Changeable Anchor Points for Blueprints

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Bigfootmech
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Re: Changeable Anchor Points for Blueprints

Post by Bigfootmech »

Angamara wrote:Open Map, u can place BP from MAP view.

I never have a problem to ghost a BP with this solution.
There's a limit to how much you can see when you zoom out in map view.

If your blueprint is bigger than that zoom level, it's difficult to accurately place it.

With this, you can align it with a corner to a point.
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Re: Changeable Anchor Points for Blueprints

Post by Stumpyofpain »

Wow, the interest in it is bigger, as I had suspected in the beginning.
i thought i am one of the few who uses big blueprints.

that's almost exactly what I imagined.
Numpads for all 9 spots :)
JohnyDL wrote:Num pad to set location? or set location in edit blueprint mode?

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7--8--9
|\ | /|
| \|/ |
4--5--6
| /|\ |
|/ | \|
1--2--3
The mod of bigfootmech seems to do just that.
hopefully i will get it to work on my current map
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Bigfootmech
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Re: Changeable Anchor Points for Blueprints

Post by Bigfootmech »

Don't worry, I plan to make even bigger (repeating) blueprints easier to make :)
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Blueprint Anchor Points

Post by Glockshna »

When I get to the late game I like to pre-build walled outposts and just paste them on top of the ore patch I want to tap and then connect the train line. Naturally these pre-built outposts are pretty large, and have a lot of empty space in the center. This means when I'm placing it I can't actually see the outer bounds and have nothing to reference my placement against. It would be nice if in the blueprint UI, you were able to place an "Anchor Point" which would be the point from which the blueprint is held when placing in the world. Rather than your cursor being the center of the blueprint.
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Re: Blueprint Anchor Points

Post by Zavian »

Maybe add something to the center of your blueprint to mark the center, so that it is visible. eg a roboport, or a refinery, or even a silo. (You don't need to actually build these, after placing the blueprint you can just right click them to remove them).
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Re: Changeable Anchor Points for Blueprints

Post by Koub »

[Koub] Merged into older topic with same suggestion.
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Allow adjusting grab/hold location

Post by Trebor »

TL;DR
Allow player to adjust where the curser holds a blueprint.

What ?
Allow the player to adjust where on a blueprint the cursor will attach when picking up the blueprint.

This could be done either statically in the blueprint editor or dynamically via a hot key or even when the cursor hits the edge of the screen.
Why ?
Holding the center of a large blueprint makes it difficult to place when the part of the blueprint you want to use for alignment is off the screen.
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Re: Changeable Anchor Points for Blueprints

Post by Koub »

[Koub] Merged into older topic with same suggestion.
Koub - Please consider English is not my native language.
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Re: Changeable Anchor Points for Blueprints

Post by bobingabout »

I must agree that, especially with huge blueprint (I've made some that barely fit on your screen when fully zoomed out) that being able to shift the blueprint around on the cursor would be useful.
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GrumpyJoe
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Re: Changeable Anchor Points for Blueprints

Post by GrumpyJoe »

Thats why i have this wiki page bookmarked. I have block BPs that are way bigger than normal zoom out

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Zoom beyond normal bounds
Note that zooming too far out can cause performance hits. Be careful.

/c game.player.zoom=0.1
would be nice if the game remembered that as max zoom level and wouldn´t need that command each time i wanna jump to "huge BP mode"
Pretty sure that screws people´s Steam achievments too, not that i´d care :P
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steinio
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Re: Changeable Anchor Points for Blueprints

Post by steinio »

No, Just remove the zoom cap by mouse wheel.
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Re: Changeable Anchor Points for Blueprints

Post by mrvn »

You can use the infinizoom mod instead of the lua command.
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Re: Changeable Anchor Points for Blueprints

Post by Pompeij »

Anything happend to the mod or is something added/planned to Vanilla?
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Re: Changeable Anchor Points for Blueprints

Post by aka13 »

A well-deserved yearly bump. Nothing has changed and it is as necessary as it was before.
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Re: Changeable Anchor Points for Blueprints

Post by ssilk »

I think before this would be implemented we need a way to paste only parts of a blueprint. Background: big blueprints takes some seconds to place them down (game hangs), which could be abused in multiplayer.
If the blueprint is split into smaller parts it is also easier to drag them around on map, because only the visible parts needs to be painted.
Then it is only a small step to center screen on other parts of the blueprint...
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