PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
I do get this error if I don't have Hightech enabled.
'Failed to load mods: Error in assignID, item-subgroup with name 'py-hightech-items' does not exist.
Source: cm-electronic-circuit(item)
Mods to be disabled:
- PyCoalTBaA
- BigBags
Mod list available if you need it.
'Failed to load mods: Error in assignID, item-subgroup with name 'py-hightech-items' does not exist.
Source: cm-electronic-circuit(item)
Mods to be disabled:
- PyCoalTBaA
- BigBags
Mod list available if you need it.
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Hi kingarthur
What do u think abot some tweaks for py mods if bob's mods is installed:
1) Change recipe for optical fiber - 1 NBFe + 3 plastic (not 2 plastic) - 1 plastic for 1 optical fiber - i can't say i'm using many plastics in py mods so it will be an additional incentive to produce it more so that it isn't deposited in the warehouse
2) Suggestioin for bob logistics with py mods - remove super alloy from belt mk3 and add it belt mk4 or may be mk5 but i would prefer mk4
What do u think abot some tweaks for py mods if bob's mods is installed:
1) Change recipe for optical fiber - 1 NBFe + 3 plastic (not 2 plastic) - 1 plastic for 1 optical fiber - i can't say i'm using many plastics in py mods so it will be an additional incentive to produce it more so that it isn't deposited in the warehouse
2) Suggestioin for bob logistics with py mods - remove super alloy from belt mk3 and add it belt mk4 or may be mk5 but i would prefer mk4
Nickname on ModPortal - Naron79
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Can someone here post a working mods list, I want to compare mine with a working one, see if I can narrow down the mod that's causing the plates issue,
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Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
i just loaded up a game with full angels, full bobs + kaoextended, full py, aai i + aai 0, few QOL/testing mods like creative. loaded into game with no errors. try this and start adding on extra mods till it breaks
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Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
ok make sure im reading this right. u want the optical fiber to have more plastic added to the ingredients. i.e. old recipe is 2 plastic. you want 3 plastic instead?aklesey1 wrote: βFri Dec 21, 2018 9:29 pm Hi kingarthur
What do u think abot some tweaks for py mods if bob's mods is installed:
1) Change recipe for optical fiber - 1 NBFe + 3 plastic (not 2 plastic) - 1 plastic for 1 optical fiber - i can't say i'm using many plastics in py mods so it will be an additional incentive to produce it more so that it isn't deposited in the warehouse
2) Suggestioin for bob logistics with py mods - remove super alloy from belt mk3 and add it belt mk4 or may be mk5 but i would prefer mk4
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Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
kk. i totally forgot to disable that if pyht was disabled. oopsRue99 wrote: βFri Dec 21, 2018 10:33 am I do get this error if I don't have Hightech enabled.
'Failed to load mods: Error in assignID, item-subgroup with name 'py-hightech-items' does not exist.
Source: cm-electronic-circuit(item)
Mods to be disabled:
- PyCoalTBaA
- BigBags
Mod list available if you need it.
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
More problems.
Bob's Basic Circuits are incorrectly integrated with PyHT circuits (I think, I've never played PyHT before).
That is - Bob's Basic Circuits are unbuildable, which is fine; most buildings (chemical plant, flare stacks, etc.) use PyHT Circuits - that's also fine.
However, there are still certain items that rely on Bob's Basic Circuit Boards (and Bob's white Circuit Boards) such as logistic and construction brain robots.
In addition, PyHT circuits have a bugged name.
Bob's Basic Circuits are incorrectly integrated with PyHT circuits (I think, I've never played PyHT before).
That is - Bob's Basic Circuits are unbuildable, which is fine; most buildings (chemical plant, flare stacks, etc.) use PyHT Circuits - that's also fine.
However, there are still certain items that rely on Bob's Basic Circuit Boards (and Bob's white Circuit Boards) such as logistic and construction brain robots.
In addition, PyHT circuits have a bugged name.
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Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
ok. when running pyht all of bobs circuit should be replaced by the equivalent level of pyht circuits. are you only using bobs and py mods?abg wrote: βSat Dec 22, 2018 3:48 am More problems.
Bob's Basic Circuits are incorrectly integrated with PyHT circuits (I think, I've never played PyHT before).
That is - Bob's Basic Circuits are unbuildable, which is fine; most buildings (chemical plant, flare stacks, etc.) use PyHT Circuits - that's also fine.
However, there are still certain items that rely on Bob's Basic Circuit Boards (and Bob's white Circuit Boards) such as logistic and construction brain robots.
In addition, PyHT circuits have a bugged name.
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Will do, I'll let you know what mod(s) break itkingarthur wrote: βSat Dec 22, 2018 3:00 ami just loaded up a game with full angels, full bobs + kaoextended, full py, aai i + aai 0, few QOL/testing mods like creative. loaded into game with no errors. try this and start adding on extra mods till it breaks
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
I will post my modlist later but I am using Bobs/Madclown/PySuite/Angels including Bob's electronicskingarthur wrote: βSat Dec 22, 2018 4:18 am
ok. when running pyht all of bobs circuit should be replaced by the equivalent level of pyht circuits. are you only using bobs and py mods?
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Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
ok. preferably a save file (even simply a brand new save with them active will work) instead of a modlist. its easier to sync mods then to have to individually download/ active each oneabg wrote: βSat Dec 22, 2018 4:57 amI will post my modlist later but I am using Bobs/Madclown/PySuite/Angels including Bob's electronicskingarthur wrote: βSat Dec 22, 2018 4:18 am
ok. when running pyht all of bobs circuit should be replaced by the equivalent level of pyht circuits. are you only using bobs and py mods?
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
List of mods breaking things:
More Bobs! (Causes error in More Bobs!)
Omnimatter (Causes error with plates, affects Kaoextended first)
More Bobs! (Causes error in More Bobs!)
Omnimatter (Causes error with plates, affects Kaoextended first)
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Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Of course omnimatter would show up.viperfan7 wrote: βSat Dec 22, 2018 6:33 am List of mods breaking things:
More Bobs! (Causes error in More Bobs!)
Omnimatter (Causes error with plates, affects Kaoextended first)
I'll check it out.
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Hopefully its nothing too bad, other then those 2, that full mod list I posted last page works.
Also, oh gawd what have I done there's so many different ores in the starting area, this is awesome.
Also, thanks for being really fucking awesome.
Also, oh gawd what have I done there's so many different ores in the starting area, this is awesome.
Also, thanks for being really fucking awesome.
Last edited by viperfan7 on Sat Dec 22, 2018 7:07 am, edited 1 time in total.
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Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Ok. Could u attach a save file with all those mods. Minus the 2 causing issues. Trying to find all those mods one by one is a bit if a pata
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Here ya go, would a ZIP containing all the mods help?kingarthur wrote: βSat Dec 22, 2018 7:06 amOk. Could u attach a save file with all those mods. Minus the 2 causing issues. Trying to find all those mods one by one is a bit if a pata
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Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Na that's a waste of data I can just sync the save and download them that wayviperfan7 wrote: βSat Dec 22, 2018 7:09 amHere ya go, would a ZIP containing all the mods help?kingarthur wrote: βSat Dec 22, 2018 7:06 amOk. Could u attach a save file with all those mods. Minus the 2 causing issues. Trying to find all those mods one by one is a bit if a pata
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Let me know if anything needs testedkingarthur wrote: βSat Dec 22, 2018 7:11 amNa that's a waste of data I can just sync the save and download them that wayviperfan7 wrote: βSat Dec 22, 2018 7:09 amHere ya go, would a ZIP containing all the mods help?kingarthur wrote: βSat Dec 22, 2018 7:06 amOk. Could u attach a save file with all those mods. Minus the 2 causing issues. Trying to find all those mods one by one is a bit if a pata
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Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
ok so morebobs and then kaoextended threw a couple of errors that i had to edit there files to fix. let me know if you want i can tell you what needs done to edit them or i can send you the edited zip file.viperfan7 wrote: βSat Dec 22, 2018 7:19 amLet me know if anything needs testedkingarthur wrote: βSat Dec 22, 2018 7:11 amNa that's a waste of data I can just sync the save and download them that wayviperfan7 wrote: βSat Dec 22, 2018 7:09 amHere ya go, would a ZIP containing all the mods help?kingarthur wrote: βSat Dec 22, 2018 7:06 amOk. Could u attach a save file with all those mods. Minus the 2 causing issues. Trying to find all those mods one by one is a bit if a pata
i also fixed the issue with pyscience. some combination of mods changed the the recipe for the sct-htech-thermalstore from a simple recipe with just an ingredients list to one that had both a normal and expensive difficulty list. i changed it over from a hard coded change to use the ingredient replace script i made recently that fixed that issue
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Yes u understood rightkingarthur wrote: βSat Dec 22, 2018 3:05 amok make sure im reading this right. u want the optical fiber to have more plastic added to the ingredients. i.e. old recipe is 2 plastic. you want 3 plastic instead?aklesey1 wrote: βFri Dec 21, 2018 9:29 pm Hi kingarthur
What do u think abot some tweaks for py mods if bob's mods is installed:
1) Change recipe for optical fiber - 1 NBFe + 3 plastic (not 2 plastic) - 1 plastic for 1 optical fiber - i can't say i'm using many plastics in py mods so it will be an additional incentive to produce it more so that it isn't deposited in the warehouse
2) Suggestioin for bob logistics with py mods - remove super alloy from belt mk3 and add it belt mk4 or may be mk5 but i would prefer mk4
Nickname on ModPortal - Naron79