[Polls Closed] The signals

Give feedback on topics proposed by the developers.

Do you find the signals useful ?

Yes, I use them often.
179
54%
Yes, I use them now and then.
82
25%
No, I tried them and found them compicated.
28
8%
No, I tried them and found them useless.
8
2%
I don't know what they are.
35
11%
 
Total votes: 332

aku_hun
Manual Inserter
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Posts: 4
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Re: [Polls Closed] The signals

Post by aku_hun »

I use it to shutdown the factory when critical battery level is reached.

varundevan
Long Handed Inserter
Long Handed Inserter
Posts: 55
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Re: [Polls Closed] The signals

Post by varundevan »

slpwnd wrote:
Mon Apr 08, 2013 3:27 pm
The signals allow you to "program" your factory. They are basically triggers when based on the item counts in chests you can switch on / off inserters. We originally though the signals will be extremely useful, however we haven't seen many people using them. Therefore we are curious. Tell us what you think.
Hi,

i thought it would be nice to have.
It is interesting to lay down tracks and signals to make the train to go where we want, but when i saw a no path issue, i had to walk the whole train path checking signals to see where i failed to place/ misplaced the signal. this troubleshooting took more time than shooting the aliens (not fun).

I would be nice, when in select a destination station, the game highlights where the signal problem is
(or)
show the path that the train can reach unitil where the path leads to the problem spot (instead of saying just no path).

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