Getting started is all about mining functions: b1(?) = dc and m1(?) = df→c ... ? being the ore.
Early game research requires s1 and s2 stacks ... a real pain to craft manually.
Early game automation requires stack equations utilizing mining, pump and assembly functions.
A stack equation is just a series of functions ending up with a desired entity stack.
Later in the game, there are conversion equations tapping: pump, refinery, chemical functions.
The s1 stack equation is: m1(ir)→a1(۞)→a1(cp,s1) ... a mining plus 2 assembly functions.
That is, iron ore to iron plate to gear wheels plus copper plate creates a s1 stack.
Electric powered functions: m1(?) = df<←c(co)>→c(?); a1(,?) = a(,)→c(?): a passed stack
... note that m1(?)'s furnace requires a coal stack independant of the supplied electric power.
The s2 stack equation is: m1(ir)→a1(۞)→a1(ir,ῼ,↔)→a1(╬,s2) ... don't have entity icons.
Note that a1(,?) works for both a1 and a2 assemblers. The point of math is simplicity.
Hopefully, none of you need aspirin after your skim of this.
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