[0.17.2] option to display ghost indicator as translucent object

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ikarikeiji
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[0.17.2] option to display ghost indicator as translucent object

Post by ikarikeiji »

Before 0.17 we had no way to place a ghost of an object we did not have, except for making a blueprint with only one object in it and placing that.

When holding such a blueprint the object inside appeared as semi transparent.

Can there be an option to display held ghosts as semi transparent objects in the same way, without the ghost icon? This would feel a lot more familiar and intuitive imo.
posila
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Re: [0.17.2] option to display ghost indicator as translucent object

Post by posila »

Can you please post a screenshot from 0.16 of what you mean?
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Re: [0.17.2] option to display ghost indicator as translucent object

Post by ikarikeiji »

I can post a screenshot later when I'm at home. But you can just make a blueprint of a single object and hold it, and compare that to what holding a ghost in 0.17 looks like.
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CDarklock
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Re: [0.17.2] option to display ghost indicator as translucent object

Post by CDarklock »

posila wrote: Thu Feb 28, 2019 8:23 am Can you please post a screenshot from 0.16 of what you mean?
When you use the pipette to select an item you don't have, you place a ghost image, but you appear to be holding an actual object. If you're going to place a ghost object, OP would like the object in your hand to visually indicate that it is a ghost and not a real object.

(We have never actually done this before. What OP is referencing is what it looks like when you are holding the object too far away to place. If you're placing a ghost, you can place it anyway, but there's no actual physical difference in the display.)

If you hold shift to place a ghost when you do in fact have the object... which you could totally do in 0.16... you get this cute little ghost icon which would probably do the job.
ghost.png
ghost.png (177.71 KiB) Viewed 1539 times
EDIT: And what he's talking about is this.
ghost2.png
ghost2.png (304.92 KiB) Viewed 1539 times
posila
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Re: [0.17.2] option to display ghost indicator as translucent object

Post by posila »

ikarikeiji wrote: Thu Feb 28, 2019 8:27 am I can post a screenshot later when I'm at home. But you can just make a blueprint of a single object and hold it, and compare that to what holding a ghost in 0.17 looks like.
I know I can, but I want you to do it ... because blueprints in cursor were always rendered as opaque. Image CDarklock posted is "out of reach" visualization, and since you can place blueprints to any distance, they are never out of reach and never translucent
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Re: [0.17.2] option to display ghost indicator as translucent object

Post by ikarikeiji »

Ok, please disregard this thread.

What I meant was the green coloring, not the translucency. Clearly I hadn't remembered this detail correctly, it's been a while since I played since I was waiting for 0.17 :)

In 0.17.2 it was not displaying green coloring, just normal coloring, which was really confusing.

However my game updated to 0.17.3 already, which seems to have fixed it, and now holding a ghost renders identically to holding a blueprint, which is what I was trying to ask for in my suggestion.

Problem solved :)
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