PyBlock (alpha)
Moderator: pyanodon
Re: PyBlock (alpha)
so with a tower quencher?
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Re: PyBlock (alpha)
estimate on new pyblock with PYRO?
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Re: PyBlock (alpha)
Wasn't expecting them to drop it today so 24-48 hrs assuming no major problems pop up
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Re: PyBlock (alpha)
sounds great, bro. You da man.
Re: PyBlock (alpha)
Bonjour
le PyBlock (Alpha) ne fonctionne pas avec PYRO plantage après 40 % de téléchargement, manque ball mill et autre " machine" avec la mise à jour
le PyBlock (Alpha) ne fonctionne pas avec PYRO plantage après 40 % de téléchargement, manque ball mill et autre " machine" avec la mise à jour
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Re: PyBlock (alpha)
well its been a while but its not dead. got something coming soon
Re: PyBlock (alpha)
Want to start a run with PyMods. Looking forward to the PyRO update.
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Re: PyBlock (alpha)
hehe its all goodkingarthur wrote: ↑Sun Nov 25, 2018 7:45 amThat joke is almost as bad as your kung fu young grasshopperfoodfactorio wrote: ↑Sun Nov 25, 2018 6:52 am sounds interesting
"what do you do if someone comes at you with a kung FuKick....... you do a PyBlock"
/s. Is joke
(also me from the mod portal - im not dustine lol) = https://mods.factorio.com/mods/Dustine/ ... ssion/9108
my 1st Mod Idea viewtopic.php?f=33&t=50256
my 1st Mod Idea viewtopic.php?f=33&t=50256
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Re: PyBlock (alpha)
Alright. damn its finally done. ive got the update to pyblock for pyro uploaded to the mod portal.
200%recommend starting a new game with this update due to the significant changes made by pyro
given that pyro changes a lot ive done some big changes to the start. no more pocket full of machines. you start with a pocket full of rocks, dirt, a pickaxe, a personal remote fishing device, and some bits of a crashed ship. from that stuff you need to mine/craft everything you need to get started.
it should be relatively straight forward to get started but ill be updating the op with how to get started guide later after i get some sleep today as I've been at work for 19+hrs due to my car stuck in the snow
200%recommend starting a new game with this update due to the significant changes made by pyro
given that pyro changes a lot ive done some big changes to the start. no more pocket full of machines. you start with a pocket full of rocks, dirt, a pickaxe, a personal remote fishing device, and some bits of a crashed ship. from that stuff you need to mine/craft everything you need to get started.
it should be relatively straight forward to get started but ill be updating the op with how to get started guide later after i get some sleep today as I've been at work for 19+hrs due to my car stuck in the snow
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Re: PyBlock (alpha)
I'm excited to really dig in with this. I'm glad you cut back on the number of spawned resource islands. I think a few are fine both for a little variety and to experience some of the benefits of later technology.
I noticed a (minor) exploit with it so far: you can make a wrought-iron pipe, place and then deconstruct it, and you get back a normal pipe, which is normally 5x as expensive.
Also, the leftover scrap iron or scrap copper from the shipwrecks that aren't enough to smelt - will there be more sources of these kinds of scrap later in the game or are those extras completely useless?
Thanks for all your hard work on this! Super pumped about it.
I noticed a (minor) exploit with it so far: you can make a wrought-iron pipe, place and then deconstruct it, and you get back a normal pipe, which is normally 5x as expensive.
Also, the leftover scrap iron or scrap copper from the shipwrecks that aren't enough to smelt - will there be more sources of these kinds of scrap later in the game or are those extras completely useless?
Thanks for all your hard work on this! Super pumped about it.
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Re: PyBlock (alpha)
The pic with the rock was just a test to make sure the was spawning correctly before I made them super rare. Hard to check it works if you cant find them.zizzleswomp wrote: ↑Sun Jan 20, 2019 8:21 pm I'm excited to really dig in with this. I'm glad you cut back on the number of spawned resource islands. I think a few are fine both for a little variety and to experience some of the benefits of later technology.
I noticed a (minor) exploit with it so far: you can make a wrought-iron pipe, place and then deconstruct it, and you get back a normal pipe, which is normally 5x as expensive.
Also, the leftover scrap iron or scrap copper from the shipwrecks that aren't enough to smelt - will there be more sources of these kinds of scrap later in the game or are those extras completely useless?
Thanks for all your hard work on this! Super pumped about it.
I'll fix the pipe. I just totally forgot to swap the pickup result.
Right now they are pretty much useless. I extend to add more stuff with them. Probably other ship parts scattered farther out. Really at this point I want to do more with it with scrap from more metals 2 but haven't yet decided what.
Re: PyBlock (alpha)
Awesome! Dabbled with it yesterday. Managed to set up a basic setup. It's fairly straightforward.
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Re: PyBlock (alpha)
Ran into a deadlock with latest py mods. To get science pack 1, you need glass, which comes from quartz ore. There is a recipe to create quartz ore from sand, but it seems to be only craftable in an Automated Screener building. That building requires steel to build, which can't be unlocked without science pack 1.
Perhaps this was introduced with recent changes in the py mods?
Py mod versions I have:
PyCP 1.0.13
PyFE 1.1.1
PyHT 1.0.12
PyIndustry 1.0.13
PyRO 1.1.6
PyBlock listed requirements:
PyCP >= 0.3.7
PyFE >= 0.1.3
PyHT >= 1.0.0
PyIndustry >= 1.0.10
PyRO >= 1.1.2
Perhaps this was introduced with recent changes in the py mods?
Py mod versions I have:
PyCP 1.0.13
PyFE 1.1.1
PyHT 1.0.12
PyIndustry 1.0.13
PyRO 1.1.6
PyBlock listed requirements:
PyCP >= 0.3.7
PyFE >= 0.1.3
PyHT >= 1.0.0
PyIndustry >= 1.0.10
PyRO >= 1.1.2
Re: PyBlock (alpha)
hello and thank you for the update, if we could after research increase the covered area by tripling or quadrupling the surface, to accelerate the game
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Re: PyBlock (alpha)
new update. fixes the deadlock caused by steel plate not be unlocked at game start. fixed bug with wrought iron pipe giving regular iron pipe when picked up.