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Moderator: pyanodon
use the tar to make creosote and with that make treated wood you will need lots of that for railssalbris wrote: Fri Jan 04, 2019 5:48 am I thought it was best to post here instead of a new post...
I'm really confused about what to do about Tar in the early game (before researching). The only way to get red science is to create coke which produces Tar but there doesn't seem to be a way to process Tar or Creosote and there is no way to store it temporarily. What am I missing?
I tried putting tar into the Tailing pond using both the side and front inputs but it wouldn't actually go in. Maybe my Tailing pond is broken it doesn't show indicators for inputs.ulmennaleith wrote: Fri Jan 04, 2019 8:15 am Store it in a tailing pond until you can crack it into coal gas (the recipe is unlocked with red science, but you actually need green science to make the ingredient, pressurized air). You will also have to make creosote from it. In a tailing pond, liquids (like tar) are stored, but gases (like coal gas) are vented (by evaporation).
make sure nothing else is conected to it also use pipe to cencect it since building-pond might not work ponds work in my case so you must have a connection problemsalbris wrote: Fri Jan 04, 2019 6:19 pmI tried putting tar into the Tailing pond using both the side and front inputs but it wouldn't actually go in. Maybe my Tailing pond is broken it doesn't show indicators for inputs.ulmennaleith wrote: Fri Jan 04, 2019 8:15 am Store it in a tailing pond until you can crack it into coal gas (the recipe is unlocked with red science, but you actually need green science to make the ingredient, pressurized air). You will also have to make creosote from it. In a tailing pond, liquids (like tar) are stored, but gases (like coal gas) are vented (by evaporation).
FNEI indicates that tar can be processed in the Pit (after researching steel). Thankfully, it's easy to produce a lot of red science with only a little bit of manual work to remove the tar.
Strangely enough after I opened my save again and tried it again the tar finally entered the pond. I noticed some odd behaviour with tar and the gas vent as well so it's probably just a subtle bug with the Py mods. The Pond doesn't seem like a standard building that accepts fluid it doesn't have the same indicators as the vent or vanilla tank.immortal_sniper1 wrote: Sat Jan 05, 2019 11:26 ammake sure nothing else is conected to it also use pipe to cencect it since building-pond might not work ponds work in my case so you must have a connection problemsalbris wrote: Fri Jan 04, 2019 6:19 pmI tried putting tar into the Tailing pond using both the side and front inputs but it wouldn't actually go in. Maybe my Tailing pond is broken it doesn't show indicators for inputs.ulmennaleith wrote: Fri Jan 04, 2019 8:15 am Store it in a tailing pond until you can crack it into coal gas (the recipe is unlocked with red science, but you actually need green science to make the ingredient, pressurized air). You will also have to make creosote from it. In a tailing pond, liquids (like tar) are stored, but gases (like coal gas) are vented (by evaporation).
FNEI indicates that tar can be processed in the Pit (after researching steel). Thankfully, it's easy to produce a lot of red science with only a little bit of manual work to remove the tar.
Sounds as tho you are doing everything correct. You will find that a lot of your builds are massive, in vanilla you would leave some space then double it to be safe, in Py you better leave 10 times the space you "think" you need. After i had automated circuit 1's my base had at least tripled in size, things do take a while but remember you can get robots to help you out with little things wiith red/green science.drdking wrote: Sun Mar 10, 2019 3:46 am
I know this is supposed to be a hard mod, and after pouring hundreds of hours in Bobs/Angles I appreciate it. I just want to make sure I'm not missing something and doing things super complicated for no reason.
1 build boilers next to the miners it saves irondrdking wrote: Sun Mar 10, 2019 3:46 am Adding a related question to this thread:
Just started messing around with this mod (and the rest of the set) tonight. Is the very beginning supposed to be super slow and tedious?
My first thought is that I need iron/copper plates:
8 ore to 1 plate
So it takes 3 burner drills to run 1 stone furnace, okay, slow, but once I get a few set up and going things speed up.
Okay, now time for science:
I need this Fawogae stuff
So looks like I need tin to make the plantation
Mining tin.. requires Steam??
So now I'm using up most of my iron to pipe steam to my tin patch.
I know this is supposed to be a hard mod, and after pouring hundreds of hours in Bobs/Angles I appreciate it. I just want to make sure I'm not missing something and doing things super complicated for no reason.