Overwriting/Updating blueprints and books

Post your ideas and suggestions how to improve the game.
Post Reply
Zaflis
Filter Inserter
Filter Inserter
Posts: 273
Joined: Sun Apr 24, 2016 12:51 am
Contact:

Overwriting/Updating blueprints and books

Post by Zaflis » Sat Feb 02, 2019 7:56 am

I'm sure you are all familiar with this error:
overwrite_bp_book.jpg
overwrite_bp_book.jpg (15.09 KiB) Viewed 100 times
But lets be honest, it shouldn't happen in the first place if we want UI to work in our favor. It should ask: "Do you want to overwrite old "Insert name of the blueprint or book here..."?

I have 2 books for rails in my library, 1 is for single and other for double rails. If i want to simply fix some misplaced signal, i need to:
grab copy of the book, fix blueprint, delete old blueprint, add new bp, delete old book, add new book.
It's a lot of steps.

Now one could say further that we should be able to build in the blueprint preview screen, which would be too unreal to be true, but even the overwrite dialog would make this easier. The above tasks would be:
grab copy of the book, fix blueprint, overwrite bp, overwrite book.

Ok, technically you don't need to overwrite blueprint in the above example if you take it out of the book first, but replacing old one with same name could still be a feature too. More important for the books though.

Serenity
Filter Inserter
Filter Inserter
Posts: 467
Joined: Fri Apr 15, 2016 6:16 am
Contact:

Re: Overwriting/Updating blueprints and books

Post by Serenity » Sat Feb 02, 2019 3:44 pm

0.17 will finally allow us to update blueprints

Post Reply

Return to “Ideas and Suggestions”

Who is online

Users browsing this forum: No registered users