Instead of showing (10 second/1 green science/1 red science * 100), it should just show (1000 second/100 green science/100 red science)
Its a minor thing, but given you have things where every science uses 2 packs per cycle, and you might mentally simplify it anyway, I don't see why it has to be like this anymore.
Alternatively, show (1000 second/ 0.1 green science / 0.1 red science) in which it shows the rate of consumption and total duration, but that is probably less friendly.
Simplified Research display
Moderator: ickputzdirwech
- Ranakastrasz
- Smart Inserter

- Posts: 2182
- Joined: Thu Jun 12, 2014 3:05 am
- Contact:
Simplified Research display
Last edited by Ranakastrasz on Fri Feb 15, 2019 9:27 pm, edited 1 time in total.
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
-
Sad_Brother
- Fast Inserter

- Posts: 226
- Joined: Mon Jan 08, 2018 4:54 pm
- Contact:
Re: Simplified Research display
I do not like it.
I do not like several packs per cycle either. And cannot remember it.
I prefer to see rate.
I do not like several packs per cycle either. And cannot remember it.
I prefer to see rate.
- BlueTemplar
- Smart Inserter

- Posts: 3260
- Joined: Fri Jun 08, 2018 2:16 pm
- Contact:
Re: Simplified Research display
I think it's like this because it re-uses recipe code, with time being treated as just another ingredient ?
BobDiggity (mod-scenario-pack)
Re: Simplified Research display
Time would be akin to crafting duration?
The strange thing is research does use partial potions, and I don't believe normal crafting allows for anything like that.
The strange thing is research does use partial potions, and I don't believe normal crafting allows for anything like that.
- BlueTemplar
- Smart Inserter

- Posts: 3260
- Joined: Fri Jun 08, 2018 2:16 pm
- Contact:
- Ranakastrasz
- Smart Inserter

- Posts: 2182
- Joined: Thu Jun 12, 2014 3:05 am
- Contact:
Re: Simplified Research display
It is largely legacy I imagine. Back before continuous research, each of those were basically a recipe, after which one complete research tick occured. It was split up so you could run a ton of research labs at once, but has issues with overkill and canceling.
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
