By turrets we can use flame position with this code:
Code: Select all
prot.attack_parameters =
{
projectile_creation_distance = 3.4,
projectile_center = {0,0}
}
If the same gun is used by two vehicles, why they must have the same high?
Code: Select all
prot.attack_parameters =
{
projectile_creation_distance = 3.4,
projectile_center = {0,0}
}
Is the mod with adding new prototypes still be mod with "Non-Game-Changing" attribute? This attribute, as I know, doesn't need mod synchronization.Klonan wrote: Sat Feb 02, 2019 9:36 pm You can define another gun, that is identical, with the only change being the attack parameters
Any mod which adds or amends any prototypes will need mod synchonization,darkfrei wrote: Sat Feb 02, 2019 11:05 pmIs the mod with adding new prototypes still be mod with "Non-Game-Changing" attribute? This attribute, as I know, doesn't need mod synchronization.Klonan wrote: Sat Feb 02, 2019 9:36 pm You can define another gun, that is identical, with the only change being the attack parameters
Could you explain how a new weaponized vehicle should be a "non game changer" ?darkfrei wrote: Sat Feb 02, 2019 11:05 pmIs the mod with adding new prototypes still be mod with "Non-Game-Changing" attribute? This attribute, as I know, doesn't need mod synchronization.
I suspect he's only trying to reskin. That's still a game changer because reskins can significantly affect visibility particularly of entities that are supposed to be hard to see.nog wrote: Sun Feb 03, 2019 12:04 pmCould you explain how a new weaponized vehicle should be a "non game changer" ?darkfrei wrote: Sat Feb 02, 2019 11:05 pmIs the mod with adding new prototypes still be mod with "Non-Game-Changing" attribute? This attribute, as I know, doesn't need mod synchronization.