First of all I suggest to increase pollution influence on the factory itself, not only biters. Examples :
- Solar panel produce less power in polluted regions (thanks to numerous previous suggesters).
- Polluted water cannot be used in boilers and chemical reactions.
- Robots fly slower in polluted air.
- Air and water cleaners that consume coal filters - new application for coal.
- New slots in production buildings - Consumables.
Consumables are consumed just like fuel, improving factory in module's manner for limited time (affected by production speed multiplier). Examples :
- Coal filter - reduces pollution
- Lubricant barrel - increases speed
- Battery - reduce power consumption