[0.17] Please post bugs and balance issues here.
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[0.17] Please post bugs and balance issues here.
Bob's mods 0.17 is released.
Let me know if I did anything wrong, obvious or not, but do it in here as to not spam general discussion.
Known issues:
Maybe add minimum range to AOE ammos.
Allow turning off individual logistics components.
Add a tech to unlock the first tier of inserter rotation.
5Dim uses fast replace group "electric-furnace" on the electric furnace, which breaks bobassembly.
Let me know if I did anything wrong, obvious or not, but do it in here as to not spam general discussion.
Known issues:
Maybe add minimum range to AOE ammos.
Allow turning off individual logistics components.
Add a tech to unlock the first tier of inserter rotation.
5Dim uses fast replace group "electric-furnace" on the electric furnace, which breaks bobassembly.
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Re: 0.17 released. Post bugs and balance feedback
Failed to load mods:__bobmodules__/data.lua:46: attempt to call global "productivitymodulelimitation' (a nil value)
stack traceback:
__bobmodules__/data.lua:46: in main chunk
stack traceback:
__bobmodules__/data.lua:46: in main chunk
- bobingabout
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Re: 0.17 released. Post bugs and balance feedback
Right, I see the issue. I'll fix it.Jessea2010 wrote: ↑Tue Feb 26, 2019 9:10 pm Failed to load mods:__bobmodules__/data.lua:46: attempt to call global "productivitymodulelimitation' (a nil value)
stack traceback:
__bobmodules__/data.lua:46: in main chunk
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Re: 0.17 released. Post bugs and balance feedback
Yes, library is installed.. ALL other Bob's Mods work.
Re: 0.17 released. Post bugs and balance feedback
Thx for the fast update Bob.
Have the same problem and the library is installed.
Have the same problem and the library is installed.
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Re: 0.17 released. Post bugs and balance feedback
Okay, update the modules mod now.
you may need to disable it, update then re-enable it.
you may need to disable it, update then re-enable it.
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Re: 0.17 released. Post bugs and balance feedback
Ok, just tried with Clock, on a new map.
Error while running event clock::on_tick (ID 0)
__clock__/control.lus:67: attempt to index field 'clockGUI' (a nil value)
stack traceback:
__clock__/control.lua:67: in function<__clock__/control.lua:57>
Non-recoverable error
P.S. Thank you!! Your mods are awesome!
Modules is fixed!
Error while running event clock::on_tick (ID 0)
__clock__/control.lus:67: attempt to index field 'clockGUI' (a nil value)
stack traceback:
__clock__/control.lua:67: in function<__clock__/control.lua:57>
Non-recoverable error
P.S. Thank you!! Your mods are awesome!
Modules is fixed!
Last edited by Jessea2010 on Tue Feb 26, 2019 9:32 pm, edited 1 time in total.
- bobingabout
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Re: 0.17 released. Post bugs and balance feedback
Okay, disable the clock until I fix it.
Yes, I'm looking into it now.
Yes, I'm looking into it now.
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Re: 0.17 released. Post bugs and balance feedback
Clock should be fixed now.
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Re: 0.17 released. Post bugs and balance feedback
"value must be a list or dictionary in property tree at ROOT.updates" When trying to use the autoupdater. using a zip download. no mods
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Re: 0.17 released. Post bugs and balance feedback
uuuhh... if you have no mods, why are you posting in a bob's mods topic about the updater?shadoworld56 wrote: ↑Tue Feb 26, 2019 9:52 pm "value must be a list or dictionary in property tree at ROOT.updates" When trying to use the autoupdater. using a zip download. no mods
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Re: 0.17 released. Post bugs and balance feedback
Clock is fixed. Thank you again.
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Re: 0.17 released. Post bugs and balance feedback
sorry. I replied to the wrong forum post. Thought I was responding to the 0.17.01 update thread. >_<
Re: 0.17 released. Post bugs and balance feedback
Error while running event bobinserter::on_built_entity (ID 6)
LuaItemStack API call when LuaItemStack was invalid.
stack traceback:
__bobinserters__/control.lua:604:in function
<__bobinserters__/control.lua:591>
stack traceback:
[C]:in function'__index'
__bobinserters__/control.lua:604:in function
<__bobinserters__/control.lua:591>
Got this message after placing a ghost of a yellow inserter.
Q on an inserter and place it while no inserter in the inventory.
LuaItemStack API call when LuaItemStack was invalid.
stack traceback:
__bobinserters__/control.lua:604:in function
<__bobinserters__/control.lua:591>
stack traceback:
[C]:in function'__index'
__bobinserters__/control.lua:604:in function
<__bobinserters__/control.lua:591>
Got this message after placing a ghost of a yellow inserter.
Q on an inserter and place it while no inserter in the inventory.
- bobingabout
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Re: 0.17 released. Post bugs and balance feedback
Thanks for steps to repeat.Thordus wrote: ↑Tue Feb 26, 2019 10:01 pm Error while running event bobinserter::on_built_entity (ID 6)
LuaItemStack API call when LuaItemStack was invalid.
stack traceback:
__bobinserters__/control.lua:604:in function
<__bobinserters__/control.lua:591>
stack traceback:
[C]:in function'__index'
__bobinserters__/control.lua:604:in function
<__bobinserters__/control.lua:591>
Got this message after placing a ghost of a yellow inserter.
Q on an inserter and place it while no inserter in the inventory.
Fixed.
Also logistics suffered from the same issue, that's fixed too.
Re: 0.17 released. Post bugs and balance feedback
Behemoth spitters turn green when attacking but revert to white when walking.
This doesn't seem to occur to other types.
This doesn't seem to occur to other types.
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Re: 0.17 released. Post bugs and balance feedback
So bob mods require the library and i have the library but i still have a mod dependency issue
Edit: reinstalling the library fixed it
Edit: reinstalling the library fixed it
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Re: 0.17 released. Post bugs and balance feedback
It appears that not only was this showing up the wrong colour, but I missed adding tint 2 to ALL of my new spitters. they should look a lot more vibrant now.
Re: 0.17 released. Post bugs and balance feedback
Part of me feels that leviathans might need to be set to white or another colour, as they're easily blended in with acid or medium biters from a distance. They were identical to them before the vibrancy fix, but still. (It bugged me in 0.16 too, but now's the best time to bring it up.)bobingabout wrote: ↑Tue Feb 26, 2019 11:27 pmIt appears that not only was this showing up the wrong colour, but I missed adding tint 2 to ALL of my new spitters. they should look a lot more vibrant now.
Such pretty little pillbugs.
Re: 0.17 released. Post bugs and balance feedback
Hi Bob, getting this error, not sure if it is on my end or yours:
I have no problems with just base mod and my little mod, as soon as I add boblogistics this error comes up. I'm just changing the fast_replaceable_group
for splitters and underground-belts with the mod.
I have no problems with just base mod and my little mod, as soon as I add boblogistics this error comes up. I'm just changing the fast_replaceable_group
for splitters and underground-belts with the mod.
Last edited by fishycat on Wed Feb 27, 2019 2:39 am, edited 1 time in total.