5thHorseman wrote: ↑
Tue Feb 26, 2019 4:09 am
Drakken wrote: ↑
Tue Feb 26, 2019 2:16 am
I find it odd that so few people play at a level which includes the possibility of losing?
I die from biters more than 75% of the time and love that I fail.
If a game takes less than 2 hours to play, losing is fine. If I'm in hour 150 of a factory no way am I restarting for any reason other than that I decided I was done.
There are many ways if you do run into that issue, some less cheaty than others (additional mods vs console commands)...
CDarklock wrote: ↑
Tue Feb 26, 2019 5:07 am
But I am pretty sure every active poster on this forum is in that 13.8%, and may even be in more
rarefied company. I mean, how many of us have at least gotten close
to a rocket per minute? Certainly not me... but it sure seems like a lot of us have.
I have several hundred of gameplay hours by now, and I've actually never launched a single rocket !
(But I don't use Steam (anymore, and never with Factorio), so...)
meganothing wrote: ↑
Tue Feb 26, 2019 1:57 pm
CDarklock wrote: ↑
Tue Feb 26, 2019 9:18 am
Drakken wrote: ↑
Tue Feb 26, 2019 8:41 am
Just because people don't finish the game, doesn't mean they have lost.
I never said they did. But the Steam userbase is effectively a random representative sample of all users, which is statistically valid. Whatever percentage of "Steam users playing strictly vanilla" are completing the game, the percentage of "all users with or without mods" completing the game is probably not that different.
And if over 85% of players are abandoning the game, it doesn't make a whole lot of sense for it to have tens of thousands of "overwhelmingly positive" reviews. A game that 85% of players abandon before completing is generally not a very good game. I think it's more likely that a substantial portion of those players are playing for a different objective, instead.
A game that 85% of players abandoned before completing is generally **every game on steam
I have a few hundred games on steam and gog and haven't played the majority of them (many of them aquired in bundles or from kickstarter or bought to play on a later date that never came around). Of the rest I have played the overwhelming majority just a few minutes to hours and stopped somewhere in between. Maybe 10 to 20 games I have really finished to some end.
I may be a notorious case, but it seems common that players have such a "pile of shame" (I assume most have heard of that expression). Consequently steam statistics (when they were still accessible) showed steam users ON AVERAGE only have played a small percentage of the games they own.
I bet you will find not a single game on steam that was finished by more than one third of its owners. 13.8% is probably a percentage Wube can be proud of. I bet most games have far less than 10%. I don't think it makes sense to view all owners as players of the game.
Technically, you *can* still lose a Factorio game after winning it !
Games that you haven't played (since Achievements were added to them) don't seem to be counted in these statistics :
https://arstechnica.com/gaming/2018/07/ ... -of-games/
But Factorio is indeed exceptional in many ways.
For instance the median player has about 38 hours
in it (I suppose that doesn't count non-players either?),
which means it's likely in the top 5
... out of about 26 000 !
P.S.: One can always try to do better of course. Having barely more than half of players manage to research Oil is a bit sad, and that percentage probably drops below 50% for actually finding Oil, setting it up, and using some of its products...
But then this seems to be pretty much what some of the 0.17 science changes are addressing !