anorganicbear wrote: ↑
Fri Feb 01, 2019 5:22 am
New process: 2 NaCl + (some amount) H2SO4 -> Chemical plant -> (some amount) HCl + 1 Na2SO4
New recipe: 1 Na2SO4 + 1 silicon ore -> Metal mixing furnace -> 2 glass
New process: (some amount) HCl -> Electrolyser -> (some amount) H2 + (some amount) Cl2
New recipe: (some amount) carbon or petroleum gas + hydrogen -> Chemical plant or chemical furnace -> plastic
Well, to start with I'm not keen on adding another material unless I know what I'm going to be using it for. but putting the Na2SO4 to one side for a moment...
One of the uses (and since it's for electronics, I'd argue a bit use for it) is to make HCl to make Ferric Chloride, the etching fluid.
Putting that to one side again to look at making Chlorine for those uses where you would need it (like Gold smelting), well, you make 2HCl from H2 and Cl2, your sugestion is the reverse of this. HCl is a gas, not a liquid, so you can't just electrolyse it. You can however make Hydrochloric acid by bubbling it through water and then electrolysing that, you do get Hydrogen and Chlorine produced and are left with water, which electrolyses into Hydrogen and Oxygen, so you end up with Chlorine and Oxygen coming out of the same pipe, not a method I would trust.
Alternatively there is another method where you add Oxygen, and use a copper catalyst. 4HCl + O2 -> Cl + 2H2O. Other processes that uses a catalyst, I just don't include in the recipe, it's reusable and technically infinite. I've pushed for Catalyst support in recipes, but the devs don't seem too keen on it. The game already has a catalyst system in the game, which is calculated where if an item is on an input and an output, then the recipe doesn't apply productivity bonuses to that portion of the recipe... that's it, that's the catalyst system, it still moves from input to output where you have to manually remove it from the output and put it back in the input. see the Korvarex process. what I would like personally is another slot in the GUI where you place catalyst materials, and they stay there so you don't have to constantly take them out and put them back in again. And since you'd basically make 1 item and stick it in the input and leave it there, the devs don't see that as enough of a "puzzle" to be worth it. what about molds, huh? I've seen mods that "Stamp" gears using a mold, you have to keep moving it from output back to input, how much sense does that make?
I guess I'm ranting a bit here now. but yeah, I'm not against a HCl -> Cl process, but I don't really want to add a new material (Na2SO4) unless I had a use for it.
I'm thinking that the solution is just to use Sodium Hydroxide in a science pack. then we'll end up being back to the complaint that you don't get enough of it from the recipe. It would go well on the new chemical science pack in 0.17 (Science pack 3), or if I go with my new science packs model, one of the tiers of resource science pack.