
[0.17] Unknown key: "technology-description.electric-inserter" in campaign
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Re: [0.17] Unknown key: "technology-description.electric-inserter" in campaign
Duplicate of viewtopic.php?p=401129 .
Thank you for the report,
addressed - Lab Research Speed 1 is moved to Automation 2, and all other number-upgrade technologies have their first tier require all the science packs. Infinite researches are specific and get Space science pack pre-requisite, so you can easily see what the Space science pack is used for.
Other mid-tiers of number upgrades do not get all the pre-requisites as that should already be obvious from science pack icons under the technology icons, and it would probably make the technology tree look way too messy.
Thank you for the report,
addressed - Lab Research Speed 1 is moved to Automation 2, and all other number-upgrade technologies have their first tier require all the science packs. Infinite researches are specific and get Space science pack pre-requisite, so you can easily see what the Space science pack is used for.
Other mid-tiers of number upgrades do not get all the pre-requisites as that should already be obvious from science pack icons under the technology icons, and it would probably make the technology tree look way too messy.
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Re: [0.17] Unknown key: "technology-description.electric-inserter" in campaign
Oh I'm not worried about the research order stuff (which makes sense to me, if you added all the deps, the tech tree would look like a thousand spiders having an orgy)
This is simply a missing locale-specific string in your english translation file.
This is simply a missing locale-specific string in your english translation file.
Re: [0.17] Unknown key: "technology-description.electric-inserter" in campaign
OMG
Sorry I copy-pasted a reply to other 3 duplicates
Yes, here I just fixed the locale
sorry.



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Re: [0.17] Unknown key: "technology-description.electric-inserter" in campaign
Heh think nothing of it, y'all must be inundated! Just remember to sleep sometime 
