Factorio 0.10.6 bugfix release has just been released
The updates for Mac os aren't present as I had problems with deploying on the system while Tomas is away, but the fresh version is downloadable.
- Bugfixes:
- Fixed the occasional crashes when switching item groups in filter selection.
- Fixed small inconsistencies of drawing logic of transport-belt based entities.
- Fixed drawing of pipe covers for boiler that has less than 2 connections.
- Fixed unnecessary drawing of pipe covers in some cases, not visible in normal game, but allows cad-like mods to be precise (https://forums.factorio.com/forum/vie ... f=7&t=5018).
- Fixed that furnace started to process the input even with no energy, so it looks like the item vanished, as the processing progress bar stops at 0 (https://forums.factorio.com/forum/vie ... f=7&t=5071).
- Fixed, that the selection box of curved rail ghost wasn't proper. (https://forums.factorio.com/forum/vie ... f=7&t=5059).
- Fixed minor bugs with ignored low influences in entity placement.
- Fixed placement of rocks (getting rid of stone rings, https://forums.factorio.com/forum/vie ... f=7&t=3208).
- Fixed the visualisation of shooting target.
- Fixed crash when Escape was pressed with the map exchange string field focused in the new game dialog (https://forums.factorio.com/forum/vie ... =30&t=5005).
- Graphics:
- Updated the hand picture.
- Updated the battery, rocket(explosive), plastic bar, repair pack item picture.
- Updated the editor tool icons.
- Updated the biter icons (editor).
- Updated shooting selection graphics.