New mods serie incoming!

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DiegoPro77
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New mods serie incoming!

Post by DiegoPro77 »

Hi players,

First of all, happy 2019: i hope that this year will be a great year for you and for your family.

Second thing: i'm programming a new serie of mods: another big overhaul of the game, based on reality and divided in "ages".
I've seen that my FactorioPlus mods were liked a lot, but there are lots of mistakes in the code, and make compatibilities and/or fix bugs is become a too complex process for me... so i've decided to remake everything from the basics in a better way.

With these mods i'll rewrite the vanilla game's recipes and procedure, in order to make Factorio as realistic as i can, starting from the first machines of the first industrial revolution till to the modern industries of the XXI century.

In the future there could be a futuristic expansion too, but for now i'll focus on these points.

These mods will be compatible with Bob's and Angel's mods from the beginning, since i've seen in the past years that these mods are important for you. For other compatibilities i've another interesting project that i'll describe you in the future.
Stay tuned for more updates!
_DiegoPro77
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This is an example of the ore refining process in the XVIII and XIX ages.
This is an example of the ore refining process in the XVIII and XIX ages.
Ore Processing MindMap.png (190.22 KiB) Viewed 5541 times
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darkfrei
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Re: New mods serie incoming!

Post by darkfrei »

Please wait until 0.17, here is much better support of coal and steam ages.

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DiegoPro77
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Re: New mods serie incoming!

Post by DiegoPro77 »

What are they working on? Unfortunately i've not had the time for stay tuned with the updates in the past months. :( :?
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Re: New mods serie incoming!

Post by Bilka »

DiegoPro77 wrote:
Wed Jan 02, 2019 12:58 pm
What are they working on? Unfortunately i've not had the time for stay tuned with the updates in the past months.
Relevant for you: Fluid energy source. Generator can have burner energy source. More options for heat energy sources (minimum energy to work). (All the energy sources :P) I recommend to read viewtopic.php?f=34&t=61239 for more (much more).
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.

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Re: New mods serie incoming!

Post by DiegoPro77 »

All that stuff seems very interesting… i think that it will give a hand to many modders.

Thank you for this work, Bilka.
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SuperSandro2000
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Re: New mods serie incoming!

Post by SuperSandro2000 »

Do you plan to add compatibility with py mods?
Is Spacex/Expanded Rocket Payload futuristic?

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DiegoPro77
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Re: New mods serie incoming!

Post by DiegoPro77 »

SuperSandro2000 wrote:
Wed Jan 02, 2019 2:27 pm
Do you plan to add compatibility with py mods?
Py already processes ores: i've looked the development of the ore refining mod for a long time… so i could also make it compatible… but it would not be so easy: do compatibilities, especially with other big mods (that are already complicated to understand), is a long and complex process (if you want to make, obviously, a good and balanced compatibility).
So, for now, i'll concentrate on Bob's and Angel's mods, that are played in almost every modpack (see YouTube series); py has his part too, many youtubers play his mods, but not as them. (It's true: i'm saying these things when only one youtuber has used my FactorioPlus modpack. xD)

RSO will be obviously compatible with my ores, it's obvious.
_DiegoPro77
Last edited by DiegoPro77 on Wed Jan 02, 2019 2:51 pm, edited 1 time in total.
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Re: New mods serie incoming!

Post by DiegoPro77 »

SuperSandro2000 wrote:
Wed Jan 02, 2019 2:27 pm
Is Spacex/Expanded Rocket Payload futuristic?
Yes, it will be similar to my FactorioPlus mods (After all, i'm remaking them), so i could do an extension of my mods and make it compatible with SpaceX, or i could expand the modpack with alien things.
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Re: New mods serie incoming!

Post by SuperSandro2000 »

DiegoPro77 wrote:
Wed Jan 02, 2019 2:51 pm
Yes, it will be similar to my FactorioPlus mods (After all, i'm remaking them), so i could do an extension of my mods and make it compatible with SpaceX, or i could expand the modpack with alien things.
Yeah. I am looking forward to alien things. They are currently rather useless.
DiegoPro77 wrote:
Wed Jan 02, 2019 2:48 pm
Py already processes ores: i've looked the development of the ore refining mod for a long time… so i could also make it compatible… but it would not be so easy: do compatibilities, especially with other big mods (that are already complicated to understand), is a long and complex process (if you want to make, obviously, a good and balanced compatibility).
So, for now, i'll concentrate on Bob's and Angel's mods, that are played in almost every modpack (see YouTube series); py has his part too, many youtubers play his mods, but not as them. (It's true: i'm saying these things when only one youtuber has used my FactorioPlus modpack. xD)

RSO will be obviously compatible with my ores, it's obvious.
_DiegoPro77
Don't worry about py. It was more a joke question.

And the discord link in your signature is broken.

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DiegoPro77
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Re: New mods serie incoming!

Post by DiegoPro77 »

SuperSandro2000 wrote:
Wed Jan 02, 2019 6:19 pm
And the discord link in your signature is broken.
Thank you for told me that, already fixed. :)
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Re: New mods serie incoming!

Post by DiegoPro77 »

Ok here's the Stamp Mill - first tier (obviously without texture, decorations and details).
Tomorrow i'll implement it in the game, what do you think?
_DiegoPro77
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Stamp Mill.png
Stamp Mill.png (1.35 MiB) Viewed 5370 times
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DiegoPro77
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Re: New mods serie incoming!

Post by DiegoPro77 »

Tell me your idea about this project in my new discord page: https://discord.gg/6NGYQdX
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darkfrei
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Re: New mods serie incoming!

Post by darkfrei »

I think that all graphics must be as mush as possible square.
2019-01-05 15_32_50-Window.png
2019-01-05 15_32_50-Window.png (13.72 KiB) Viewed 5347 times
untitled1.png
untitled1.png (48.11 KiB) Viewed 5347 times

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DiegoPro77
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Re: New mods serie incoming!

Post by DiegoPro77 »

Yeah i was inspiring from Py refining for this: to create structures above a squared (or nearly) platform.
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Here's an example
Here's an example
Stamp Mill Textured 2.png (1.1 MiB) Viewed 5275 times
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DiegoPro77
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Re: New mods serie incoming!

Post by DiegoPro77 »

If you want to follow me on the latest news enter in my discord chat: https://discord.gg/6NGYQdX;
There i publish news on RF mods weekly, answer at your questions and discuss on ideas and bugs in real time.
Here's an example of how sulfuric acid will be produced with my mods - this is one of three different methods!
Here's an example of how sulfuric acid will be produced with my mods - this is one of three different methods!
Sulfuric Acid - Advanced Process.png (38.5 KiB) Viewed 5105 times
See you soon! ;)
_DiegoPro77
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Re: New mods serie incoming!

Post by GrumpyJoe »

Since im always looking for distractions from my super complicated map which i loaded on my shoulders in a masochist way, i wanted to have a look.

One thing i immediately noticed is, that your internal mod names seem to differ from its titles
When searching for you name and then sorting mods alphabeticly, you get this
FP modlist.png
FP modlist.png (124.1 KiB) Viewed 5084 times
since its a relatively unknown rework with multiple modules required, i´d ask you to organize it abit better, so people know what to download to play along the idea you had for this.
I realize this could be a bit of a headache, as its already out and maybe people wont find the mods they already playing if you change anything of what i noticed, if you really want this to become a thing and 0.17 around the corner, i think this could be the time for a relaunch

No idea if this is even a thing with 0.17 mod portal rework

i´ll start a game now. Would you rather have feedback here, or on Discord, which i just joined?

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Re: New mods serie incoming!

Post by DiegoPro77 »

Yeah, you're right, it's a bit confusing and i didn't notice it. I'll fix it as soon as i can.

However the new modpack will be called RealFactory - "Name of the specified mod", for avoid this problem in the future.
I need to take some precautions that in the beginning i would never thought to need: have 23 different mods can create some management problems. :?
Yeah, i'm a bit masochist too, we could say. xD

_DiegoPro77
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DiegoPro77
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Re: New mods serie incoming!

Post by DiegoPro77 »

Well, guys,

I've uploaded the alpha version of the Modpack, be sure to check it out!
_DiegoPro77
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Re: New mods serie incoming!

Post by GrumpyJoe »

DiegoPro77 wrote:
Thu Apr 04, 2019 8:16 pm
Well, guys,

I've uploaded the alpha version of the Modpack, be sure to check it out!
_DiegoPro77
As i understand it, the one you linked is the core.
Since there is not much code in it, i guess the modules, like Steam Age are where the fun actually starts?
You should guide new players to those and tell abit more about the idea behind it.

If this is just a patch to the OP (all your previous mods) you should update that post.
If they are deprecated and this is a new start, maybe spoiler them out and update. Or start a completely new thread and leave a link to that here.

Not sure about my pYpartner, this might be something to test when he´s off.

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Re: New mods serie incoming!

Post by DiegoPro77 »

GrumpyJoe wrote:
Fri Apr 05, 2019 10:57 am
As i understand it, the one you linked is the core.
Since there is not much code in it, i guess the modules, like Steam Age are where the fun actually starts?
You should guide new players to those and tell abit more about the idea behind it.

If this is just a patch to the OP (all your previous mods) you should update that post.
If they are deprecated and this is a new start, maybe spoiler them out and update. Or start a completely new thread and leave a link to that here.

Not sure about my pYpartner, this might be something to test when he´s off.
Well, if you've looked at the RF core page, you'd probably seen that there I've already asked the community if it's necessary a forum page on this forum since I've already a channel on discord.

Second thing, always on that mod page, and on my discord page, I've already told that this is a new stand-alone modpack and specified many things (for example, the link to the steam age mod), so I don't know why I should spam things that I've already said. (I don't want to be boring)
However, thank you for the suggestion, I'll create a page on this forum and I'll post the link to that page here.
_DiegoPro77
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