Damn. U must be playing without pyht?Odd wrote: ↑Mon Dec 24, 2018 11:26 am Hey kingarthur,
I don't know if you spotted that one yet, but I just got another bug at launch with your latest update :Failed to load mods : Error in assignID, recipe-category with name 'handcrafting' does not exist.
Source: electronic-circuit-initial (recipe).
Mods to be disabled:
- PyCoalTBaA
PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
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Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Yep, that's right. I love Pyanodon's mods but PyHT is just too complex for me right now (and maybe for other players too). I just wanted to report this to you for your next update. In the meantime, I can play without PyCoalTBaA, no big deal.
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
For those who wants, like me, play without PyHT, I think I have a temporary solution, but keep in mind that it may not be the best way to do, so I recommend to do some backups of your save :
In the recipe.lua file located in [your game folder]\mods\PyCoalTBaA_0.0.35.zip\PyCoalTBaA_0.0.35\prototypes, go to the recipe in line 1367 and add between this : if mods["pyhightech"] then [...the recipe...] end. Like this :
Do you validate that solution kingarthur ?
PS : BTW, I think you wrote this recipe twice (line 1183) which is in the if mods["pyhightech"] statement
In the recipe.lua file located in [your game folder]\mods\PyCoalTBaA_0.0.35.zip\PyCoalTBaA_0.0.35\prototypes, go to the recipe in line 1367 and add between this : if mods["pyhightech"] then [...the recipe...] end. Like this :
Code: Select all
if mods["pyhightech"] then
RECIPE {
type = 'recipe',
name = 'electronic-circuit-initial',
category = 'handcrafting',
enabled = true,
energy_required = 2,
ingredients = {
{type = 'item', name = 'copper-plate', amount = 10},
{type = 'item', name = 'copper-cable', amount = 10},
{type = 'item', name = 'wood', amount = 2}
},
results = {
{type = 'item', name = 'pcb1', amount = 3}
}
}
end
PS : BTW, I think you wrote this recipe twice (line 1183) which is in the if mods["pyhightech"] statement
Last edited by Odd on Sun Dec 30, 2018 2:07 pm, edited 1 time in total.
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Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
yes that should be it. but as you said its there twice. the first one is properly checked and the second appears to be a copy pasta fail from some reordering. the one starting at 1367 can be removed and im back from my little "vacation" from pycoaltbaa over christmas so ill be implementing that and a few other fixes asap.Odd wrote: ↑Sun Dec 30, 2018 1:51 pm For those who wants, like me, play without PyHT, I think I have a temporary solution, but keep in mind that it may not be the best way to do, so I recommend to do some backups of your save :
In the recipes.lua file located in [your game folder]\mods\PyCoalTBaA_0.0.35.zip\PyCoalTBaA_0.0.35\prototypes, go to the recipe in line 1367 and add between this : if mods["pyhightech"] then [...the recipe...] end. Like this :Do you validate that solution kingarthur ?Code: Select all
if mods["pyhightech"] then RECIPE { type = 'recipe', name = 'electronic-circuit-initial', category = 'handcrafting', enabled = true, energy_required = 2, ingredients = { {type = 'item', name = 'copper-plate', amount = 10}, {type = 'item', name = 'copper-cable', amount = 10}, {type = 'item', name = 'wood', amount = 2} }, results = { {type = 'item', name = 'pcb1', amount = 3} } } end
BTW, I think you wrote this recipe twice (line 1183)
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
haha don't worry, since then I trained myself to play with PyHT (but fail miserably at certain point, I'm just a real noob with PyHT x) )
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Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
new update out. i removed the duplicated electronic circuit recipe. fixed an error with aaii-sp0 trying to use angels subgroup without it loaded. removed the sci 1 pack from the electric-miner 1 tech so tin can be mined. fixed the issue with the vacuum tube being called a valve with bob mods installed. also removed invar from the advanced foundry as invar is in sci 2 techs and you need the foundry to make sci 2. also merged the pyro and angels smelting molten metals.
please let me know if you find any issues as i accidentally overwrote the newest fixes with some stuff i had done on my laptop. im pretty sure i redid it all but its easy to miss a thing here or there.
please let me know if you find any issues as i accidentally overwrote the newest fixes with some stuff i had done on my laptop. im pretty sure i redid it all but its easy to miss a thing here or there.
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
No problem for me on loading (without PyHT)
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Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
I checked it this morning and it was working for me and everything looks right based on what u saidLorash wrote: ↑Tue Jan 01, 2019 4:42 pmThanks for your help. I'm running almost full Angel's+Bob's+PyMods+SpaceX, and a few QoL mods such as LTN, Helmod, and Long reach. I do not have RSO or a similar mod that would change map generation.kingarthur wrote: ↑Tue Jan 01, 2019 2:40 pm What mods are you running. More specifically what does the yellow text day when if u mouse over one of the ores?
My resource patches say this:Code: Select all
angelsaddons-oresilos_0.4.0.zip angelsaddons-petrotrain_0.3.3.zip angelsaddons-pressuretanks_0.3.0.zip angelsaddons-smeltingtrain_0.1.2.zip angelsaddons-warehouses_0.3.0.zip angelsbioprocessing_0.5.9.zip angelsindustries_0.1.0.zip angelsinfiniteores_0.7.3.zip angelspetrochem_0.7.12.zip angelsrefining_0.9.14.zip angelssmelting_0.4.6.zip bobassembly_0.16.1.zip bobelectronics_0.16.0.zip bobenemies_0.16.0.zip bobgreenhouse_0.16.0.zip bobinserters_0.16.8.zip boblibrary_0.16.6.zip boblogistics_0.16.23.zip bobmining_0.16.0.zip bobmods_gfxtweak_0.16.0.zip bobmodules_0.16.0.zip bobores_0.16.2.zip bobplates_0.16.5.zip bobpower_0.16.8.zip bobrevamp_0.16.3.zip bobtech_0.16.6.zip bobvehicleequipment_0.16.2.zip bobwarfare_0.16.7.zip Bottleneck_0.9.3.zip helmod_0.7.11.zip LoaderRedux_1.3.1.zip LogisticTrainNetwork_1.9.6.zip long-reach_0.0.12.zip miniloader_1.6.7.zip nicefill_0.1.8.zip only-smelting_0.1.7.zip ore-eraser_1.4.1.zip Orphan Finder_1.1.0.zip PyanodonsFlasks_0.16.1.zip pycoalprocessing_1.0.13.zip PyCoalTBaA_0.0.35.zip pyfusionenergy_1.0.9.zip pyhightech_1.0.12.zip pyindustry_1.0.13.zip ShinyAngelGFX_0.16.8.zip SpaceMod_0.3.16.zip Squeak Through_1.2.2.zip upgrade-planner_1.5.3.zip what-is-it-really-used-for_1.3.4.zip
Raw Borax*: Pyanodons Coal Processing > PyCoal Touched By an Angel
* the nodes themselves are called Borax reserve
Niobium ore: Pyanodons Coal Processing > PyCoal Touched By an Angel
Molybdenum* ore: Pyanodons Fusion Energy > PyCoal Touched By an Angel
* the nodes themselves are called Molybdenite ore
I also have various other resources on the maps, such as Kimberlite Rock, Rare Earth Ore, Regolite Rock, Phosphate Rock. I was, perhaps incorrectly assuming that they're supposed to be mined directly instead of the materials refined from Angel's ores.
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Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
If u haven't already make sure everything is up to date. Try a new game see if it's still an issue and if that doesn't work send me a save file and I'll figure it outLorash wrote: ↑Tue Jan 01, 2019 4:42 pmThanks for your help. I'm running almost full Angel's+Bob's+PyMods+SpaceX, and a few QoL mods such as LTN, Helmod, and Long reach. I do not have RSO or a similar mod that would change map generation.kingarthur wrote: ↑Tue Jan 01, 2019 2:40 pm What mods are you running. More specifically what does the yellow text day when if u mouse over one of the ores?
My resource patches say this:Code: Select all
angelsaddons-oresilos_0.4.0.zip angelsaddons-petrotrain_0.3.3.zip angelsaddons-pressuretanks_0.3.0.zip angelsaddons-smeltingtrain_0.1.2.zip angelsaddons-warehouses_0.3.0.zip angelsbioprocessing_0.5.9.zip angelsindustries_0.1.0.zip angelsinfiniteores_0.7.3.zip angelspetrochem_0.7.12.zip angelsrefining_0.9.14.zip angelssmelting_0.4.6.zip bobassembly_0.16.1.zip bobelectronics_0.16.0.zip bobenemies_0.16.0.zip bobgreenhouse_0.16.0.zip bobinserters_0.16.8.zip boblibrary_0.16.6.zip boblogistics_0.16.23.zip bobmining_0.16.0.zip bobmods_gfxtweak_0.16.0.zip bobmodules_0.16.0.zip bobores_0.16.2.zip bobplates_0.16.5.zip bobpower_0.16.8.zip bobrevamp_0.16.3.zip bobtech_0.16.6.zip bobvehicleequipment_0.16.2.zip bobwarfare_0.16.7.zip Bottleneck_0.9.3.zip helmod_0.7.11.zip LoaderRedux_1.3.1.zip LogisticTrainNetwork_1.9.6.zip long-reach_0.0.12.zip miniloader_1.6.7.zip nicefill_0.1.8.zip only-smelting_0.1.7.zip ore-eraser_1.4.1.zip Orphan Finder_1.1.0.zip PyanodonsFlasks_0.16.1.zip pycoalprocessing_1.0.13.zip PyCoalTBaA_0.0.35.zip pyfusionenergy_1.0.9.zip pyhightech_1.0.12.zip pyindustry_1.0.13.zip ShinyAngelGFX_0.16.8.zip SpaceMod_0.3.16.zip Squeak Through_1.2.2.zip upgrade-planner_1.5.3.zip what-is-it-really-used-for_1.3.4.zip
Raw Borax*: Pyanodons Coal Processing > PyCoal Touched By an Angel
* the nodes themselves are called Borax reserve
Niobium ore: Pyanodons Coal Processing > PyCoal Touched By an Angel
Molybdenum* ore: Pyanodons Fusion Energy > PyCoal Touched By an Angel
* the nodes themselves are called Molybdenite ore
I also have various other resources on the maps, such as Kimberlite Rock, Rare Earth Ore, Regolite Rock, Phosphate Rock. I was, perhaps incorrectly assuming that they're supposed to be mined directly instead of the materials refined from Angel's ores.
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Not sure if this was reported yet or not but it looks like there is a dup issue in 2 of the recipes that I can see in 0.17.
Optical fiber in Electronic Circuit board with bobs electronics is in there twice. Appears to be in overrides-coalprocessing.lua line 41 and 305.
https://imgur.com/a/0MmRlGA
There is also an issue with optical set in laser turret, line 154 and line 296.
Optical fiber in Electronic Circuit board with bobs electronics is in there twice. Appears to be in overrides-coalprocessing.lua line 41 and 305.
https://imgur.com/a/0MmRlGA
There is also an issue with optical set in laser turret, line 154 and line 296.
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Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
It has not been reported. I'll get it fixed. Just to confirm you dont have pyht. Just bob electronicsAyeso wrote: ↑Wed Jan 02, 2019 3:15 pm Not sure if this was reported yet or not but it looks like there is a dup issue in 2 of the recipes that I can see in 0.17.
Optical fiber in Electronic Circuit board with bobs electronics is in there twice. Appears to be in overrides-coalprocessing.lua line 41 and 305.
https://imgur.com/a/0MmRlGA
There is also an issue with optical set in laser turret, line 154 and line 296.
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Correct, no PyHT, just bobs.kingarthur wrote: ↑Wed Jan 02, 2019 3:23 pmIt has not been reported. I'll get it fixed. Just to confirm you dont have pyht. Just bob electronicsAyeso wrote: ↑Wed Jan 02, 2019 3:15 pm Not sure if this was reported yet or not but it looks like there is a dup issue in 2 of the recipes that I can see in 0.17.
Optical fiber in Electronic Circuit board with bobs electronics is in there twice. Appears to be in overrides-coalprocessing.lua line 41 and 305.
https://imgur.com/a/0MmRlGA
There is also an issue with optical set in laser turret, line 154 and line 296.
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Hey, I've run into problems with my current ABPy run:
to craft Science Pack 2 I need Boron Trioxid which can only be made in Bobs Electrolyser. Which doesn't seem to exist, if I see right. There seem to be other recipes as well which can only be crafted in this Electrolyser. Do others experience this as well or is this something caused by my mod configuration? Find my Save attached. Thanks for all the work on these great mods!
to craft Science Pack 2 I need Boron Trioxid which can only be made in Bobs Electrolyser. Which doesn't seem to exist, if I see right. There seem to be other recipes as well which can only be crafted in this Electrolyser. Do others experience this as well or is this something caused by my mod configuration? Find my Save attached. Thanks for all the work on these great mods!
- Attachments
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- ABPy 1.1.zip
- (6.13 MiB) Downloaded 107 times
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Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Thank you. I'll check it out. Any recipes that needed Bob's electrolyser should have been moved. Likely an error on my partPygman wrote: ↑Wed Jan 02, 2019 4:36 pm Hey, I've run into problems with my current ABPy run:
to craft Science Pack 2 I need Boron Trioxid which can only be made in Bobs Electrolyser. Which doesn't seem to exist, if I see right. There seem to be other recipes as well which can only be crafted in this Electrolyser. Do others experience this as well or is this something caused by my mod configuration? Find my Save attached. Thanks for all the work on these great mods!
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Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
ive fixed this error now. the need recipe should show up as needing pys electrolyser nowPygman wrote: ↑Wed Jan 02, 2019 4:36 pm Hey, I've run into problems with my current ABPy run:
to craft Science Pack 2 I need Boron Trioxid which can only be made in Bobs Electrolyser. Which doesn't seem to exist, if I see right. There seem to be other recipes as well which can only be crafted in this Electrolyser. Do others experience this as well or is this something caused by my mod configuration? Find my Save attached. Thanks for all the work on these great mods!
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Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
ive went threw and removed a number of item duplicates. this should be fixed nowAyeso wrote: ↑Wed Jan 02, 2019 3:34 pmCorrect, no PyHT, just bobs.kingarthur wrote: ↑Wed Jan 02, 2019 3:23 pmIt has not been reported. I'll get it fixed. Just to confirm you dont have pyht. Just bob electronicsAyeso wrote: ↑Wed Jan 02, 2019 3:15 pm Not sure if this was reported yet or not but it looks like there is a dup issue in 2 of the recipes that I can see in 0.17.
Optical fiber in Electronic Circuit board with bobs electronics is in there twice. Appears to be in overrides-coalprocessing.lua line 41 and 305.
https://imgur.com/a/0MmRlGA
There is also an issue with optical set in laser turret, line 154 and line 296.
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
There's no way to switch between PyRO et Bob's ore for the ores ? I didn't check the changelog before updating PyCoalTBaA, all my production is useless now =C