[0.17.4] Crash on blueprint replace with fast mouse clicks

Things that has been reported already before.
raggedworm
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Posts: 4
Joined: Tue Jan 23, 2018 3:51 am
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[0.17.4] Crash on blueprint replace with fast mouse clicks

Post by raggedworm »

I had a single piece of belt blueprinted and was reworking some belting with it. I had a line of 8 belts that I had decided to turn into a 90º turn and was using the single belt blueprint to clean it up. I would right click away the pieces I did not want and then left click to place the new belt blueprint in the correct direction. This was fine until I sped up and then seemed to right click left click too fast and the server crashed. There could have been something else that happened elsewhere in the game to cause the crash at that exact time but that is what I was doing at the time.

Multiplayer from headless server.
Running from same computer.
No other players were on.

Crash seems to start at line 216 in the log file
Dutifully followed the instructions on line 264 and 265

I have "included Multiplayer 0.17.zip" as well as "_autosave4.zip" since they were timestamped at 1 minute apart when the server has a 5 minute autosave interval and no manual save was made after the crash. I hope they help pinpoint the issue.
Attachments
_autosave4.zip
(5.08 MiB) Downloaded 49 times
Multiplayer 0.17.zip
(5.08 MiB) Downloaded 51 times
factorio-current.log
(20.86 KiB) Downloaded 40 times
Loewchen
Global Moderator
Global Moderator
Posts: 9305
Joined: Wed Jan 07, 2015 5:53 pm
Contact:

Re: [0.17.4] Crash on blueprint replace with fast mouse clicks

Post by Loewchen »

Code: Select all

   0.002 2019-03-02 07:04:08; Factorio 0.17.4 (build 43174, win64, steam)
   0.002 Operating system: Windows 10 (version 1803) 
   0.002 Program arguments: "D:\Games\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.003 Read data path: D:/Games/Steam/SteamApps/common/Factorio/data
   0.003 Write data path: C:/Users/John/AppData/Roaming/Factorio [9255/476387MB]
   0.003 Binaries path: D:/Games/Steam/SteamApps/common/Factorio/bin
   0.012 System info: [CPU:         Intel(R) Core(TM) i5-2400 CPU @ 3.10GHz, 4 cores, RAM: 4363/16351 MB, page: 6206/32735 MB, virtual: 4326/134217727 MB, extended virtual: 0 MB]
   0.012 Display options: [FullScreen: 1] [VSync: 0] [UIScale: automatic (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
   0.063 Available displays: 2
   0.063  [0]: \\.\DISPLAY1 - AMD Radeon R9 200 Series {0x80005, [0,0], 1920x1080, 32bit, 60Hz}
   0.064  [1]: \\.\DISPLAY2 - AMD Radeon R9 200 Series {0x80001, [1920,0], 1920x1080, 32bit, 60Hz}
   0.129 Display: 0 -> Adapter: 0, Output: 0
   0.249 Initialised Direct3D[0]: AMD Radeon R9 200 Series; driver: aticfx64.dll 22.19.677.257
   0.249   D3D Feature Level: 11.1, DXGI 1.5+
   0.249   [Local Video Memory] Budget: 3461MB, CurrentUsage: 0MB, Reservation: 0/1832MB
   0.249   [Non-Local Vid.Mem.] Budget: 7358MB, CurrentUsage: 0MB, Reservation: 0/3883MB
   0.249   Tiled resources: Tier 2
   0.249   Unified Memory Architecture: No
   0.249   BGR 565 Supported: Yes
   0.249   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.353 Desktop composition is active.
   0.353 Graphics settings preset: very-high
   0.353   Dedicated video memory size 4072 MB
   0.353 Graphics options: [Graphics quality: high] [Video memory usage: high] [Light scale: 50%] [DXT: high-quality]
   0.353                   [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 1] [Low quality rotation: 0]
   0.471 DSound: Starting _dsound_update thread
   0.471 DSound: Enter _dsound_update; tid=7992
   0.624 Loading mod core 0.0.0 (data.lua)
   0.725 Loading mod base 0.17.4 (data.lua)
   1.011 Loading mod base 0.17.4 (data-updates.lua)
   1.140 Checksum for core: 3928040144
   1.140 Checksum of base: 60305742
   1.864 Loading sounds...
   1.952 Info PlayerData.cpp:69: Local player-data.json unavailable
   1.952 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1551527947
   2.094 Crop bitmaps.
   3.394 Parallel Sprite Loader initialized (threads: 3)
  17.911 Initial atlas bitmap size is 16384
  17.944 Created atlas bitmap 16384x16380 [none]
  17.945 Created atlas bitmap 16384x4424 [none]
  17.946 Created atlas bitmap 16384x2116 [decal]
  17.947 Created atlas bitmap 16384x3808 [low-object]
  17.948 Created atlas bitmap 16384x1888 [mipmap, linear-minification, linear-magnification, linear-mip-level]
  17.950 Created atlas bitmap 16384x6592 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
  17.950 Created atlas bitmap 16384x480 [smoke, mipmap, linear-minification, linear-magnification]
  17.951 Created atlas bitmap 16384x456 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
  17.951 Created atlas bitmap 16384x748 [alpha-mask]
  17.955 Created atlas bitmap 16384x12632 [shadow, linear-magnification, alpha-mask]
  17.955 Created atlas bitmap 16384x1264 [shadow, mipmap, linear-magnification, alpha-mask]
  18.264 Created virtual atlas pages 4096x4096x7
  18.276 Texture processor created. GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
  19.475 Parallel Sprite Loader initialized (threads: 3)
  34.801 Sprites loaded
  34.980 Generated mipmaps for atlas of size 16384x3808
  35.023 Generated mipmaps for atlas of size 16384x1888
  35.056 Generated mipmaps for atlas of size 16384x6592
  35.078 Generated mipmaps for atlas of size 16384x480
  35.089 Generated mipmaps for atlas of size 16384x456
  35.100 Generated mipmaps for atlas of size 16384x1264
  35.280 Generated mipmaps for virtual atlas of size 8192x16384
  35.288 Custom inputs active: 0
  35.364 Factorio initialised
  35.384 Game is running on selected version branch on Steam.
  60.100 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
  84.847 Info UDPSocket.cpp:210: Closing socket
  84.847 Info UDPSocket.cpp:240: Socket closed
  84.847 Info UDPSocket.cpp:210: Closing socket
  86.129 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:34196}))
  86.130 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
  93.676 Info UDPSocket.cpp:210: Closing socket
  93.676 Info UDPSocket.cpp:240: Socket closed
  93.676 Info UDPSocket.cpp:210: Closing socket
  93.718 Info UDPSocket.cpp:210: Closing socket
  93.718 Info UDPSocket.cpp:240: Socket closed
  93.718 Info UDPSocket.cpp:210: Closing socket
  93.718 Joining game IP ADDR:({192.168.0.11:34197})
  93.718 Info UDPSocket.cpp:33: Opening socket
  93.719 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
  93.776 Connection refused
  93.823 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
  93.823 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
  93.823 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2
  94.074 Info HttpSharedState.cpp:147: Status code: 200
  94.075 Info AuthServerConnector.cpp:139: Received key(lqIEaVcAlKhHqzaZy6DVwg==) for username(Raggedworm) from auth server.
  94.076 Info UDPSocket.cpp:210: Closing socket
  94.076 Info UDPSocket.cpp:240: Socket closed
  94.076 Joining game IP ADDR:({192.168.0.11:34197})
  94.076 Info UDPSocket.cpp:33: Opening socket
  94.077 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
  94.098 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from IP ADDR:({192.168.0.11:34197}): invalid state (WaitingForAccept) for packet type
  94.126 Connection refused
  94.126 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
  94.126 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
  94.130 Info UDPSocket.cpp:210: Closing socket
  94.130 Info UDPSocket.cpp:240: Socket closed
  97.359 Joining game IP ADDR:({192.168.0.11:34197})
  97.359 Info UDPSocket.cpp:33: Opening socket
  97.360 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
  97.426 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
  97.426 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
  97.426 Info ClientRouter.cpp:224: ConnectionAccepted
  98.075 Info ClientMultiplayerManager.cpp:743: Received mapReadyForDownload
  98.075 Downloading file C:\Users\John\AppData\Roaming\Factorio\temp\mp-download.zip (4687176 B, 9319 blocks)
  98.080 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
  98.620 Finished download (0 s, 4.6 MB, 8.6 MB/s)
  98.636 Info ClientMultiplayerManager.cpp:723: updateTick(4294967295) map download finished creating scenario
  98.636 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
  98.637 Loading map C:\Users\John\AppData\Roaming\Factorio\temp\mp-download.zip: 4687176 bytes.
  99.934 Loading Level.dat: 9260218 bytes.
  99.938 Info Scenario.cpp:147: Map version 0.17.4-1
 100.382 Loading script.dat: 328 bytes.
 100.448 Checksum for script C:/Users/John/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 2366710471
 100.461 Info ClientMultiplayerManager.cpp:571: UpdateTick(1359692) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
 100.643 Info ClientMultiplayerManager.cpp:571: UpdateTick(1359804) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
 100.842 Info ClientMultiplayerManager.cpp:571: UpdateTick(1359804) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
 100.913 Info GameActionHandler.cpp:4041: UpdateTick (1359807) processed PlayerJoinGame peerID(1) playerIndex(0) mode(connect) 
2119.578 Info ClientMultiplayerManager.cpp:141: Disconnecting multiplayer connection. Reason: Quit.
2119.578 Info ClientMultiplayerManager.cpp:571: UpdateTick(1480796) changing state from(InGame) to(DisconnectScheduled)
2119.593 Info ClientMultiplayerManager.cpp:571: UpdateTick(1480796) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
2119.660 Info ClientMultiplayerManager.cpp:571: UpdateTick(1480796) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
2119.660 Info ClientMultiplayerManager.cpp:881: Disconnect notification for peer (1)
2119.875 Info UDPSocket.cpp:210: Closing socket
2119.875 Info UDPSocket.cpp:240: Socket closed
2233.344 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:34196}))
2233.346 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
2235.651 Info UDPSocket.cpp:210: Closing socket
2235.651 Info UDPSocket.cpp:240: Socket closed
2235.651 Info UDPSocket.cpp:210: Closing socket
2235.717 Info UDPSocket.cpp:210: Closing socket
2235.717 Info UDPSocket.cpp:240: Socket closed
2235.717 Info UDPSocket.cpp:210: Closing socket
2235.717 Joining game IP ADDR:({192.168.0.11:34197})
2235.717 Info UDPSocket.cpp:33: Opening socket
2235.719 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
2235.758 Connection refused
2235.758 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
2235.758 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
2235.760 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2
2236.026 Info HttpSharedState.cpp:147: Status code: 200
2236.026 Info AuthServerConnector.cpp:139: Received key(lhiJNWDY/GriewXCiiKWcg==) for username(Raggedworm) from auth server.
2236.028 Info UDPSocket.cpp:210: Closing socket
2236.028 Info UDPSocket.cpp:240: Socket closed
2236.028 Joining game IP ADDR:({192.168.0.11:34197})
2236.028 Info UDPSocket.cpp:33: Opening socket
2236.029 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
2236.051 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from IP ADDR:({192.168.0.11:34197}): invalid state (WaitingForAccept) for packet type
2236.064 Connection refused
2236.064 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
2236.064 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
2236.067 Info UDPSocket.cpp:210: Closing socket
2236.067 Info UDPSocket.cpp:240: Socket closed
2238.371 Joining game IP ADDR:({192.168.0.11:34197})
2238.371 Info UDPSocket.cpp:33: Opening socket
2238.372 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
2238.426 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
2238.426 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
2238.426 Info ClientRouter.cpp:224: ConnectionAccepted
2238.858 Info ClientMultiplayerManager.cpp:743: Received mapReadyForDownload
2238.858 Downloading file C:\Users\John\AppData\Roaming\Factorio\temp\mp-download.zip (4833593 B, 9610 blocks)
2238.862 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
2239.405 Finished download (0 s, 4.8 MB, 8.9 MB/s)
2239.419 Info ClientMultiplayerManager.cpp:723: updateTick(4294967295) map download finished creating scenario
2239.419 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
2239.420 Loading map C:\Users\John\AppData\Roaming\Factorio\temp\mp-download.zip: 4833593 bytes.
2239.592 Loading Level.dat: 9821428 bytes.
2239.597 Info Scenario.cpp:147: Map version 0.17.4-1
2239.999 Loading script.dat: 328 bytes.
2240.046 Checksum for script C:/Users/John/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 2366710471
2240.061 Info ClientMultiplayerManager.cpp:571: UpdateTick(1480802) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
2240.127 Info ClientMultiplayerManager.cpp:571: UpdateTick(1480842) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
2240.242 Info ClientMultiplayerManager.cpp:571: UpdateTick(1480842) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
2240.309 Info GameActionHandler.cpp:4041: UpdateTick (1480846) processed PlayerJoinGame peerID(2) playerIndex(0) mode(connect) 
4208.306 Info ClientMultiplayerManager.cpp:141: Disconnecting multiplayer connection. Reason: Quit.
4208.306 Info ClientMultiplayerManager.cpp:571: UpdateTick(1598860) changing state from(InGame) to(DisconnectScheduled)
4208.310 Info ClientMultiplayerManager.cpp:571: UpdateTick(1598860) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
4208.392 Info ClientMultiplayerManager.cpp:571: UpdateTick(1598860) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
4208.392 Info ClientMultiplayerManager.cpp:881: Disconnect notification for peer (2)
4208.545 Info UDPSocket.cpp:210: Closing socket
4208.545 Info UDPSocket.cpp:240: Socket closed
10451.632 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
10455.404 Info UDPSocket.cpp:210: Closing socket
10455.404 Info UDPSocket.cpp:240: Socket closed
10455.404 Info UDPSocket.cpp:210: Closing socket
10744.876 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
10825.056 Info UDPSocket.cpp:210: Closing socket
10825.056 Info UDPSocket.cpp:240: Socket closed
10825.056 Info UDPSocket.cpp:210: Closing socket
10825.058 Joining game IP ADDR:({173.33.165.56:34197})
10825.058 Info UDPSocket.cpp:33: Opening socket
10825.059 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
10825.091 Connection refused
10825.091 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
10825.091 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
10825.095 Info UDPSocket.cpp:210: Closing socket
10825.095 Info UDPSocket.cpp:240: Socket closed
10828.168 Joining game IP ADDR:({173.33.165.56:34197})
10828.168 Info UDPSocket.cpp:33: Opening socket
10828.169 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
10828.209 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
10828.209 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
10828.209 Info ClientRouter.cpp:224: ConnectionAccepted
10828.674 Info ClientMultiplayerManager.cpp:743: Received mapReadyForDownload
10828.674 Downloading file C:\Users\John\AppData\Roaming\Factorio\temp\mp-download.zip (5121083 B, 10182 blocks)
10828.679 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
10829.414 Finished download (0 s, 5.1 MB, 6.9 MB/s)
10829.436 Info ClientMultiplayerManager.cpp:723: updateTick(4294967295) map download finished creating scenario
10829.436 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
10829.437 Loading map C:\Users\John\AppData\Roaming\Factorio\temp\mp-download.zip: 5121083 bytes.
10829.654 Loading Level.dat: 10451825 bytes.
10829.659 Info Scenario.cpp:147: Map version 0.17.4-1
10830.091 Loading script.dat: 328 bytes.
10830.096 Checksum for script C:/Users/John/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 2366710471
10830.110 Info ClientMultiplayerManager.cpp:571: UpdateTick(1598868) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
10830.176 Info ClientMultiplayerManager.cpp:571: UpdateTick(1598909) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
10830.259 Info ClientMultiplayerManager.cpp:571: UpdateTick(1598909) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
10830.293 Info GameActionHandler.cpp:4041: UpdateTick (1598911) processed PlayerJoinGame peerID(1) playerIndex(0) mode(connect) 
13890.230 Error CrashHandler.cpp:376: Exception Code: c0000005, Address: 0x00007ff67d9e6501
ModuleBase: 0x00007ff67d0e0000, ImageSize: 015ed000, RelativeAddress: 00906501
13890.230 Error CrashHandler.cpp:382: Access Violation: Read at address 0000000000000010
13890.230 Error CrashHandler.cpp:396: Exception Context:
rax=000001f40d71f5d0, rbx=0000000000000001, rcx=0000000000000000,
rdx=000000d6c00fed78, rsi=0000000000000000, rdi=000001f41da42a00,
rip=00007ff67d9e6501, rsp=000000d6c00fed40, rbp=000000d6c00fee40,
 r8=0000000000000000,  r9=0000000000000001, r10=0000000000000000,
r11=000001f41d787f70, r12=000001f40d71f5d0, r13=000001f40b72b250,
r14=000001f41da42610, r15=000001f40b72b220
13890.230 Crashed in D:\Games\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff67d0e0000 - 0x00007ff67e6cd000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-ocil06\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-ocil06\src\util\logger.cpp (405): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-ocil06\src\util\logger.cpp (515): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-ocil06\src\util\crashhandler.cpp (169): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-build-ocil06\src\util\crashhandler.cpp (423): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC4E29BDD0)
00007FFC4E29BDD0 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC51BE3167)
00007FFC51BE3167 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC51BCB5E6)
00007FFC51BCB5E6 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC51BDF7DD)
00007FFC51BDF7DD (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC51B4D856)
00007FFC51B4D856 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC51BDE70E)
00007FFC51BDE70E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-build-ocil06\src\removedentityundoaction.cpp (43): RemovedEntityUndoAction::RemovedEntityUndoAction
c:\cygwin64\tmp\factorio-build-ocil06\src\undoitem.cpp (61): UndoItem::entityRemoved
c:\cygwin64\tmp\factorio-build-ocil06\src\latencystate.cpp (943): LatencyState::handleMinedEntity
c:\cygwin64\tmp\factorio-build-ocil06\src\manualminer.cpp (123): ManualMiner::performMining
c:\cygwin64\tmp\factorio-build-ocil06\src\latencystate.cpp (298): LatencyState::update
c:\cygwin64\tmp\factorio-build-ocil06\src\latencyinputhandler.cpp (826): LatencyInputHandler::update
c:\cygwin64\tmp\factorio-build-ocil06\src\mainloop.cpp (1077): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-build-ocil06\src\mainloop.cpp (931): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-build-ocil06\src\util\workerthread.cpp (42): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioSaver *),ParallelScenarioSaver *>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioSaver *),ParallelScenarioSaver *> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC50EB3DC4)
00007FFC50EB3DC4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC51BB3691)
00007FFC51BB3691 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
13895.942 Error CrashHandler.cpp:174: Map tick at moment of crash: 1782259
13895.942 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
13972.888 Uploading log file
13973.068 Error CrashHandler.cpp:221: Heap validation: success.
13973.070 Creating crash dump.
13981.164 CrashDump success
raggedworm
Manual Inserter
Manual Inserter
Posts: 4
Joined: Tue Jan 23, 2018 3:51 am
Contact:

Re: [0.17.4] Crash on blueprint replace with fast mouse clicks

Post by raggedworm »

Loewchen wrote: Sat Mar 02, 2019 7:07 pm viewtopic.php?f=7&t=66251
Probably related. I was not using the copy/paste function and did definitely did not use undo.
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