Ore mining setup
Ore mining setup
So how do you all set up mining?
- 5thHorseman
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Re: Ore mining setup
I like to cram 'em together, so the ore patch produces as much as possible and is exhausted as quickly as possible. I consider both of these positives for different reasons.
Getting as much ore per second from a patch means I don't have to expand as fast. Exhausting the mine means that when I do expand, I can use that space for other purposes.
Getting as much ore per second from a patch means I don't have to expand as fast. Exhausting the mine means that when I do expand, I can use that space for other purposes.
Re: Ore mining setup
cram them on a deposit for max throughput and then i have like 4 of the same deposit for longevity.
Re: Ore mining setup
Typically I left 2 tiles between miners except of belt side. It gives nice room for electric poles, running, sometimes even railways. I think there is no real advantage to put maximum numbers of miners, at least in normal situations. I have to build same number of outposts in any case during long run.
Re: Ore mining setup
Hannu have you every seen those fractal mining setups that mine the whole deposit evenly ? You seem like the type to like those and I could never figure them out for large scale depositsHannu wrote: ↑Mon Feb 25, 2019 7:51 am Typically I left 2 tiles between miners except of belt side. It gives nice room for electric poles, running, sometimes even railways. I think there is no real advantage to put maximum numbers of miners, at least in normal situations. I have to build same number of outposts in any case during long run.
Re: Ore mining setup
Usually I do one row between miners for power poles. On small patches I put the miners next to each other and place the poles within the output belt using undergrounds
Re: Ore mining setup
I always use the same BP for miners, it works very well until doing something like full bots or direct-drill-to-traincar.
Miners
Re: Ore mining setup
Inserting into underground belts?
That's blashpemy in my factory!
I'll typically have 1 spacing between everything, empty rows get medium power poles behind every 2nd miner, or autotorio set to 1 spacing.
- Ranakastrasz
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Re: Ore mining setup
Direct.... Direct drill to traincar?
What?
What?
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Re: Ore mining setup
Direct insertion from mining drill to wagon I guess
Koub - Please consider English is not my native language.
- Ranakastrasz
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Re: Ore mining setup
Direct insertion from mining drill to wagon I guess
[/quote]
Well yea, but... Why? That would be so inefficient.
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Re: Ore mining setup
When you have high levels of mining production it's faster to just Park the train on the deposit then to belt everything.
- Ranakastrasz
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Re: Ore mining setup
Huh. That would have to be some really extreme production. I generally would expect to see provider chests and robots at that point. I just can't imagine productivity so high that parking your train in the middle of the deposit would make sense, compared to funneling it all into chests first. I mean, I don't think you can get more than 4 miners feeding a car, and it can hold like 10k ore. Even if it produced 10x as fast due to an insanely massive productivity boost, it would still take around 4 minutes.
Is there an example that explains this insanity?
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In my games, I generally play coop, and my friend tends to setup the mining, defenses, and outposts, while I do the forge, bus, and a lot of the production. They pretty much use a linear, skip one tile between each row of miners, one for the belt, the other for the power. Not maximum density, or even close, but yea.
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Re: Ore mining setup
If you put one miner on each side of the Traincar and 5 beacons around it and put Speed 3 modules in everything you end up with 2 mines running at 400% Speed and then you add on a high level of mining productivity you can fill a train a lot quicker than you think. You still would end up with more trains overall but the trade off is more trains but no belts/robots/storage required at the mining site.
Re: Ore mining setup
Ok, I can buy that, but wouldn't you end up having to keep moving the mining setup once the ore under the miner runs out?DecJunkie wrote: ↑Mon Feb 25, 2019 9:54 pm If you put one miner on each side of the Traincar and 5 beacons around it and put Speed 3 modules in everything you end up with 2 mines running at 400% Speed and then you add on a high level of mining productivity you can fill a train a lot quicker than you think. You still would end up with more trains overall but the trade off is more trains but no belts/robots/storage required at the mining site.
*goes to take a second look at Bob's large area mining drills*
Re: Ore mining setup
That really depends on the situation. Wheter i want i cleared asap, or that i want to set up a 'long term' field. It also depends on the supply of power and the miners itself.
Re: Ore mining setup
Clustorio did it, mining productivity lvl 6000 or somethin instantly fills up a train car,Ranakastrasz wrote: ↑Mon Feb 25, 2019 9:33 pmHuh. That would have to be some really extreme production. I generally would expect to see provider chests and robots at that point. I just can't imagine productivity so high that parking your train in the middle of the deposit would make sense, compared to funneling it all into chests first. I mean, I don't think you can get more than 4 miners feeding a car, and it can hold like 10k ore. Even if it produced 10x as fast due to an insanely massive productivity boost, it would still take around 4 minutes.
Is there an example that explains this insanity?
-----
In my games, I generally play coop, and my friend tends to setup the mining, defenses, and outposts, while I do the forge, bus, and a lot of the production. They pretty much use a linear, skip one tile between each row of miners, one for the belt, the other for the power. Not maximum density, or even close, but yea.
Re: Ore mining setup
You need mining productivity level 1,905+ (1,539+ for stone) for each drill to saturate one side of a blue belt. Of course you could use logistics bots, but if you're that late into the game; UPS is probably a concern... and you can't get much more efficient than a parked train right on the drills.
- Ranakastrasz
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Re: Ore mining setup
Well.... I see. That is a lot of productivity.
Wow.
Wow.
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