Underground belt exit turns

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Blinky
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Underground belt exit turns

Post by Blinky »

TL;DR
Allow exits for underground belts to come up facing left or right.

What ?
So underground belts currently only allow you to go down and then back up in a single direction, straight. I think it would be handy to allow the exit piece to be rotated so that the belt could immediately turn as it came out. Currently you have to turn after you’ve come back up but this takes up an extra time and in heavy spagetti belt bases this is sometimes a little difficult/inconvenient. Underground belts that could turn as they come up would add that bit of extra utility to belts.... apparently that is a hot topic right now.

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CJ5Boss
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Re: Underground belt exit turns

Post by CJ5Boss »

There is a mod here:
https://mods.factorio.com/mod/beltlayer
And another here for a similar thing for underground pipes:
https://mods.factorio.com/mod/underground-pipe-pack
Tairon96
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Re: Underground belt exit turns

Post by Tairon96 »

CJ5Boss wrote: Fri Jan 11, 2019 3:30 pm There is a mod here:
https://mods.factorio.com/mod/beltlayer
And another here for a similar thing for underground pipes:
https://mods.factorio.com/mod/underground-pipe-pack
Hmmm. I think the OP has not asked for a way to add corners and things like that in vanilla.

He would like to see "only" an ability to change the direction of the entry and exit of an underground belt. This could really help to build compact swapping lanes belt designs...

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Sure, in this case you could use the underground belt in the other lane to achieve a more compact layout. But in other cases the surrounding belts, machines might prevent this workaround.
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CJ5Boss
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Re: Underground belt exit turns

Post by CJ5Boss »

True, but as there is no way to do this right now, that could be a start until it (maybe) is implemented. Or, a mod could me made with the right knowledge.
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Re: Underground belt exit turns

Post by CJ5Boss »

Another thing I noticed is, logically, the output, if turned, would only output to one side of the belt, unless it is curved while underground to come out that way. Just a thought.
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Re: Underground belt exit turns

Post by Koub »

Why not do things like this ?
Factorio - why should underground exit be able to turn.jpg
Factorio - why should underground exit be able to turn.jpg (28.85 KiB) Viewed 3732 times
Koub - Please consider English is not my native language.
Tairon96
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Re: Underground belt exit turns

Post by Tairon96 »

As I said, in this simple example this workaround is a proper solution. But if the circumstances ( surrounding machines / belts / ... ) are a bit different the underground belt in the green colored lane might not be an option. In such a case it would be nice to have an entry / exit for the underground belt that acts like a curve.

Factorio should not be a memory game that pushes you to memorize all kinds of workarounds. A "little" bit of puzzle game is okay. But I don't feel this should be the main part of Factorio.

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Re: Underground belt exit turns

Post by WarDaft »

It's not a main part of Factorio. Space is practically unlimited, give yourself room to breathe when you're first building. I actually enjoy the challenge of fitting the puzzle pieces together to cram new things in, but when I don't want to think about that, my layouts have lots of open space in them.
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Re: Underground belt exit turns

Post by JimBarracus »

Tairon96 wrote: Fri Jan 11, 2019 8:13 pm But I don't feel this should be the main part of Factorio.
well, it is the main part of the game.
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