I played Pyanodon's mods with and without Bob's mods. At the moment Bob's mods add a lot of complexity to the Py-suite. It seems that this will no longer the case then Raw Ores is ready, but at this point in time the Pymods are more complex with Bob's mods and I think kingarthur pointed this out to you in the past.
pY Raw Ores Discussion
Moderator: pyanodon
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Re: pY Raw Ores Discussion
Re: pY Raw Ores Discussion
And I proved him wrong. Since production lines for same things are 2-3x longer than py-bob combo. More complex too.
For me it felt like bob just made lot of things simpler.
For me it felt like bob just made lot of things simpler.
Re: pY Raw Ores Discussion
Good news...we might release an official working version of the whole pySuite today
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
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Re: pY Raw Ores Discussion
so anxious.
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Re: pY Raw Ores Discussion
guess it's not happening today anymore
Re: pY Raw Ores Discussion
After some months of hard work and amazing collaboration of my great friend, Nexela. The mod was released! Go there and grab a copy.
https://mods.factorio.com/mod/pyrawores
Dont run with Bobs. Running it with angels may cause bugs or incompatibilities. Merry Christmas!
https://mods.factorio.com/mod/pyrawores
Dont run with Bobs. Running it with angels may cause bugs or incompatibilities. Merry Christmas!
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
Re: pY Raw Ores Discussion
PyRO prevents crafting the recipe "processing-unit" (Circuit board 3) because it adds 2 ingredients. That brings the ingredient count from 9 to 11, and the chipshooter machine has a 10-ingredient limit.
Ingredients are added in pyrawores_1.0.1/data-updates.lua, lines 30 and 48. The ingredient limit is in pyhightech_1.0.10/prototypes/buildings/chipshooter.lua, line 55.
Ingredients are added in pyrawores_1.0.1/data-updates.lua, lines 30 and 48. The ingredient limit is in pyhightech_1.0.10/prototypes/buildings/chipshooter.lua, line 55.
Re: pY Raw Ores Discussion
Thanks..it will be fixed.minno wrote: ↑Sun Dec 09, 2018 1:53 am PyRO prevents crafting the recipe "processing-unit" (Circuit board 3) because it adds 2 ingredients. That brings the ingredient count from 9 to 11, and the chipshooter machine has a 10-ingredient limit.
Ingredients are added in pyrawores_1.0.1/data-updates.lua, lines 30 and 48. The ingredient limit is in pyhightech_1.0.10/prototypes/buildings/chipshooter.lua, line 55.
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
Re: pY Raw Ores Discussion
PyRO needs last version of PyCoal to run but the official requirement is 1.0.6.
You should change the required version before someone starts complaining it doesnt work...
You should change the required version before someone starts complaining it doesnt work...
Re: pY Raw Ores Discussion
Would be interesting if, isntead of checking for boblibrary mod, you actually checked for his individual mods and applied the changes required for each mod.
This way, we could replace bob plates and bob ores with PyRO and still have almost all Bob Suit with is advanced items while playing with the full Py suit mods
Re: pY Raw Ores Discussion
I downloaded the full suite including the raw ores, and the pycoal module didnt load due to not registering bauxite? bauxite-mining-recipe
Re: pY Raw Ores Discussion
Py, what should be the starting resources for RSO when you the Raw Ores mod? Same as PyHighTech and Coal Processing or something else?
Re: pY Raw Ores Discussion
Another recipe that doesn't have any buildings that can make it: Titanium Pulp 02, near the bottom of the Py Raw Ores section. I think it's because it has 2 fluid outputs but the grease table only has 1 fluid output.
Re: pY Raw Ores Discussion
Congrats on the release!!! Thanks a lot for all the hard work to both of you
small note: pyIndustry has optional dependency on bobs library. I guess this is no longer needed and can be removed.
EDIT: I have all the classic ores (iron, copper, stone, coal, uranium, lead, nickel, titatnium,etc) available on screen when starting new game with pyMods. I though that only your new ores would be generated but maybe I was wrong.
Also, starting area is very inconsistent - getting a start with water, iron, coal, copper, tin and lead (I assume these are basics) requires re-rolling. Getting consistent starting is a must for new players of the mods - I would not want to run between resources too much.
small note: pyIndustry has optional dependency on bobs library. I guess this is no longer needed and can be removed.
EDIT: I have all the classic ores (iron, copper, stone, coal, uranium, lead, nickel, titatnium,etc) available on screen when starting new game with pyMods. I though that only your new ores would be generated but maybe I was wrong.
Also, starting area is very inconsistent - getting a start with water, iron, coal, copper, tin and lead (I assume these are basics) requires re-rolling. Getting consistent starting is a must for new players of the mods - I would not want to run between resources too much.
Last edited by Raphaello on Sun Dec 09, 2018 8:46 am, edited 1 time in total.
Re: pY Raw Ores Discussion
Set of mods https://yadi.sk/i/Sqebzz34vlNBbA
Error when launch with bob's mods https://yadi.sk/i/gzv3S58FruEYlQ
I tried to toggle off only bob's ores but error still appears
Error when launch with bob's mods https://yadi.sk/i/gzv3S58FruEYlQ
I tried to toggle off only bob's ores but error still appears
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Re: pY Raw Ores Discussion
doesn't work with bobs right now. im working on the compatibility but its not done yet. compatibility still needs updated to account for all of the new changes.Mella wrote: ↑Sun Dec 09, 2018 8:46 am Set of mods https://yadi.sk/i/Sqebzz34vlNBbA
Error when launch with bob's mods https://yadi.sk/i/gzv3S58FruEYlQ
I tried to toggle off only bob's ores but error still appears
Re: pY Raw Ores Discussion
nagapito wrote: ↑Sun Dec 09, 2018 2:32 amWould be interesting if, isntead of checking for boblibrary mod, you actually checked for his individual mods and applied the changes required for each mod.
This way, we could replace bob plates and bob ores with PyRO and still have almost all Bob Suit with is advanced items while playing with the full Py suit mods
yeah..but we wont do that. waay too much work to keep updated with any change bobs may do and adapt more than 1k recipes with all pymods together. Also, retundancy...bobs have his own chains and have two or more chains for the same ore will only make the whole pyRO concept useless.
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
Re: pY Raw Ores Discussion
Reading is for the weaks!!! hahahhah We are saying it wont be compatible with bobs since...the start.Mella wrote: ↑Sun Dec 09, 2018 8:46 am Set of mods https://yadi.sk/i/Sqebzz34vlNBbA
Error when launch with bob's mods https://yadi.sk/i/gzv3S58FruEYlQ
I tried to toggle off only bob's ores but error still appears
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791