[0.16.51] Crash on error: "Corrupt blueprint file: transformed prototype doesn't exist."

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seeyourise
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[0.16.51] Crash on error: "Corrupt blueprint file: transformed prototype doesn't exist."

Post by seeyourise » Sat Feb 23, 2019 11:51 am

Help please !!!
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factorio-current.log
(9.26 KiB) Downloaded 5 times

Loewchen
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Re: Game starts ok, but when i try to load or start a new game i get error.

Post by Loewchen » Sat Feb 23, 2019 11:58 am

Post your blueprint-storage.dat.

Code: Select all

   0.001 2019-02-23 13:43:07; Factorio 0.16.51 (build 36654, win64, steam)
   0.001 Operating system: Windows 10 (version 1803) 
   0.004 Program arguments: "D:\Games\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" "--force-d3d" 
   0.004 Read data path: D:/Games/SteamLibrary/steamapps/common/Factorio/data
   0.004 Write data path: C:/Users/seeyo/AppData/Roaming/Factorio [5768/99186MB]
   0.004 Binaries path: D:/Games/SteamLibrary/steamapps/common/Factorio/bin
   0.025 System info: [CPU: Intel(R) Core(TM) i7-4700HQ CPU @ 2.40GHz, 8 cores, RAM: 3933/7627 MB, page: 5284/13389 MB, virtual: 4330/134217727 MB, extended virtual: 0 MB]
   0.109 Display options: [FullScreen: 1] [VSync: 0] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
   0.115 Available display adapters: 1
   0.115  [0]: \\.\DISPLAY1 - Intel(R) HD Graphics 4600 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.117 Create display on adapter 0. Size 1280x720 at position [310, 162].
   1.049 Initialised Direct3D:[0] NVIDIA GeForce GT 750M; driver: nvldumdx.dll 24.21.14.1170
   1.082   Video memory size (dedicated video/dedicated system/shared system/available): 4054/0/3813/4088 MB
   1.137 DSound: Starting _dsound_update thread
   1.137 DSound: Enter _dsound_update; tid=8316
   1.138 Device reset internal.
   1.141 Desktop composition is active.
   1.141 Graphics settings preset: high
   1.142 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: false] [Shader: 1]
   1.142                   [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
   1.535 Loading mod core 0.0.0 (data.lua)
   1.554 Loading mod base 0.16.51 (data.lua)
   1.724 Loading mod base 0.16.51 (data-updates.lua)
   1.804 Checksum for core: 840319042
   1.804 Checksum of base: 3323233190
   2.114 Loading sounds...
   2.234 Info PlayerData.cpp:67: Local player-data.json unavailable
   2.234 Info PlayerData.cpp:70: Cloud player-data.json available, timestamp 1550435639
   2.924 Loaded shader file D:/Games/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   2.924 Loaded shader file D:/Games/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   2.924 Loaded shader file D:/Games/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.cso
   2.944 Initial atlas bitmap size is 16384
   2.954 Created atlas bitmap 16384x5944 [none]
   3.388 Created atlas bitmap 16384x847 [shadow]
   3.424 Created atlas bitmap 16384x682 [decal]
   3.454 Created atlas bitmap 8192x1496 [mipmap]
   3.486 Created atlas bitmap 8192x800 [mipmap, smoke]
   3.504 Created atlas bitmap 8192x2376 [linear-minification, mipmap, terrain]
   3.561 Created atlas bitmap 8192x1036 [no-crop, trilinear-filtering, icon, light]
   3.590 Created atlas bitmap 8192x238 [alpha-mask]
  29.677 Sprites loaded
  29.677 Convert atlas 8192x1496 to: mipmap 
  29.910 Convert atlas 8192x800 to: mipmap 
  29.944 Convert atlas 8192x2376 to: min-linear 
  30.052 Convert atlas 8192x1036 to: trilinear-filtering 
  30.095 Convert atlas 8192x238 to: alpha-mask
  30.559 Custom inputs active: 0
  35.348 Factorio initialised
 115.371 Error Exceptions.cpp:96: Corrupt blueprint file: transformed prototype doesn't exist.
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-rlyqnq\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-rlyqnq\src\util\logger.cpp (408): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-rlyqnq\src\util\logger.cpp (521): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-rlyqnq\src\util\logging.cpp (89): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-build-rlyqnq\src\util\logging.cpp (83): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-build-rlyqnq\src\circuitnetwork\circuitconnector.cpp (337): CircuitConnector::disconnect
c:\cygwin64\tmp\factorio-build-rlyqnq\src\circuitnetwork\circuitconnector.cpp (711): CircuitConnector::~CircuitConnector
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF6D50B25DA)
00007FF6D50B25DA (Factorio): (filename not available): InserterControlBehavior::`scalar deleting destructor'
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF6D51AE032)
00007FF6D51AE032 (Factorio): (filename not available): Inserter::`scalar deleting destructor'
c:\cygwin64\tmp\factorio-build-rlyqnq\src\blueprint\blueprintentities.cpp (251): BlueprintEntities::clear
c:\cygwin64\tmp\factorio-build-rlyqnq\src\blueprint\blueprintentities.cpp (221): BlueprintEntities::~BlueprintEntities
f:\dd\vctools\crt\vcruntime\src\eh\amd64\handlers.asm (50): _CallSettingFrame
f:\dd\vctools\crt\vcruntime\src\eh\frame.cpp (974): __FrameUnwindToState
f:\dd\vctools\crt\vcruntime\src\eh\risctrnsctrl.cpp (179): __FrameUnwindToEmptyState
f:\dd\vctools\crt\vcruntime\src\eh\frame.cpp (305): __InternalCxxFrameHandler
f:\dd\vctools\crt\vcruntime\src\eh\risctrnsctrl.cpp (205): __CxxFrameHandler3
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF7FF6F85D)
00007FFF7FF6F85D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF7FEDE240)
00007FFF7FEDE240 (ntdll): (filename not available): RtlUnwindEx
f:\dd\vctools\crt\vcruntime\src\eh\risctrnsctrl.cpp (508): _UnwindNestedFrames
f:\dd\vctools\crt\vcruntime\src\eh\frame.cpp (1126): CatchIt
f:\dd\vctools\crt\vcruntime\src\eh\frame.cpp (592): FindHandler
f:\dd\vctools\crt\vcruntime\src\eh\frame.cpp (357): __InternalCxxFrameHandler
f:\dd\vctools\crt\vcruntime\src\eh\risctrnsctrl.cpp (205): __CxxFrameHandler3
f:\dd\vctools\crt\vcstartup\src\gs\amd64\gshandlereh.c (114): __GSHandlerCheck_EH
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF7FF6F7DD)
00007FFF7FF6F7DD (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF7FEDD856)
00007FFF7FEDD856 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF7FEDBE9A)
00007FFF7FEDBE9A (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF7D0FA388)
00007FFF7D0FA388 (KERNELBASE): (filename not available): RaiseException
f:\dd\vctools\crt\vcruntime\src\eh\throw.cpp (136): _CxxThrowException
c:\cygwin64\tmp\factorio-build-rlyqnq\src\entity\entityprototype.cpp (418): EntityPrototype::loadEntity
c:\cygwin64\tmp\factorio-build-rlyqnq\src\entity\entityprototype.cpp (306): EntityPrototype::loadEntity
c:\cygwin64\tmp\factorio-build-rlyqnq\src\blueprint\blueprintentities.cpp (53): BlueprintEntities::load
c:\cygwin64\tmp\factorio-build-rlyqnq\src\blueprint\blueprint.cpp (126): Blueprint::loadReal
c:\cygwin64\tmp\factorio-build-rlyqnq\src\blueprint\blueprint.cpp (84): Blueprint::load
c:\cygwin64\tmp\factorio-build-rlyqnq\src\blueprint\blueprint.cpp (40): Blueprint::Blueprint
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.12.25827\include\memory (2585): std::make_unique<SingleBlueprintRecord,Map & __ptr64,MapDeserialiser & __ptr64,unsigned short & __ptr64,0>
c:\cygwin64\tmp\factorio-build-rlyqnq\src\blueprint\blueprintshelf.cpp (73): BlueprintShelf::load
c:\cygwin64\tmp\factorio-build-rlyqnq\src\blueprint\blueprintshelf.cpp (593): BlueprintShelf::loadFromStorage
c:\cygwin64\tmp\factorio-build-rlyqnq\src\blueprint\blueprintlibrary.cpp (60): BlueprintLibrary::loadFromStorage
c:\cygwin64\tmp\factorio-build-rlyqnq\src\map\map.cpp (1014): Map::setupEntities
c:\cygwin64\tmp\factorio-build-rlyqnq\src\scenario\scenarioprototype.cpp (239): ScenarioPrototype::createMapFromMapGenSettings
c:\cygwin64\tmp\factorio-build-rlyqnq\src\scenario\scenarioprototype.cpp (72): ScenarioPrototype::loadFactory
c:\cygwin64\tmp\factorio-build-rlyqnq\src\appmanager.cpp (501): AppManager::createGame
c:\cygwin64\tmp\factorio-build-rlyqnq\src\appmanagerstates.cpp (1943): InGenerateMapDialog::process
c:\cygwin64\tmp\factorio-build-rlyqnq\src\appmanager.cpp (215): AppManager::process
c:\cygwin64\tmp\factorio-build-rlyqnq\src\mainloop.cpp (436): MainLoop::prePrepare
c:\cygwin64\tmp\factorio-build-rlyqnq\src\mainloop.cpp (523): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-build-rlyqnq\src\mainloop.cpp (338): MainLoop::run
c:\cygwin64\tmp\factorio-build-rlyqnq\src\main.cpp (1130): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (283): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF7FDF3DC4)
00007FFF7FDF3DC4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF7FF43691)
00007FFF7FF43691 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
 120.538 Error CircuitConnector.cpp:337: Trying to disconnect circuit connector in inconsistent state.
Logger::writeStacktrace skipped.
 120.538 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
 128.872 Uploading log file
 128.941 Error CrashHandler.cpp:227: Heap validation: success.
 129.028 Creating crash dump.
 130.599 CrashDump success


Loewchen
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Re: [0.16.51] Crash on error: "Corrupt blueprint file: transformed prototype doesn't exist."

Post by Loewchen » Sat Feb 23, 2019 12:48 pm

seeyourise wrote:
Sat Feb 23, 2019 12:18 pm
as .txt is ok ?
No, just upload the file as is.

seeyourise
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Re: [0.16.51] Crash on error: "Corrupt blueprint file: transformed prototype doesn't exist."

Post by seeyourise » Sun Feb 24, 2019 10:56 am

i get error when i try to attach the blueprint-storage. see in the attachment.
Attachments
Capture.PNG
Capture.PNG (7.44 KiB) Viewed 109 times

Zavian
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Re: [0.16.51] Crash on error: "Corrupt blueprint file: transformed prototype doesn't exist."

Post by Zavian » Sun Feb 24, 2019 11:06 am

seeyourise wrote:
Sun Feb 24, 2019 10:56 am
i get error when i try to attach the blueprint-storage. see in the attachment.
Your should be able to zip it up and upload the .zip, or upload it to dropbox or google drive or a similar service, and then post the link here.

seeyourise
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Re: [0.16.51] Crash on error: "Corrupt blueprint file: transformed prototype doesn't exist."

Post by seeyourise » Sun Feb 24, 2019 12:44 pm

.rar worked ty
Attachments
blueprint-storage.rar
(1.81 MiB) Downloaded 4 times

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