- a gas station requests fuel.
- fuel is delivered (by a big truck) and stored in big tanks in the earth.
- but instead that the fuel is filled into customers cars, the fuel is moved into another gas station, directly besided (underground belt
![Smile :)](./images/smilies/icon_e_smile.gif)
- the truck, which delivers the fuel now sees, that the first gas station has too low fuel in it's tanks and instead to the refinery, it drives to the nearby gas station to get the fuel from there, cause it is much shorter way.
In other words: What you want to be fixed is a ridiculous situation.
![Smile :)](./images/smilies/icon_e_smile.gif)
And the problem with this suggestion is the suggested solution. It makes no sense. I really don't want to micromanage that; that produces per sure more ridiculous situations, we don't know yet, than it solves.
In reality this problem doesn't happen, cause the fuel transport costs some. And this is also the way, how I would suggest to solve this problem:
Every item has a "price" which rises, when transported.
Well, I won't explain it much more yet, but some points:
- an item has a price (not yet, that is the change!) and every time it is transported, the prices rises.
- in a chest the price is the average of all prices of the stacks, which is the average of all items. If I take out an item, it has the average price, if I put an item in, the average price of the chest changes.
- of course the requests are fullfilled in a way, that the own average price should not rise.
![Smile :)](./images/smilies/icon_e_smile.gif)