mrvn wrote: ↑
Fri Dec 07, 2018 3:28 pm
That's bad. The mods should be fetched from the server otherwise any locally patched mods will get checksum mismatches. Custom mods will not be found at all and so on and so on. Also the local server in a lan is much faster.
I fully agree with you, but I also see some potential issues with not using the portal.
Say I use version 1.2 of a mod from the portal. I download 1.3 from some server. The portal later updates to 1.3, but the two versions of 1.3 aren't the same. We need at least some tool to keep track of what is from the mod portal and what isn't in order to prevent this problem.
If somebody can make a mod and the only way to get it is to join some server, then I fear fragmentation of the modding community. One of the good things about the mod portal is that it keeps all mods in one location and grant everybody access to all mods. If we look at say Rimworld, some mods (not all) are in steam workshop, but not all versions of RW are steam versions, locking some players out. Some are on GitHub, some are hosted elsewhere. Some mods are hosted in multiple locations (often steam and GitHub). There is no single location with a complete or semi complete list of released mods. Keeping mods up to date can be a serious issue as some, but not all can be automatically checked.
Factorio is awesome in the sense that mod hunting isn't much of an issue. Just look at the mod portal. Please don't do something, which can make modders not update or use the mod portal.
Avezo wrote: ↑
Fri Dec 07, 2018 2:57 pm
One thing I'd like from new mod screen is separate button 'reload the game'. It's very annoying changing mod settings and having game unexpectedly reload when pressing 'back' or something. Especially on my crappy laptop where reloading takes a long while lol...
Loading mods is slow on all computers if you add enough mods. Sure the threshold of "waiting long enough to be annoying" depends on the computer, but it's present for all computers. I don't mind adding mods as long as I keep getting 60 UPS and it turns out that approach can give some rather long loading times.
And yes it would be really nice to be able to switch between updating mods, downloading mods, enable/disable mods etc without being forced to restart.