking).
6808.584 Info AppManagerStates.cpp:1776: Saving finished
7108.572 Info AppManager.cpp:266: Saving to _autosave2 (blocking).
7109.314 Info AppManagerStates.cpp:1776: Saving finished
7409.306 Info AppManager.cpp:266: Saving to _autosave3 (blocking).
7410.069 Info AppManagerStates.cpp:1776: Saving finished
7710.056 Info AppManager.cpp:266: Saving to _autosave1 (blocking).
7710.807 Info AppManagerStates.cpp:1776: Saving finished
8010.806 Info AppManager.cpp:266: Saving to _autosave2 (blocking).
8011.585 Info AppManagerStates.cpp:1776: Saving finished
8311.572 Info AppManager.cpp:266: Saving to _autosave3 (blocking).
8312.330 Info AppManagerStates.cpp:1776: Saving finished
8612.322 Info AppManager.cpp:266: Saving to _autosave1 (blocking).
8613.116 Info AppManagerStates.cpp:1776: Saving finished
8913.106 Info AppManager.cpp:266: Saving to _autosave2 (blocking).
8913.880 Info AppManagerStates.cpp:1776: Saving finished
9213.872 Info AppManager.cpp:266: Saving to _autosave3 (blocking).
9214.667 Info AppManagerStates.cpp:1776: Saving finished
9514.655 Info AppManager.cpp:266: Saving to _autosave1 (blocking).
9515.433 Info AppManagerStates.cpp:1776: Saving finished
9815.439 Info AppManager.cpp:266: Saving to _autosave2 (blocking).
9816.221 Info AppManagerStates.cpp:1776: Saving finished
10116.222 Info AppManager.cpp:266: Saving to _autosave3 (blocking).
10117.012 Info AppManagerStates.cpp:1776: Saving finished
10417.005 Info AppManager.cpp:266: Saving to _autosave1 (blocking).
10417.798 Info AppManagerStates.cpp:1776: Saving finished
10717.806 Info AppManager.cpp:266: Saving to _autosave2 (blocking).
10718.647 Info AppManagerStates.cpp:1776: Saving finished
11018.639 Info AppManager.cpp:266: Saving to _autosave3 (blocking).
11019.458 Info AppManagerStates.cpp:1776: Saving finished
11319.456 Info AppManager.cpp:266: Saving to _autosave1 (blocking).
11320.301 Info AppManagerStates.cpp:1776: Saving finished
11620.289 Info AppManager.cpp:266: Saving to _autosave2 (blocking).
11621.106 Info AppManagerStates.cpp:1776: Saving finished
11921.105 Info AppManager.cpp:266: Saving to _autosave3 (blocking).
11921.949 Info AppManagerStates.cpp:1776: Saving finished
12221.938 Info AppManager.cpp:266: Saving to _autosave1 (blocking).
12222.761 Info AppManagerStates.cpp:1776: Saving finished
12522.756 Info AppManager.cpp:266: Saving to _autosave2 (blocking).
12523.622 Info AppManagerStates.cpp:1776: Saving finished
12823.623 Info AppManager.cpp:266: Saving to _autosave3 (blocking).
12824.466 Info AppManagerStates.cpp:1776: Saving finished
13124.455 Info AppManager.cpp:266: Saving to _autosave1 (blocking).
13125.305 Info AppManagerStates.cpp:1776: Saving finished
13425.306 Info AppManager.cpp:266: Saving to _autosave2 (blocking).
13426.138 Info AppManagerStates.cpp:1776: Saving finished
13517.404 Error CrashHandler.cpp:376: Exception Code: c0000005, Address: 0x00007ff6aa826750
ModuleBase: 0x00007ff6aa6b0000, ImageSize: 015ed000, RelativeAddress: 00176750
13517.404 Error CrashHandler.cpp:382: Access Violation: Read at address 0000000000000010
13517.404 Error CrashHandler.cpp:396: Exception Context:
rax=0000000000000000, rbx=0000000000000001, rcx=000002042378e440,
rdx=000002044a662440, rsi=0000000000000000, rdi=000002042378e440,
rip=00007ff6aa826750, rsp=00000039ee0fef20, rbp=000002041b2bd440,
 r8=0000000000000000,  r9=00000000000000b8, r10=000002044635d360,
r11=000002042378e440, r12=0000020492a74260, r13=000002044015ea80,
r14=0000020489156a48, r15=0000000000000000
13517.404 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff6aa6b0000 - 0x00007ff6abc9d000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-ocil06\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-ocil06\src\util\logger.cpp (405): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-ocil06\src\util\logger.cpp (515): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-ocil06\src\util\crashhandler.cpp (169): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-build-ocil06\src\util\crashhandler.cpp (423): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC8358BDD0)
00007FFC8358BDD0 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC86FF3167)
00007FFC86FF3167 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC86FDB5E6)
00007FFC86FDB5E6 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC86FEF7DD)
00007FFC86FEF7DD (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC86F5D856)
00007FFC86F5D856 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC86FEE70E)
00007FFC86FEE70E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-build-ocil06\src\entity\entity.cpp (1846): Entity::orderDeconstruction
c:\cygwin64\tmp\factorio-build-ocil06\src\builtentityundoaction.cpp (36): BuiltEntityUndoAction::apply
c:\cygwin64\tmp\factorio-build-ocil06\src\undoqueue.cpp (40): UndoQueue::undo
c:\cygwin64\tmp\factorio-build-ocil06\src\gameactionhandler.cpp (321): GameActionHandler::actionPerformed
c:\cygwin64\tmp\factorio-build-ocil06\src\input\inputhandler.cpp (61): InputHandler::flushActions
c:\cygwin64\tmp\factorio-build-ocil06\src\net\networkinputhandler.cpp (164): NetworkInputHandler::flushActions
c:\cygwin64\tmp\factorio-build-ocil06\src\net\networkinputhandler.cpp (114): NetworkInputHandler::tryToApplyNextTickClosure
c:\cygwin64\tmp\factorio-build-ocil06\src\net\servermultiplayermanager.cpp (665): ServerMultiplayerManager::updateMultiplayerInputInternal
c:\cygwin64\tmp\factorio-build-ocil06\src\net\multiplayermanagerbase.cpp (174): MultiplayerManagerBase::updateMultiplayerInput
c:\cygwin64\tmp\factorio-build-ocil06\src\mainloop.cpp (1046): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-build-ocil06\src\mainloop.cpp (931): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-build-ocil06\src\util\workerthread.cpp (42): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioSaver *),ParallelScenarioSaver *>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioSaver *),ParallelScenarioSaver *> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC86B03DC4)
00007FFC86B03DC4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC86FC3691)
00007FFC86FC3691 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
13519.361 Error CrashHandler.cpp:174: Map tick at moment of crash: 2741475
13519.361 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
13561.498 Uploading log file
13561.510 Error CrashHandler.cpp:221: Heap validation: success.
13561.513 Creating crash dump.
13561.819 CrashDump success
Ref.: viewtopic.php?f=11&t=65094
kovarex
Factorio Staff
Factorio Staff
Posts: 8298
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: [0.17.4] Crashed while pressing the Undo button

Post by kovarex »

Hello, this should be fixed in the latest version.
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