DUDE, you're just the best. The main problem is the lack of boblogistics and inserters.kingarthur wrote: ↑Sun Dec 09, 2018 12:13 pmits being worked on. its going to take some time to get it done. if people really insist on wanting to play with py+bob asap go to my github and download my pymod forksnagapito wrote: ↑Sun Dec 09, 2018 11:24 amSo far we have 3 possible scenarios:pyanodon wrote: ↑Sun Dec 09, 2018 9:32 amnagapito wrote: ↑Sun Dec 09, 2018 2:32 amWould be interesting if, isntead of checking for boblibrary mod, you actually checked for his individual mods and applied the changes required for each mod.
This way, we could replace bob plates and bob ores with PyRO and still have almost all Bob Suit with is advanced items while playing with the full Py suit mods
yeah..but we wont do that. waay too much work to keep updated with any change bobs may do and adapt more than 1k recipes with all pymods together. Also, retundancy...bobs have his own chains and have two or more chains for the same ore will only make the whole pyRO concept useless.
1 - Full integration with bob's
2 - Partial integration with some of bob's mods
3 - No integration at all with bob's mods
Option 1, I wasn't expecting it. It would be a nightmare. Too many conflicting stuff to change, would mostly be disabling bob's stuff and only integrating some parts of Bob's, resulting in option 2 with a lot of work
Option 2, what I was suggesting, would be dropping support for full bob's suit, that is ignoring bob's ores, bob's plates and keeping only some light integration with some of his changes, like making sure rocket components respected bob's and Py changes, change recipe A if mod X is present and recipe B if mod Y is present instead of the current try change all recipes if mod Library is present. This way, we could have the best of both worlds. It would be players responsibility to not had bob's ores or bob's plates.... You dont seem to interested in this, I understand and respect which leaves us with...
Option 3, just completely remove your bob's detection system so we, players, can had mods like bob's logistics, bob's power, etc... and other bob's mods at our own risk... This one is pretty easy to do since you just need to comment 4 lines where you check if bob's library is present and load your changes.
Currently, since the mods are not even loading with bob's and you dont plan to fix the support, might as well just remove these integrations and at least allow players to add some of the bob's mods that do work fine. And if someone adds a bob mod that causes recipe conflicts or other issues, you can always keep replying Py does not support Bob's anymore!
ps: Do not forget that all of Bob's mods only have one hard dependency, Bob's library. All his mods are prepared to work without the rest of the suit, just as if they were played in vanilla. Makes them simpler without ores and plates, yes but they still work.
Also, his mods integrations are dependent on the rest of his mods being present but instead on the resources being present. So, if a mod creates the same item with the same name convention, like for example "titanium-pipe" name, is tier 3 chemical plant will still use that mod titanium pipe instead of normal pipe even if the rest of his mods are not present!
https://github.com/kingarthur91/pYCoalprocesing
https://github.com/kingarthur91/pyfusionenergy
https://github.com/kingarthur91/pYHighTech
https://github.com/kingarthur91/PyIndustry
https://github.com/kingarthur91/pyRawOres
right now it will let you at least start a map. im still working on checking to make sure there isnt any dead locks and fixing things.
so where pyanodon and nexla add my changes into pymods (which im leaning towards happening since they didnt delete all the old code) or i have to transfer everything over to pycoaltbaa its coming just give me a few days to get it delt with.
right now its no bobs, then if my changes are accepted we go to full bobs only. soonish im going to comb over everything and make sure it can be played with whatever combo of py+bobs people want to do but its a lot of shit to look over and find all of the issues when even just last week pyro wasn't complete and i had to make edits just to get it to load. so its coming just give me some time to make sure ive got it together enough to send to them and not just send them a flame turd that will cause more issues
It would be awesome if Pyanodon added some extended logistics as a part of pyindustries. Better inserters, Belts, trains, etc... The bots are already here, of course, and the bots mk02 are awesome, pY. The alien look is the best thing ever.