Friday Facts #283 - Prepare to Launch

Regular reports on Factorio development.
User avatar
Optera
Smart Inserter
Smart Inserter
Posts: 2920
Joined: Sat Jun 11, 2016 6:41 am
Contact:

Re: Friday Facts #283 - Prepare to Launch

Post by Optera »

trololo :lol:

Edit: ah there it is.
User avatar
Gergely
Filter Inserter
Filter Inserter
Posts: 616
Joined: Sun Apr 10, 2016 8:31 pm
Contact:

Re: Friday Facts #283 - Prepare to Launch

Post by Gergely »

Allow me to observe a phenomenon called "hype".

It's likely happening. It's this week unless something unexpected happens!
User avatar
arrow in my gluteus
Long Handed Inserter
Long Handed Inserter
Posts: 56
Joined: Mon Apr 24, 2017 1:52 pm
Contact:

Re: Friday Facts #283 - Prepare to Launch

Post by arrow in my gluteus »

As you can see, there are a lot of things happening at the last moment, but it seems that there shouldn't be a big obstacle in the way of release next week.
What about the 65 unassigned bug reports?
mrvn
Smart Inserter
Smart Inserter
Posts: 5878
Joined: Mon Sep 05, 2016 9:10 am
Contact:

Re: Friday Facts #283 - Prepare to Launch

Post by mrvn »

Damn, there go my alien belt traps.
User avatar
Durabys
Fast Inserter
Fast Inserter
Posts: 236
Joined: Mon Apr 18, 2016 3:30 pm
Contact:

Re: Friday Facts #283 - Prepare to Launch

Post by Durabys »

kovarex, Albert, V453000, Bilka, Sanqui wrote:Biters getting stuck on belts

The strategy to put belts in the path of bitters to upgrade defense is a nice piece of emergent gameplay, but we noticed, that it tends to be little bit too strong. It was discovered, that biters have a small bug in their code, that affects their movement by belts way much more than it should.

So posila went ahead and fixed that, and now, biters are still affected by belts, but it doesn't completely bug them anymore. How did we not notice it for like 2 years?
Hahaha. One Nerf that I can get behind. Getting onto MP maps and seeing this belt fugglyness everywhere was annoying.
User avatar
Optera
Smart Inserter
Smart Inserter
Posts: 2920
Joined: Sat Jun 11, 2016 6:41 am
Contact:

Re: Friday Facts #283 - Prepare to Launch

Post by Optera »

I'm a little sad about loosing belt biter traps. Having them derp out and ride belt circles was hilarious.
Aoz
Inserter
Inserter
Posts: 25
Joined: Mon Feb 13, 2017 12:41 am
Contact:

Re: Friday Facts #283 - Prepare to Launch

Post by Aoz »

Everything looks amazing! Can't wait! Also really interested by the biter changes that have been going on.

The rocket silo looks gorgeous, but I wonder why the lights stop flashing once the silo begins to rise. You'd think they'd keep going until it launched, no? :D
maxerature
Burner Inserter
Burner Inserter
Posts: 13
Joined: Mon Mar 27, 2017 12:38 am
Contact:

Re: Friday Facts #283 - Prepare to Launch

Post by maxerature »

Did I hear "next week?"

I can't wait!
BHakluyt
Filter Inserter
Filter Inserter
Posts: 262
Joined: Sat Oct 08, 2016 12:43 pm
Contact:

Re: Friday Facts #283 - Prepare to Launch

Post by BHakluyt »

Awesome stuff guys! And the new rocket silo looks cool. How about a rough time and date for 0.17 so that I don't have to check your site 50 times a day every day for the next week please?
User avatar
raiguard
Factorio Staff
Factorio Staff
Posts: 579
Joined: Wed Dec 13, 2017 8:29 pm
Contact:

Re: Friday Facts #283 - Prepare to Launch

Post by raiguard »

Does the new fluid algo really have enough problems to warrant delaying it? IMHO, since it's an experimental release, not everything has to be perfect right away. Why not let us devoted players rip it apart and find absolutely every edge-case that doesn't work for you? Sorry I just really want the new algo :)

Anyway, those CHESTS! I am in love. Chests were one of the few remaining "super-common entities" that still hadn't been updated to hi-res. And the new rocket silo... if I wasn't already drooling, that made me do it.

Looking forward to 0.17 next week! The factory grows.
Don't forget, you're here forever.
User avatar
Ghoulish
Filter Inserter
Filter Inserter
Posts: 468
Joined: Fri Oct 16, 2015 8:40 am

Re: Friday Facts #283 - Prepare to Launch

Post by Ghoulish »

Can't wait, to have all these new shinnies to play with that you've been teasing us with for months!
See the daily™ struggles with my Factory! :D https://www.twitch.tv/repetitivebeats
Monara
Burner Inserter
Burner Inserter
Posts: 17
Joined: Sat Jan 06, 2018 12:43 pm
Contact:

Re: Friday Facts #283 - Prepare to Launch

Post by Monara »

I hope the fluid algorithm problems are still solvable.

The new rocket silo looks good, but it would be even better if the lights kept flashing all the time (and maybe a bit slower, to feel more "heavy"). Also the abrupt linear upwards movement and stopping of the rocket looks a bit fake, like it doesn't have any weight. Would it be possible to make it start rising slowly, pick up speed, and then slow back down into its final position? The same goes for the doors.
Last edited by Monara on Fri Feb 22, 2019 6:08 pm, edited 4 times in total.
darq
Burner Inserter
Burner Inserter
Posts: 18
Joined: Wed Sep 28, 2016 7:57 pm
Contact:

Re: Friday Facts #283 - Prepare to Launch

Post by darq »

Very cool design!
About the color of Infinity chest, I think that pink color was excellent to recognize when seeing from afar.
建設計画組立機(Blueprint tool): http://81.81.la/u/factorio/bp.htm
Amarula
Filter Inserter
Filter Inserter
Posts: 546
Joined: Fri Apr 27, 2018 1:29 pm
Contact:

Re: Friday Facts #283 - Prepare to Launch

Post by Amarula »

Really happy about everything in today's post. A huge thank you to Bilka, having the wiki up-to-date right away is going to be a huge time-saver for me, while keeping the 0.16 available in the stable branch. So excited for launch next week! :D
My own personal Factorio super-power - running out of power.
User avatar
BlueTemplar
Smart Inserter
Smart Inserter
Posts: 3147
Joined: Fri Jun 08, 2018 2:16 pm
Contact:

Re: Friday Facts #283 - Prepare to Launch

Post by BlueTemplar »

Optera wrote: Fri Feb 22, 2019 5:44 pm I'm a little sad about loosing belt biter traps. Having them derp out and ride belt circles was hilarious.
Indeed :

Attachments
NauticalEverlastingAfricanjacana.mp4
(8.57 MiB) Downloaded 783 times
CheerfulLikelyChinesecrocodilelizard.mp4
(1.99 MiB) Downloaded 759 times
BobDiggity (mod-scenario-pack)
Stefa168
Burner Inserter
Burner Inserter
Posts: 10
Joined: Sun Sep 30, 2018 9:02 am
Contact:

Re: Friday Facts #283 - Prepare to Launch

Post by Stefa168 »

Can't wait for the release!
(and for the new fluid algorithm 8-) )
User avatar
nucleargen
Long Handed Inserter
Long Handed Inserter
Posts: 65
Joined: Sat May 07, 2016 4:51 pm
Contact:

Re: Friday Facts #283 - Prepare to Launch

Post by nucleargen »

need some vacation for next week... whole week
The brightest future in the center of a nuclear explosion...2003©nucleargen
voddan
Fast Inserter
Fast Inserter
Posts: 124
Joined: Sat Jun 03, 2017 9:22 pm
Contact:

Re: Friday Facts #283 - Prepare to Launch

Post by voddan »

The new graphics looks awesome, thank you for the effort put in!

One object that sticks out thou is the character itself. It seems that the new resolution is not enough to convince the eye of the fine details. This is made worse by the fact that the character is always in the center of the screen, so I spend more time looking on it than any other entity in the game.

Do you think it would be possible to increase resolution for the character while keeping everything else as it is now? Could your graphic engine support that?
JCav
Long Handed Inserter
Long Handed Inserter
Posts: 51
Joined: Mon Aug 15, 2016 9:01 pm
Contact:

Re: Friday Facts #283 - Prepare to Launch

Post by JCav »

arrow in my gluteus wrote: Fri Feb 22, 2019 5:34 pm
As you can see, there are a lot of things happening at the last moment, but it seems that there shouldn't be a big obstacle in the way of release next week.
What about the 65 unassigned bug reports?
I'm sure they're VERY thankful that you mentioned bug reports. I suspect they're so unfamiliar with releasing a successful game which has hundreds of thousands of sales, that they completely overlooked the concept of 'bug reports.'

Perhaps they're looking for an office manager?
Post Reply

Return to “News”