Aside from The ablity to programatically set an animated entity's animation frame at runtime, It would be extremely useful if I was able to attack an animation to an existing entity, especially the player itself, Currently, due to lag hiding, it lags a tile or two behind most of the time, looking really really stupid. It works fine when other players see it however.
This video shows the issue I was having that this would solve.
Demostration Video.
Attach Animation to Player, Lag hiding
- Ranakastrasz
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Attach Animation to Player, Lag hiding
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Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Re: Attach Animation to Player, Lag hiding
Animations drawn with LuaRendering and attached to the player respect the player latency state so that this is possible.
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