[0.16.51] Connection problem

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szeju
Manual Inserter
Manual Inserter
Posts: 1
Joined: Tue Feb 26, 2019 2:49 pm
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[0.16.51] Connection problem

Post by szeju »

I bought a game to play with a friend in multiplayer.
When I try to join him an error pops up.
"could not connect to the server"

Code: Select all

0.001 2019-02-26 15:46:31; Factorio 0.16.51 (build 36654, win64, steam)
   0.001 Operating system: Windows 10 (version 1803) 
   0.013 Program arguments: "D:\Gry\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.014 Read data path: D:/Gry/Steam/steamapps/common/Factorio/data
   0.014 Write data path: C:/Users/szeju/AppData/Roaming/Factorio [72809/112172MB]
   0.014 Binaries path: D:/Gry/Steam/steamapps/common/Factorio/bin
   0.167 System info: [CPU:         Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz, 4 cores, RAM: 1927/6126 MB, page: 2475/9326 MB, virtual: 4325/134217727 MB, extended virtual: 0 MB]
   0.262 Display options: [FullScreen: 1] [VSync: 0] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: pl]
   0.272 Available display adapters: 1
   0.273  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 650 {0x05, [0,0], 1440x900, 32bit, 60Hz}
   0.273 Create display on adapter 0. Size 1280x720 at position [70, 72].
   2.919 Initialised Direct3D:[0] NVIDIA GeForce GTX 650; driver: nvldumdx.dll 25.21.14.1917
   2.942   Video memory size (dedicated video/dedicated system/shared system/available): 984/0/3063/4043 MB
   3.487 DSound: Starting _dsound_update thread
   3.487 DSound: Enter _dsound_update; tid=5408
   3.488 Device reset internal.
   3.501 Desktop composition is active.
   3.501 Graphics settings preset: medium-with-low-vram
   3.502 Graphics options: [Graphics quality: normal] [Video memory usage: medium] [Light scale: 25%] [DXT: false] [Shader: 1]
   3.502                   [Parallel sprite loading: 1] [Max texture size: 4096/4096] [Bmp cache: 1] [Sprite slicing: 1] [Low quality rotation: 1]
   4.910 Loading mod core 0.0.0 (data.lua)
   5.060 Loading mod base 0.16.51 (data.lua)
   6.893 Loading mod base 0.16.51 (data-updates.lua)
   7.036 Checksum for core: 840319042
   7.036 Checksum of base: 3323233190
   7.500 Loading sounds...
  10.980 Info PlayerData.cpp:67: Local player-data.json unavailable
  10.980 Info PlayerData.cpp:70: Cloud player-data.json available, timestamp 1551149792
  11.310 Loaded shader file D:/Gry/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
  11.334 Loaded shader file D:/Gry/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
  11.336 Loaded shader file D:/Gry/Steam/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.cso
  11.368 Initial atlas bitmap size is 4096
  11.373 Created atlas bitmap 4096x4080 [none]
  11.486 Created atlas bitmap 4096x1591 [none]
  11.530 Created atlas bitmap 4096x4095 [terrain]
  11.594 Created atlas bitmap 4096x744 [terrain]
  11.603 Created atlas bitmap 4096x1716 [shadow]
  11.622 Created atlas bitmap 4096x1374 [smoke]
  11.646 Created atlas bitmap 4096x1868 [no-crop, trilinear-filtering, icon, light]
  11.669 Created atlas bitmap 4096x476 [alpha-mask]
  42.030 Sprites loaded
  42.030 Convert atlas 4096x1868 to: trilinear-filtering 
  42.081 Convert atlas 4096x476 to: alpha-mask
  42.343 Custom inputs active: 0
  42.491 Factorio initialised
  53.373 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
  59.427 Info UDPSocket.cpp:206: Closing socket
  59.427 Info UDPSocket.cpp:236: Socket closed
  59.427 Info UDPSocket.cpp:206: Closing socket
  59.455 Joining game IP ADDR:({104.45.16.104:34197})
  59.455 Info UDPSocket.cpp:33: Opening socket
  59.456 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
  60.270 Warning TransmissionControlHelper.cpp:176: Fragment 0000 failed too many times
  61.154 Error ClientMultiplayerManager.cpp:95: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
  61.154 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(InitializationFailed)
  62.022 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
  62.022 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(InitializationFailed) to(Disconnected)
  62.072 Info UDPSocket.cpp:206: Closing socket
  62.073 Info UDPSocket.cpp:236: Socket closed
  62.983 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
  70.741 Info UDPSocket.cpp:206: Closing socket
  70.741 Info UDPSocket.cpp:236: Socket closed
  70.741 Info UDPSocket.cpp:206: Closing socket
  72.714 DSound: Stopping voice
  72.714 DSound: Joining thread
  72.718 DSound: Exit _dsound_update; tid=5408
  72.718 DSound: Waiting for voice to stop ... signaled
  72.718 DSound: Joined thread
  72.718 DSound: Destroying thread
  72.718 DSound: Thread destroyed
  72.718 DSound: Releasing buffer
  72.718 DSound: Voice stopped
  72.718 DSound: Deallocating voice
  72.718 DSound: Deallocated voice
  72.787 Steam API shutdown.
  72.792 Goodbye
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